Another Fringe Contender
RCA, having passed on Ralph Baer’s original video game system, watches from the sidelines as Magnavox picks up the license, releases the Odyssey, and opens up a whole new toy category. Their response, announced almost simultaneously with the Fairchild’s Channel F in 1976 is the Studio II, a programmable system with black and white graphics which aren’t much of a step up from PONG. It only starts appearing in stores widely in early 1977.
Design of the Studio II is handled by the RCA Distributor and Special Products Division in Deptford, New Jersey. The console follows in the footsteps of previous dedicated PONG machines by being entirely one unit, but with unusual built-in keypad controls as opposed to joysticks or dials. This keypad configuration, however, matches the Studio II up with the later Intellivision from Mattel as the only two early home videogame systems with 16 possible controller directions. Pressing adjacent buttons together will yield the other 8 compass directions. Purchasers get five programs hardwired right into the system: Bowling, Freeway, Patterns, Doodle and a math game called Addition. On the other hand, RCA only releases nine other games for it, most of them are programmed by one man, Andrew Molda.
Toshiba addresses two big shortcomings of the Studio II with their clone of the console, the Visicom. Released in 1978, their version is in colour, and comes with two joysticks along with buttons on the case. Whatever RCA’s thought process, the Studio II is unable to make even a blip on the videogame scene, and the system is discontinued by RCA in 1979.
Sources (inert links kept for historical purposes)
DFJustin. “Studio II Home TV Programmer Owners Manual.” 1976. Internet Archive, archive.org/details/studio-ii-owners-manual. Image of family enjoying Studio II – The Heart of the RCA Studio II is a %100 solid-state micro-miniature computer…. – image of Studio II breakdown – Here’s what’s currently available…
Narabot. “RCA Broadcast News.” RCA Broadcast News, June 1977, p. 3. Heart of the RCA programmer is one of the company’s new COSMAC microprocessors…. it contains over 6,000 transistors and can perform complex calculations in millionths of a second. The initial cartridges are called: TV School House I, Space War and Fun-With-Numbers. “Studio II” concept and logic was developed at RCA laboratories at Princeton N.J….
Electronic Games, “Players Guide to Programmable Videogames – Zircon Revives Channel F”, pg. 43, Winter 1981
Games, Guns, and Glory: The Birth of Home Video Games – synworld.t0.or.at/level3/text_archive/hart_text.htm
Zbboc. “RCA Studio II 3D Boxes Pack (Clean).” EmuMovies, 19 June 2017, emumovies.com/files/file/2560-rca-studio-ii-3d-boxes-pack-clean/. Images of Tennis/Squash, Space War, Speedway/Tag and Biorhythm boxes.
Pete’s RCA Studio II Home TV Programmer Page – www.netaxis.com/~petebuilt/videogames/studio2.html
RCA Studio II FAQ – http://www.digitpress.com/faq/rca.txt
The Giant List of Classic Game Programmers – dadgum.com/giantlist/list.html
Mind Machine Museum – RCA Studio II TV game – userwww.sfsu.edu/~hl/c.StudioII.game.html
Kaotic Systems Page – The RCA Studio II Page – games.kaotic.ca/system.aspx?SID=30
Gizmodo – 15 Gaming Designs That Make You Go “Whyyyyyy?” – gizmodo.com/5334911/15-gaming-designs-that-make-you-go-whyyyyyy
ubersaurus’s Flickr Photo Stream – http://www.flickr.com/photos/81896129@N00/273650529/
Image of the Studio II with TDE watermark taken by William Hunter at the Videogame History Museum display, CGE 2014 in Las Vegas
Visicom COM-100 Toshiba Manual. Tokyo: Toshiba, 1978. Internet Archive. WillBo, 19 July 2016. Web. 03 Oct. 2019. <https://archive.org/details/VisicomCom100ToshibaManual>. Cover of Visicom manual, 1978