This is a holy-rolling TV spot from 1993 for id Software’s seminal FPS game Doom, which I’m sure Atari had pinned as a system-selling port for their 64-bit Jaguar console. I don’t think you’d get away with selling a video game with such imagery these days:
As the 12 Video Games of Christmas extravaganza continues with a nice little gem from id Software. Doom Classic is a faithful recreation of one of the most popular FPS games of all time. If you’re here reading this you probably don’t need Doom explained to you but for the sake of context here’s a little background.
In 1993 id Software released Doom much to the chagrin of office Managers everywhere. By 1995 the game was estimated to be installed on more computers than Windows95. The game catapulted id from an obscure Texas based game developer to the holy ground of shooter game development. Now, the game that filled a thousand BBS’s in shareware form can be yours for Christmas for the bargain price of $4.99.
Doom Classic isn’t just a cheap cash-in port either. There have been features implemented like tilt strafing and tilt turning and “auto use” which opens doors or pushes switches automatically that take advantage of the unique idiosyncracies of the iOS platform.
If you’re expecting some iTunes cards for Christmas then definitely put Doom Classic on your “list of things to get with that iTunes card I got for Christmas” – or that Dimensional Shambler won’t be pleased. Here’s a link to expedite potential Doom-ing: Doom Classic
If you (like myself) wasted much of your young life playing way too much Doom then share some experiences in the comment section. Whether it was forgetting to eat or talking back to the quit messages it’d be great to hear them!
After 14 years of development, Duke Nukem Forever has finally materialized. Considered one of the greatest pieces of vapourware in gaming history, it’s a bit surreal to actually hold the finished product in one’s hands.
Critics have not been kind to the King, with Metacritic’s critic reviews at 54/100, and their users score even lower at 4.4/10. Most reviews lament about how DNF seems mired in the FPS genre’s past, and it is disconcerting to play a shooter nowadays that completely lacks a dynamic cover system. There is no Mass Effect-type strategy at work here with the combat, no ducking between cover angling for a flanking manoeuvre on your enemies. You just load up on ammo and run at your targets with guns blazing.
In a strange way, this fits in with the blustery bravado that Duke exudes. He isn’t some pussy who hides behind crates. He prefers a straight up fight. There is a bit of strategy available with the various power-ups that Duke picks up, as well.
The toilet humour (literally, in some cases) that punctuated the original is ramped up to ridiculous levels here, with some jokes causing a chuckle or two, and others a sneer of disgust. As well, the graphics and character animations are dramatically dated.
There seems to be an attitude in a lot of reviews that after a 14 year development cycle, the ultimate result is disappointing. This is an unfair assessment; it’s not like this was one game continually worked on for all that time. There were many stops and starts as technology advanced past the developers, and the game’s graphic engine was rebooted at least a few times. Once game developer Gearbox (Borderlands) picked up the property from the ashes of original maker 3DRealms, you can be sure things were re-tooled once again.
It would have been nice to have had Duke return to redefine the shooter genre that he helped popularize. In coming back as a balls-to-the-wall brick shithouse of bullet spewing mayhem, however, at least he has stayed true to his roots.