Something about the laserdisc video game craze of the early 80’s was and is fascinating to me. From little pixellated images and 3 octave repeating tunes, we leapt into professional quality live-action or animated games with orchestrated scores. It seemed that arcade games had suddenly jumped into the future.
Sega previewed their first video game to feature laserdisc technology, Astron Belt, in the fall of 1982 at the A.M.O.A. or Amusement & Music Operators Association trade show in Chicago. It wasn’t the first commercial interactive game with video footage: horse racing game Quarter Horse by Electro-Sport was shown at the 1981 A.M.O.A., and most likely released to the public that same year.
Even so, Quarter Horse was merely a betting menu accompanied by video footage of horse races. Sega’s machine allowed players to control a computer generated spaceship superimposed over movie footage. Players flew through space and over alien planetary landscapes, shooting enemy craft spewing laser fire and avoiding the tight confines of rocky canyons. It was a real game.
It was also real late. Shown at the 1982 AMOA, the game still needed refinement, and as it was being worked on the U.S. coin-op division of Sega was sold to Bally/Midway, prompting further delays. By the time Astron Belt reached U.S. arcades in late 1983, the laserdisc video game craze had already been created earlier in the year by the animated extravaganza Dragon’s Lair, from Rick Dyer and Don Bluth, and was subsequently exhausted by a rush of carpetbaggers.
Hobbled by a lack of interactivity for players, along with nagging technical issues for arcade operators, these games were ultimately shown to be a brief respite for the slumping arcade market. The popularity of laserdisc games had begun faltering, and Astron Belt did little to improve this situation.