1975’s Jaws might not have been Steven Spielberg’s first theatrical film (it was his second; The Sugarland Express, released the previous year, takes that honour), but it most certainly was the first to put him on the map. The story of a resort-town police chief and his battle against a monstrous killer shark, it set the template for the movie blockbuster and kept a huge swath of the public away from their beaches, bays and bathtubs. While nominated, it didn’t swim away with Best Picture; One Flew Over the Cuckoo’s Nest flew away with all the big awards at the 1976 ceremony.
Jaws: The Computer Game was released in 1989 for the Amiga, C64, Atari ST and other systems. Made by developer Intelligent Design, Ltd. and published by Screen 7 Ltd., it is a strange mish-mash of strategy and 2-D platforming. Players take on the role of chief Martin Brody, who circles the island of Amity in his boat The Orca, following reports of shark sightings. He can close beaches to prevent attacks, although keeping them closed too long ticks off Mayor Larry Vaughn and can lead to Brody’s dismissal. Both Hooper and Quint from the movie join Brody on his quest, along with a team of six divers who pilot a submersible vehicle into the depths around Amity. The ultimate goal is to collect pieces of a special gun and a cache of bullets, which when assembled can be used to dispatch the fishy fiend.
Jaws: The Computer Game is actually fun to play. Trying to guess where the shark will go lends a bit of strategy, and the underwater parts are competent if a bit draggy and frustrating at times. The colourful graphics help keep things interesting, along with John Williams’ famous main theme from the movie, which lends tension leading up to the titular fish’s occasional appearances. It’s worth going back into the water for this one.
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