(This article was originally posted to The Dot Eaters on July 15, 2013)
Here is the last of the TDE articles detailing various aspects of the Famicom, as well as the NES, the North American version of the console released in 1985. These posts celebrate the 30th anniversary of the Famicom, and lead up to the full history of the Famicom, to be posted tomorrow. The post today also falls on the 30th anniversary of Mario Bros., so two koopa’s with one fireball, so to speak. While Famicom project lead Masayuki Uemura and his team at R&D2 labs at Nintendo do great work putting together the hardware of the famed video game console, it’s the games for the system that give it longevity. And there’s few games that boost Famicom and NES sales as much as Super Mario Bros..
The following is a movie review of mine from Ten Point Review. The idea of the site is to rate a movie according to four criteria, and then add and subtract points from that sub-total depending on how you react to various other aspects of the film, thusly coming up with a score of between 0 – 10.
This article was originally published on The Dot Eaters on Jun. 25, 2013
You might be thinking, “Why the hell review this chunk of cinematic excrement?”. If so, I see you’ve already watched Joysticks. Also, good question. I asked myself this very thing about 1000 times while subjecting myself to the movie.
As a video game historian, you’d think Joysticks would be right up my alley. I squee with delight at quick glimpses of classic arcade games in movies like Tron and WarGames. I even jones on the scene in the 1978 version of Dawn of the Dead where they’re in the arcade playing all those classic 70’s games like Starship. And I have to say, Joysticks does not skimp on the video games. Heck, even the opening credits are interspersed with plenty of 80’s video game footage.
Here, Mom goggles at the ridiculous language on the screen, while the men go through the motions of learning Conversational French on the Intellivision Keyboard Component. Which appears gigantic in this image. I mean, that is a pretty big table it’s sitting on, but still Mom is shoved over to one edge, and Dad has to hover his elbows OVER the other side while typing on those big, clunky keys.
But I digress. Perhaps the apparent awkwardness between Father and Son has more to do with the kid’s shirt. Look at it. Powder blue with two giant white roses embroidered on it. Dad is probably thinking “I can’t believe a jackass who would submit to a shirt like that came out of my ballsack!” Or Balzac, as it were. C’est l’humour!
There’s also something going on with Jr.’s nose. It’s too red and bulbous. It could be that the “who gives a flying fart?” look on the guys’ faces is due to them nipping at the sherry a bit too hard before rolling over the gargantuan computer on its crash-cart to learn the language of romance. Mon dieu, c’est tellement grand!
The story of the Atari Lynx handheld console is another one for the “Squandered Chances by Atari” file. You find a lot of these in the later years of the company. 30 years on, let’s take a look at this ill-fated marvel.
Heading into the final stretch of the 80’s, product sales are failing to meet the projections of computer game company Epyx. The C64 is dropping off the scope as a gaming platform, and a hardware project is draining resources, called Handy. It is designed by Dave Needle and R.J. Mical, of the Amiga computer development team at Commodore. Handy is to be the world’s first colour hand-held game device but is proving to be an elongated drag on Epyx, with two years and a reported $8 million sunk into its development.
The ill-fated Atari Lynx
Another problem for Epyx is that its games are some of the most pirated computer titles around, with practically everyone with a C64 playing Summer Games and Impossible Mission but few actually paying for the privilege. The Handy project is eventually sold to Atari, via a deal that makes the video game and computer company a part owner of Epyx. Announcing the colour handheld system as the PCES or Portable Color Entertainment System at the Summer CES in 1989, Atari eventually renames the system as the Lynx. Meanwhile, Epyx reorganizes, dropping the distribution part of the company to focus on game development for consoles. They also lay off 85% of their workforce, along with the departure of Mical, Needle and company head David Morse.
Atari/Tengen arcade port of Rampart, one of the better games for the Lynx
The new name of Atari’s handheld device highlights the fact that up to eight of the devices can be linked together via a cable, for head-to-head play. It also sports a 3 1/2-inch colour LCD screen with a resolution of 160×102 pixels, capable of displaying 16 colours at a time out of a palette of 4,096. A powerful screen indeed, but also responsible for the reputation of the Lynx as a notorious battery-killer. Inside the case also resides a 16mHz 65C02 processor.
Lynx sees a limited rollout, first hitting the New York City area on September 1, 1989. In the early part of 1990, the system begins selling in five more markets: Los Angeles, Philadelphia, Chicago, San Francisco and Boston. It is available nationally through 1990. While technically superior to the recently released Nintendo Gameboy portable game system, the $149.95 Lynx and its games lineup ultimately fail to compete against Nintendo’s juggernaut.