Epyx and Atari Make a Dream in the Handy
At its prime, Epyx employs 200 people and is making 9 to 10 million dollars annually. Its best-selling product is the Fast Load cartridge, which speeds up the painfully slow loading process of the C64 1541 floppy disk drive fivefold, and sells around 350,000 units. The company also picks up some licensing deals from Mattel, after that company exits the video game and computer industry in early 1984. Barbie, G.I. Joe and Hot Wheels are positioned as pseudo-educational games under Epyx’s Computer Activity Toys line.
Click button to play G.I. Joe on the good old Commodore 64
Heading into the final stretch of the 80’s, product sales are failing to meet company projections. The C64 is dropping off the scope as a gaming platform, and a hardware project called Handy is draining resources,. It is designed by Dave Needle and R.J. Mical, coming from the Amiga computer development team at Commodore. Handy is to be the world’s first colour handheld game device but is proving to be an elongated drag on Epyx, with two years and a reported $8 million sunk into its development. Needle and Mical leverage their other big invention to use for the Handy project – using an Amiga 2000 computer as part of the development environment for the handheld.
Besides the expenses Epyx is incurring for this project, another problem is that its games are some of the most pirated computer titles around, with practically everyone with a C64 playing Summer Games and Impossible Mission but few actually paying for the privilege. Amid a lack of funds and little ability to actually manufacture the revolutionary handheld game system at scale, the Handy project is still debuted behind closed doors at the Winter CES in January of 1989; some of those privileged few who got a look must have been from Atari, as Handy is eventually sold to that company, on the verge of the 1989 Summer CES. The deal also makes Atari a part owner of Epyx. Announcing the colour handheld system as the PCES or Portable Color Entertainment System at the Summer CES , Atari eventually renames the system as the Lynx. Meanwhile, Epyx reorganizes, dropping the distribution part of the company to focus on game development for consoles. They also lay off 85% of their workforce, along with the departure of Mical, Needle and company head David Morse.
The new name of Atari’s handheld device highlights the fact that up to eight of the devices can be linked together via a cable, for head-to-head play. It also sports a 3 1/2-inch colour LCD screen with a resolution of 160×102 pixels, capable of displaying 16 colours at a time out of a palette of 4,096. Inside the case also resides a 16mHz 65C02 processor. Lynx sees a limited rollout, first hitting the New York City area on September 1, 1989. In the early part of 1990, the system begins selling in five more markets: Los Angeles, Philadelphia, Chicago, San Francisco and Boston. It is available nationally through 1990. Atari wisely packs a translation of hit Epyx game California Games in with the system. While technically superior to the recently released Nintendo Gameboy portable game system, the $179.99 Lynx and its games lineup ultimately fail to compete against Nintendo’s juggernaut, even after a price slash down to $129.99 for Atari’s handheld in the early part of 1992.
Click button to play the great Atari arcade game Rampart on the Atari Lynx
Meanwhile, Epyx has been struggling. In 1988 they report that they will no longer publish games and scale down to a development house. In September of 1989, the same month as the initial release of the Lynx, Epyx starts laying off most of it staff. It later files for bankruptcy. The company struggles out of receivership long enough to port a few games to the PC, but eventually, the remains of the company are sold to Bridgestone Multimedia, specializing in Christian media products. This company, in turn, sells the major Epyx software rights to Atari Corp., who then ALSO go out of business. It appears that Hasbro, picking over the corpse of Atari in early 1998, has gained the Epyx game rights.
Epyx Dragonriders of Pern: Game of Threads
One personal favourite of the Epyx games I feel I have to single out here before I close this entry is Dragonriders of Pern, released in 1983. Based on the seminal fantasy novels by Anne McCaffrey, the game is a stunning mix of political intrigue, diplomacy, strategy, and action. Assuming the role of Bendon Weyr, the player must forge alliances with a picky bunch or neighbouring kingdoms, carefully tailoring the amount of his aggressiveness or sniveling to suit the other leader across the negotiation table. Interspersed with this political chicanery is the occasional aerial battle against a shower of threads, not the most frightening of computer game adversaries ever created but who still provide a workout for your firebreathing charges. All of which is accompanied by a wonderful musical soundtrack. Produced right in the thick of the battle for the creative vision of Epyx, the designers of Dragonriders are The Connelley Group, founder Jim Connelley’s gang of programmers who have left the company, and who prefer the strategy in “action-strategy” more than the action part, but remain associated as game contractors. Dragonriders is not a commercial success, proving the bean-counters right on at least one point. A sequel game for the C64 is commissioned by Epyx for release in 1984, titled Moreta: Dragonlady of Pern, based on the McCaffrey novel of the same name. Announced at the 1985 Winter CES, the plug is eventually pulled on this endeavor, with programmer John W.S. Marvin having around 1/3 of the game finished. As for the original Dragonriders of Pern, I feel if more people had noticed the game, and if the Epyx marketing team had gotten behind the product a little more aggressively, this game typifies the type of epicness we could have looked forward to from Epyx.
Click button to play the great Dragonriders of Pern on the good old Commodore 64
Sources (Click to view)
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. …business was conducted out of Jim and Jon’s spare bedrooms. From Bob Botch, Epyx Director of Marketing – “Jim Connelley founded Automated Simulations in 1979. He sold his first Dungeons & Dragons-type games to friends and through the mail. They decided these programs were pretty good, so they encouraged him to sell them in computer stores.”
Image of 1980 ad for Rescue at Rigel from Byte, pg. 216, Jun 1980. Retrieved from the Internet Archive, Byte magazine collection
Scott, Jason, comp. Starquest: Rescue at Rigel Manual. Mountain View, CA: Automated Simulations, 1980. Print. Cover of Rescue at Rigel instruction manual. Illustration by George Barr
Image of Jim Connelley and other information from Compute! Gazette, “Inside View – Jim Connelley”, by Kathy Yakal, pgs. 70-71, Vol.1 No.3, Sept 1983
“VGMUSEUM: Epyx: Epyx Catalog5 : Free Download, Borrow, and Streaming.” Internet Archive. Ed. Jason Scott. 19 Oct. 2014. Web. 18 July 2021. Company slogan from 1981 Epyx product manual
“slaving too long” Automated Simulations ad from Byte magazine, pg. 101, Oct 1980. Retrieved from the Internet Archive, Byte magazine collection
Byte, “Character Variation in Role-Playing Games” by Jon Freeman, pgs. 186-190, Dec 1980. Retrieved from the Internet Archive, Byte magazine collection
Softline, “New Players: Free Fall”, pgs. 28-29, Jan 1983. “Jon Freeman graduated magna cum laude from Indiana University with the bachelor’s degree in English and received the master’s degree in English from the University of California.” “She (Anne Westfall) had been designing and developing civil engineering programs on the TRS-80 for surveyors at Morton (Technologies) when she was persuaded to move to Automated.” Retrieved from the Internet Archive, Softline collection, Oct 30 2015.
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. Although Freeman liked the finished product [Temple of Apshai], he didn’t approve of certain elements it contained….[ECT, ECT]…As Temple of Apshai was hitting the market, Freeman and Connelley had a series of business-related arguments. John and his wife Anne Westfall officially left the company on Thanksgiving day of 1981.
Gutman, Dan. “Success: The Epyx Story.” Comp. Pedgarcia. Commodore User Feb. 1986: 68+. Internet Archive. 3 Oct. 2014. Web. 18 July 2021. In 1980, they changed their name to “epyx”. Why Epyx? Because the game they created were “epic” in nature. “The name “Epics” had already been taken by somebody else,” remembers Vice Prisident of Marketing, Bob Batch, “So it was changed to “Epyx” to sound a little more to computer-esque.” ;Epyx took in nearly $20 million in revenue last year. Jim Connelley left in 1983 to form his own software development group…
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. “In 1982, Connelley sought out venture capital funding, and several companies agreed to provide the money. Shortly after receiving the good news, we changed the game of the company to Epyx. Our first choice was “Epic”, for the epic nature of our games, but that title already belonged to Epic Recordings. So we decided to take a high-tech approach and came up with the name Epyx.”
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. Pitstop, one of the top-selling computer games of 1983, was the brainchild of Michael Katz. ;From Steve Landrum: “When I started designing and programming Super Cycle, I took the display code from Pitstop II, cleaned it up and rewrote it to be more streamlined.”
Computer Gaming World, “Hobby and Industry News – ‘Jon Freeman and Anne Westfall have left Automated Simulations…'”, pg. 4, Jul/Aug 1982
InfoWorld, “This Company is Serious About Games” by Paul Freiberger, pgs. 10-11, May 11 1981
Edgemundo. “Atari ST 3D Boxes Pack.” EmuMovies. N.p., 10 Feb. 2020. Web. 17 Aug. 2020. Game box images for the Atari ST versions of Datestones of Ryn, Temple of Apshai and Upper Reaches of Apshai
Retango. “Commodore 64 2D Boxes Pack.” EmuMovies. N.p., 02 July 2019. Web. 20 Aug. 2020. Image of box for Temple of Apshai, C64 version
Jumpman Manual, Apple II, Epyx, 1983.
Computer Gaming World, “Inside the Industry – Hobby and Industry News”, “Michael C. Katz, former vice president and corporate communications at Coleco Industries, has been named president and chief executive officer of EPYX, Sunnyvale, CA.”, by Dana Lombardy, pg. 3, Mar/Apr 1983
Scott, J. (1983, October). Special Report: Fall Electronics Review. Video Games, 28. https://archive.org/details/Video_Games_Volume_2_Number_01_1983-10_Pumpkin_Press_US/page/n27/mode/2up?q=%22Odyssey+Command+Center%22. Image of the 1983 Summer CES Epyx booth. Photo by Roger Sharpe or Perry Greenberg
Compute!, “The New Games: Winter Games review” by Selby Bateman and Kathy Yakai, pg. 34, Oct 1985
Electronic Games, Jumpman Ad, pg. 46, Jul. 1983
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. From Bob Botch, Director of Marketing at Epyx: “So the company decides to send me to the Consumer Electronics Show in Las Vegas (in January of ’83)…[ECT ECT]” ;”We concentrated on doing a Summer Olympics product. Unfortunately, we soon discovered that Atari had already become the official licensee of the 1984 Summer Olympics.
Epyx and Summer Games Homepage – rosenkranz.cjb.net
“Tradetalk.” Softtalk Mar. 1983: 227. Internet Archive. Web. 2 Feb. 2016. Michael C. Katz, former vice president of marketing and corporate communications at Coleco, has been named president and chief executive officer of Epyx/Automated Simulations.
Image of Randy Glover, and other information from Electronic Fun With Computers and Games, “Jumpman of the Year” by Phil Wiswell, pgs. 77-79, 94-95, Jan 1984. “RG [Randy Glover]: Yes, [Jumpman] was my first professional, published game.”. Retrieved from the Internet Archive, EFWCG collection, Sep 10, 2015.
Yokal, Kathy. “Hotware.” Comp. Jason Scott. Compute!’s Gazette Dec. 1983: 49+. Internet Archive. 22 Aug. 2011. Web. 19 July 2021. “It’s not a cottage industry anymore,” says Jim Connelley, a game designer for The Connelley Group in Mountain View, California. ;Connelley founded Epyx Software a few years ago…”But as the company grew, I found I had little time left for product development,” says Connelley. ;Now, Connelley and nine other game designers work in a think-tank type of environment. They spend their time conceptualizing and designing games for several different software publishers.
WallyWonka. “Atari 2600 3D Boxes Pack.” EmuMovies. N.p., 26 Nov. 2019. Web. 19 Aug. 2020. Image of game box for Summer Games, Atari 2600 version
Kondorito. “Nintendo NES 3D Boxes Pack.” EmuMovies. N.p., 20 Feb. 2019. Web. 21 Aug. 2020. Image of box for NES version of Winter Games
Retango. “Commodore 64 2D Boxes Pack.” EmuMovies. N.p., 02 July 2019. Web. 20 Aug. 2020. Image of box for Summer Games II, C64 version
Edgemundo. “Microsoft MS-DOS 3D Boxes Pack (732).” EmuMovies. N.p., 17 May 2020. Web. 17 Aug. 2020. Image of game box for World Games
Edgemundo. “Atari ST 3D Boxes Pack.” EmuMovies. N.p., 10 Feb. 2020. Web. 17 Aug. 2020. Game box image for the Atari ST version of California Games, Atari ST version
Cid67. “MS-DOS (ExoDOS) 2D Boxes (Pack 1).” EmuMovies. N.p., 28 Dec. 2017. Web. 20 Aug. 2020. Images of boxes for the MS-DOS versions of The Games: Summer Edition and The Games: Winter Edition
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. From Stephen Landrum: “Michael [Kosaka] also initiated the idea to hire a staff of artists at Epyx.”.
BLAZER. “Commodore Amiga 3D Boxes Pack.” EmuMovies. N.p., 15 Sept. 2018. Web. 17 Aug. 2020. Image of box for California Games II, Amiga version
Ginner, E. & Sketch the Cow. (2012, December 30). The Winning Edge. Joystik, 36–37. (Original work published 1983) Image of Brian McGhie by the pool
Schneider, B. (1986, May). Spiele Test. Happy Computer, 31, 152–153. Images of Scott Nelson and Michael Kosaka
Gutman, Dan. “Success: The Epyx Story.” Comp. Pedgarcia. Commodore User Feb. 1986: 68+. Internet Archive. 3 Oct. 2014. Web. 18 July 2021. Winter Games, which was released in the fall of last year, had already sold 200,000 copies by the end of 1985. ;D.G.: Do Epyx games sell differently around the world? B.B. [Bob Botch, Vice President of Marketing at Epyx]: In most cases, no. Impossible Mission was an exception. It was never a super hit in the United States. But in England, Europe and Australia, it won Game of the Year. It’s been our bestseller overseas.;D.G.: What was your role in Winter Games? M.H. [Matt Householder, Product Manager of Winter Games]: The game itself was mostly carried out by Bob Ogdon of Action Graphics. ;D.G.: How long did it take to finish the whole program? M.H.: The total conception to completed product took nine months.
Screenshot from Moreta: Dragonlady of Pern from Electronic Games, “EG’s Forth Annual Fall Software Preview” by the Editors of Electronic Games, pgs. 32 – 39, Sept 1984. Retrieved from the Internet Archive, Electronic Games magazine collection
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. From Joe Miller, Epyx vice president of software development: “The Games: Summer Edition has done very well on the market. It was also our most massive project to date. Approximately 17 programmers, eight artists, two musicians and five technical writers worked many hours to produce three different version of the same game at the same time.” ;From Bob Lindsey, Epyx director of creative development: “In the end, World Games did very well selling between 4 – 500,000 units worldwide.”;”Gil forgot to tell you that employees with different jobs at the company worked side by side on the production line. Even Gil was there, and he wasn’t giving orders. The president of the copany was boxing software like everybody else.”
“Summer Games (2009).” MobyGames. Ed. Rainer S and Twitek. N.p., n.d. Web. 21 Aug. 2020. Image of Summer Games box, 2009
“Winter Games (2009).” MobyGames. Ed. Rainer S and Twitek. N.p., n.d. Web. 21 Aug. 2020. Image of Winter Games box, 2009
“California Games (2009) Box Cover Art.” MobyGames. Ed. Rainer S. N.p., 16 Mar. 2018. Web. 21 Aug. 2020. Image of California Games box, 2009
Ceason1987. “Atari Lynx 3D Box Pack (All Official Releases).” EmuMovies. N.p., 11 May 2020. Web. 21 Aug. 2020. Image of Lynx version of California Games
“01-004-Mission_Impossible-TV-fuse-logo.” The Student Printz. N.p., 20 Aug. 2020. Web. 21 Aug. 2020. Image of Mission: Impossible titles
Zxspecticle. “Sinclair ZX Spectrum 3D Boxes Pack.” EmuMovies. N.p., 25 May 2018. Web. 21 Aug. 2020. Images of the Impossible Mission and Impossible Mission II game boxes for the ZX Spectrum
Edgemundo. “Atari ST 3D Boxes Pack.” EmuMovies. N.p., 10 Feb. 2020. Web. 17 Aug. 2020. Game box image for the Atari ST version of Mission Impossible 2
Yaron. “Commodore 64 3D Boxes Pack (Template Included).” EmuMovies. N.p., 26 July 2019. Web. 19 Aug. 2020. Image of C64 box for Mission Impossible II
Kondorito. “Nintendo NES 3D Boxes Pack.” EmuMovies. N.p., 20 Feb. 2019. Web. 21 Aug. 2020. Image of box for NES version of Impossible Mission II
“Master System 3D Boxes Pack (Tab).” EmuMovies. Ed. Jardavius. N.p., 11 Aug. 2016. Web. 21 Aug. 2020. Image of game box for Impossible Mission, Sega Master System version
Jermaine, John. “All About Epyx.” Comp. Savetz. Commodore Magazine Sept. 1989: 50+. Internet Archive. 10 June 2015. Web. 18 July 2021. Caswell interview: “I came to Epyx when the company acquired Starpath in November of ’83.” ;”Impossible Mission was “inspired” (if I may so abuse the word) by the movie War Games…” ;”It took me ten months to complete the project. I dis all of the programming, graphics and sounds, except for the speed synthesis…” ;”So each room contains the same number of robot security guards. It’s interesting to note that their behavior pattterns are randomly assigned at the beginning of every game.” ;”Impossible Mission features approximately 90 of these patterns, displaying various combinations of a few capabilities.” ;”We also had some ideas for the game that didn’t appear in the final product. At one time, I considered making it possible for the user to reprogram the robots to help him in his quest…but time and memory grew short…We even talked about having a game behind the control room door, instead of the cartoon that appears there now. But once again, time and memory came into play.”
Lemon, Kim. Impossible_mission_2025_(aga)_08. Digital image. Lemon. 13 Jan. 2007. Web. 15 Feb. 2023. Screenshot from Impossible Mission 2025: The Special Edition
Screenshot from Impossible Mission on the Nintendo Switch. Digital image. Nintendo. Web. 15 Feb. 2023.
Ferrell, Keith. “Ten Industry Leaders Speak Out.” Compute! Nov. 1987: 14. Atarimagazines.com. Web. 30 Aug. 2020. Image of David Morse, 1987
Brown, Mark R. “Winter CES Show Report.” Comp. Jason Scott. Info Mar. 1989: 66. Internet Archive. 30 May 2013. Web. 13 Apr. 2020. It [Handy] made its debut behind closed doors before a Select Few…the machine was designed by a group led by some of the original members of the Amiga design team, including R.J. Mical.
Antic, “News, Notes & Quotes: Atari Unveils Portable Game System” by Stephen Mortimer, pg. 13, Oct 1989
Quartermann. “Gaming Gossip.” Comp. ASleepyTelevision. Electronic Gaming Monthly Sept. 1989: 28. Internet Archive. 3 Feb. 2019. Web. 22 Oct. 2019. <https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20003%20%28Sep-October%201989%29#page/n27/mode/2up>. …Just prior to CES Atari worked out a deal to get the Epyx hand-held for an undisclosed number of cookies.
Rosenthal, Marshal M. “Ataris As Im Armel.” Comp. Bultro. Joystick (German) Sept. 1989: 70-73. Internet Archive. 9 July 2021. Web. 15 Sept. 2022. Image of Sam Tramiel playing Atari Lynx, image of R.J. Mical and Dave Needle together. Photos by Marshal M. Rosenthal
Dragonz, Ethereal, comp. “Hot Shots!” Game Players Nintendo Guide May 1992: 12. Internet Archive. 13 Aug. 2018. Web. 14 Sept. 2020. …Atari reports that the initial response has been excellent to the permanant [sic] lower price ($129.99) of the portable Lynx.
“News & Views: Epyx Reorganizes.” Info Nov.-Dec. 1989: 32. Internet Archive. Web. 27 June 2017. Epyx has announced that they will no longer be a software publisher, and will become instead a software developer. Epyx has reportedly laid off as much as 85% or their staff, and Amiga alumni RJ Mical, Dave Needle and Dave Morse have all quit the company. …speculation among industry insiders is that the $8 million Epyx reportedly invested int eh development of their handheld Lynx game machine strained the company’s resources, forcing their decision to reorganize.
“Atari Lynx Color System.” Computer Entertainer, Jan. 1990, p. 19.
The bad news was that shipments were limited in number and went almost entirely to the New York City area.
Skelton, Mindy. “An Interview with R.J. Mical.” Info July 1990: 28-30. Internet Archive. Web. 28 June 2017. Dave and I worked on it for two years…
Skelton, Mindy. “An Interview with R.J. Mical.” Comp. Jason Scott. Info July 1990: 29. Internet Archive. 30 May 2013. Web. 8 May 2020. Dave and I worked on it [the Handy project at Epyx] for two years; six months by ourselves and with up to twenty other people over another year and a half. ; We created an excellent development environment for the Handy. it’s all Amiga 2000 based… ; Epyx just ran out of money… Epyx didn’t have the wherewithal to bring Handy to market, so they had to find someone they could make a deal with.
Retango. “Commodore 64 2D Boxes Pack.” EmuMovies. N.p., 02 July 2019. Web. 20 Aug. 2020. Image of box for Dragonriders of Pern, C64 version
Ardai, Charles. “Booted Up Any Good Books Lately?” Comp. Jason Scott. Electronic Games Apr. 1985: 28. Internet Archive. 28 May 2013. Web. 17 July 2021. Photo of Anne McCaffrey signing copies of Dragonriders of Pern computer game.
Games That Weren’t, Moretta – Dragonlady of Pern – http://www.gamesthatwerent.com/gtw64/moretta-dragonlady-of-pern/. Article updated on Oct 4, 2012. Referenced May 23, 2015
Museum of Computer Adventure Game History – Dragonriders of Pern – www.mocagh.org/loadpage.php?getgame=pern
Summer Games.jpg (1199×767). Digital image. The Old Computer. Web. 16 May 2021. Image of cover for the Sega Master System version of Summer Games, by Epyx
Plus email interviews with:
Jon Freeman
Scott Nelson
Sound Library (Click to view)
External Links (Click to view)
Game #87: Dragonriders of Pern (1983) – An informative and well-written review of the great Dragonriders of Pern computer game, that breaks down the gameplay with plenty of screenshots and gives you a real feel of what it’s like to play.
Synapse and Epyx. The two best game publishers for the Atari 8 bit home computers in my opinion. I got my hands on every title I could that they put out with my limited chore/paper route money in the early 80’s.
For sure, they made some of the best games. I played them all on my C64.
Purple Saturn Day a game by EPYX sold here at an Alco Department Store was on Floppy disk for PC.
The year was 1999 I think ?
Interesting. I’ll assume that you mean “1989”, the same year that Epyx went into bankruptcy.
It sounds really interesting. Kind of a “Summer Games” in space. Or just “Space Games”, maybe. 😉
Thanks for reading and posting.