The ColecoVision

ColecoVision

ColecoVision - The Arcade In Your Home!

(Page 4 of 4)
Coleco 1982

Over a Barrel

The complete computer package, with an announced $600 price-tag for the stand-alone version that’s far below any other comparable system cost up to that point, attracts a lot of buzz at the Chicago CES. On the show floor, Coleco demonstrates the added storage capabilities of the ADAM‘s Data Pack cassettes by running its version of Super Donkey Kong on the demo machine. A much-improved home version of Nintendo’s arcade game, featuring the intro with Kong climbing to the top of the structure as well as the 4th mud pie level previously missing in all other versions, the game quickly draws the ire of Atari execs attending the show. They are there to seal a deal with Nintendo to distribute the company’s hit Japanese game console, the Famicom, world-wide. More salient, Atari has also recently secured magnetic media rights from Nintendo to distribute Donkey Kong and Donkey Kong Jr. on computers. Atari head Ray Kassar complains to Nintendo that they are in breach of contract over Coleco’s version for the ADAM computer. Nintendo president Hiroshi Yamauchi subsequently rakes Coleco over the coals, and no assertions about ADAM being both a game console AND a computer assuage him. Coleco eventually pulls the game from the ADAM library, removing it as a pack-in game inside the ADAM box, to be replaced by a Super version of Buck Rogers Planet of Zoom.

The kerfuffle delays the Atari/Nintendo deal long enough to expose serious financial problems at Atari. In July of 1983, Ray Kassar suddenly steps down as Chairman and CEO, after his company posts a giant loss for the fiscal quarter, and with him embroiled in an insider trading scandal.  When John J. Morgan comes over from Philip Morris to replace him, the new CEO places a freeze on new projects and no deal is signed between the two companies. Nintendo eventually goes it alone, and the result is the famous NES console, released wide in North America in 1986.

Super Donkey Kong on the Coleco ADAM, with intro screen and mudpie level, 1983To further complicate matters, a day after the ADAM release date announcement, the consumer division of AT&T announces a developing joint venture with Coleco; an online interactive game service using existing phone lines. Instead of aping the existing telegaming services like Gameline for the Atari VCS or Playcable for the Intellivision, the system would feature unique two-player games created by Coleco but outside of the ColecoVision milieu. Purchasing a 300 baud modem projected to cost under $100, subscribers would call a 900 flat-rate phone number and be matched with a fellow gamester, playing strategy, arcade and “entertainment software” on either a video game console or a computer. High scores would go on record, and national tournaments a distinct possibility. Scheduled to begin operation in a few U.S. cities in 1984, the system never gets a dial tone.

Promotioinal flyer for the ADAM, a home computer by Coleco

Promotional flyer for the ADAM at the Summer 1983 CES in Chicago

1984 catalog page of home computer system ADAM by Coleco, a home video game company

Stand-alone and add-on ADAM systems in the 1984 Montgomery Ward Christmas catalog

ADAM Falls From Grace

On tap for Coleco ADAM users is third-party software support, including Sierra On-Line porting over several of their Hi-RES adventures like Ulysses and the Golden Fleece and Cranston Manor. The enthusiasm shown by the press for such a cheap, complete and well-supported  computer package has Coleco stock riding on a high, rising 14 points surrounding the ADAM introduction at Summer CES and priced at $65 per share by June of 1983. However, dealers have started grumbling about the price markup of the system; at $600 retail for the full system and $400 for the add-on, the non-mass merchandise wholesale price of around $560 for the standalone and $415 for the add-on leaves near non-existent wiggle room to make any money on ADAM. Slipping release dates also start causing nervous rumbles. The late August release timeline promised at CES turns into September, with a further announcement that In order to make way on the production line for ADAM, Coleco has paused manufacturing of the Colecovision in the US… adding the assurance that production of the popular console will resume in early 1984. The release date for ADAM then continues its slide to mid-October, but as that month progresses there is still no sign of the computer system on shelves. Not only has Coleco’s delays in submitting the printer software to the FCC for approval caused these sliding dates, but also a rash of problems discovered in the system’s design. The built-in SmartWriter word processor is severely lacking in standard editing functions and is painfully slow to move around in. Coleco further incenses potential buyers by stating that a utility pack will be offered later to unlock the advanced functions of the word processor, estimating the price of such an upgrade at around $30. The data drive accesses its cassettes with agonizing slowness when working at all, and the speed of the printer has to be stepped down from 40 CPS to 10, because the innards of the device fly apart at the higher speed. It is also supremely loud when printing. Further, concerning the printer, probably its most dramatic problem is the enormous magnetic pulse it emits when powering up, erasing any tapes left in the data drive.

It’s reckoned by industry analysts that every month of delay could be costing Coleco sales of 100,000 units. In late 1983 Coleco finally receives approval from the FCC on the ADAM design. The company frantically begins mass production to meet the 500,000 units promised to retailers before the much-valued Christmas season. Units are air-shipped out to stores near the end of Oct. 1983, and Coleoc has listened to retailers’ previous worries about the low markup on the machines. The retail price is now $100 higher than the previously announced price tag: $699 for the stand-alone and $499 for the ColecoVision add-on package. Dealers pay a wholesale price of around $575 per stand-alone unit, making room for a slightly increased markup. To add stress to an already stressful launch, in October Coleco is served with three lawsuits, instigated by investors accusing company brass, CEO Arnold Greenberg included, of dumping eight million dollars of their stock at its peak price while publicly promising huge sales for the ADAM system. At the same time of this promotion of the machine, “Coleco had not yet solved serious engineering problems which remained before ADAM could be sold as represented. Despite these difficulties, Coleco continued to deny or minimize these troubles publicly and to reaffirm the delivery deadlines”. A further distraction comes in the form of another lawsuit from a company called Logical Business Machines. The charge is that Logical already has a business computer, one that costs $20,000, on the market with the name of Adam. Their request is an injunction against Coleco selling their computer under that name, as well as $500,000 to use in advertisements to dissuade the public of a connection between the two.

Coleco accompanies the ADAM  launch with a $15 million television ad campaign, but the company can only manage to get 95,000 ADAMs of their promised 400,000 out the door for the year. Due this disparity between the amount of units promised to be manufactured and the amount actually shipped, Coleco stock takes a nosedive at the end of 1983 down to $19.50 a share, a drastic drop from their high of $65 immediately after the June announcement of ADAM. Worst yet, no sooner have units gone out than complaints start pouring in, and ADAMs start piling up at Honeywell service centres, under contract to Coleco to service the system.

Warning label on ADAM, a home computer system by Coleco 1982

An incredible warning awaits new ADAM owners

The Enormity of the Loss

Nearly 60 percent of all ADAMs sold end up returned to stores as defective. The vaunted consumer advocacy magazine Consumer Reports delivers a devastating hit to the computer in January of 1984 by stating that the word-processor on their system started failing “within hours after we began using it.” Coleco stock takes it on the chin with this news, losing a fourth of its value on the day of the announcement.  Consumer Reports had already sent up a flare in late 1983, stating that they weren’t able to review the ADAM because four of the production models that they got ahold of wouldn’t work. Mass retailer JCPenney decides to get out of home computers altogether after their experience with ADAM; while they had ordered 5000-6000 computer systems from Coleco, after receiving only 500 units they cancel the rest of the order, citing the multiple flunking of ADAM during the retailer’s quality checks. Their public statement is that they are finding “inadequate profits” with home computers. On March 7, 1984, Coleco delivers the bad news: it lost $35 million in its fourth quarter. Upon making the announcement a company spokesman admits that even Coleco brass were surprised by the “enormity of the loss” taken by the ADAM. In the first quarter of 1984, Coleco reports earnings of $4.4 million on net sales of $186.1 million. This is a drop in earnings of over 70 percent from the same period the year before. At the Winter 1984 CES in Vegas, Coleco puts on a brave face and attempts a relaunch of ADAM, assuring show attendees that the numerous bugs in the computer have been dealt with, and that there have been 300 “improvements” made to the system. The problem is that the basic design of the ADAM remains unchanged. The only solution for the problem of tapes being erased when left in the data drive during power-up comes in the included documentation for the computer, with Coleco now adding helpful notices inside the manual and on a label atop the Memory Console, reminding users of this potentially devastating design flaw. A six-month warranty program is also announced to demonstrate faith in the system, along with The ADAM Family Computer Scholarship Program. Qualifying buyers of the ADAM or ColecoVision are eligible, if the system is purchased between September 1 and December 31, 1984. They must have kids enrolling into an accredited U.S. college or university before their 19th birthday and will get $125 from Coleco over four successful academic years, for a total of $500.

Over 100 new hardware and software items are announced at the show. Productivity software such as the SimpleCalc spreadsheet program, SmartFiler database creator and SmartMoney Manager. Previously promised hardware peripherals are also trotted out, like the AdamLink 300-baud modem, the 64K Memory Expander, and an add-on digital data drive that can store 512K of data on two data packs. One jaw-dropping pronouncement is that the ADAM will be getting a module that will allow it to run IBM-PC compatible software, although the only timeline given is “during 1984” for a release of this golden goose. Coleco also touts that there are 100 of their own software titles in the planning stages or available for the ADAM, and flout a laundry list of powerhouse third-party suppliers for their computer, including Broderbund, EA, Synapse, Epyx, Sierra On-Line and Sirius Software. A new medium is also introduced for the ADAM: a 5 1/4″ floppy drive accepting single-sided, double density disks with a capacity of 160K.

These incentives and peripherals do help pick up sales figures, but not enough to save the system or its reputation. The pipeline of new games for the ColecoVision dries up, with highly anticipated games, some announced back when the console itself was released, remaining MIA. Such lost potential is probably most typified in Tunnels & Trolls, a game based on a popular paper-and-dice RPG from Flying Buffalo in the vein of TSR’s Dungeons & Dragons. A video game of astoundingly advanced graphics, and of such complexity that its various commands would be supported by the Super Action Controllers. Alas, only the awesome title sequence for the ADAM version to this treasure is ever unearthed.

Image of Tunnels & Trolls, an unreleased video game for the ColecoVision

Tunnels & Trolls, woefully unreleased

Through 1984, additional promotions are rolled out to try and increase interest in the ADAM: the wholesale price to dealers is steadily slashed down to $475, which is selling the computer below cost. Coleco also attempts to create some synergy between its electronic wares and their hot-selling Cabbage Patch Kids dolls with the offer of a free doll with every purchase of a ColecoVision and game cartridge. There is also the giveaway of 32 BASIC programs on four Data Packs for purchasers of ADAM. Coleco also announces that development of software for the ColecoVision and ADAM computer is now open-sourced, with technical support and documentation freely provided to software developers, along with the promise of distribution by the company. This theoretically will spur the creation of more product for the systems. Despite these incentives, the computers stubbornly remain on store shelves and ColecoVision console inventory piles up. By the end of 1984, with the home videogame market hemorrhaging badly, the consumer electronics division of Coleco loses over 258 million dollars.

Newspaper ad about the discontinuation of ADAM, a home computer system by Coleco

Despite previous denials to the contrary, Coleco drops ADAM, Jan 1985

As far back as October 1984, Coleco had firmly denied rumours of the ADAM’s demise. Said company executive vice president Morton E. Handel at the time, “We are definitely not getting out of the Adam business. We are here to stay.” However, a year-end letter to stockholders issued by Arnold and Leonard Greenberg describes the trouble impacting the profitability of ADAM as “an unusually volatile business environment” for the computer industry, specifically citing price cutting, accelerated technological developments, changing public preferences and oversaturation as culprits. So it comes to be that on Jan 2, 1985, just days before the January CES, Coleco announces that the ADAM line has been discontinued by the company some 14 months after it showed up on store shelves. When the stock market closes on the day, Coleco stock has risen slightly from its low of $14.37 a share on the news of the Adam’s demise. This announcement catches the people with the unenviable task of manning Coleco’s booth at the CES flat-footed, who find out about the ADAM cancellation while setting up for the show. They then have to paste death-rictus smiles on their faces while curious showgoers peruse the remains of ADAM, peripherals and programs proudly on display for their once heavily hyped and now-defunct computer system. Anyone needing a reason for the abandonment of the ADAM need only look to a fourth-quarter loss of somewhere between $64 – $80 million for Coleco. All remaining inventory is sold off to the familiar dead-tech vultures at NYC-based Odd Lot Trading, Inc., while Coleco stock tanks at $13 dollars a share. The ADAMs are expected to be unloaded to buyers for somewhere south of $300. While Coleco assures that production of the ColecoVision game console will continue, it eventually succumbs to the evaporating video game market later in the year.

Coleco hoped to replicate the success of the Cabbage Patch Kids with Couch Potato, 1987 ad

Last Life

While Coleco might have lost the Colecovision and ADAM, they’ll always have the Cabbage Patch Kid doll line, right? After being introduced in 1983, the same year as the fateful ADAM, for three years the wildly popular, ugly little dolls, accessorized with adoption papers sent to kids upon registration with Coleco, fill the company’s coffers to the tune of $1.2 billion in revenues. Hitting a high of $600 million in sales in 1985, the fad shows definite signs of cooling when the doll line only pulls in under half that the next year, or $250 million. This accounts for a drop in total revenues to only $776 million for 1986. Meanwhile, what profits are made are gobbled up in a series of acquisitions and licensing deals trying to find the next big thing.  craze comes and goes, and Coleco fails to catch lightning in a bottle with the Couch Potato doll, an equally ugly, spud-shaped plushie advertised as “the complete vegetable”, that lazily refuses to budge off toy store shelves in 1987. Their nine lives finally exhausted, Coleco defaults on interest payments to its debt holders in 1988. With its share price approaching penny status at around $2.50, Coleco announces the layoff of 475 employees and the departure of its chairman. In July of the year, the company files for bankruptcy.

Video games for the Atari 2600 by Telegames

Games licensed by Coleco, sold by Telegames for the Atari 2600, 1989

Most of Coleco’s assets, licenses and rights wind up purchased by Hasbro in 1989, but at the time of the bankruptcy a company out of Texas called Telegames almost immediately buys up the rights to the ColecoVision IP and remaining stock. They sell the machines through mail-order, and work to finish original games, as well as licensed ports to other systems like the 2600, that were left hanging when Coleco went under. They begin selling the $40 Personal Arcade aka Dina through mail-order, a redesigned system using the ColecoVision hardware. The machine is small, featuring low-rent versions of Nintendo’s NES controllers. The original’s membrane keypads have been reduced in number to one, mounted on the cabinet and incompatible with game overlays. Space shooter Meteoric Shower is included as a built-in game for the system. Another interesting aspect of the machine is a second cartridge port, right behind the ColecoVision slot. This extra slot accepts Sega SG-1000 cartridges, a Japanese precursor to the Sega Master System. The Ultimate Critic eventually weighs in with His review of the Dina, when a tornado wipes out all remaining Personal Arcade stock in 1994. The Coleco brand itself eventually resurfaces in 2005 via a Chicago-based company, releasing new lines of handheld games and virtual TV plug-and-play devices.

With over six million ColecoVision units sold in the space of just two years and approximately 190 cartridges released in total, it makes you wonder whether Coleco could have established itself as an enduring force in the video game market if the big crash, coming just one year after the ColecoVision’s introduction, hadn’t cut the legs out from under their system.logo_stop

Colortron, a home video game console by Coleco

Telstar Colortron, Coleco 1978

Arnold Greenberg, former President of Coleco, maker of the ColecoVision video game console

Former Coleco president Arnold Greenberg, from 2019 documentary Babydolls to Benefactors: The Coleco Story



Sources (Click to view; inert links are kept for historical purposes)



Page 1 – Wishing Upon a Telstar
Early Years of Coleco
“Certificates of Incorporation.” The Journal [Meriden, Connecticut] 25 Mar. 1932: 11. Newspapers.com. Web. 18 Sept. 2020. Notice of Incorporation, Connecticut Leather Company
“Coleco: Climbing Towards Video Supremacy.” Videogaming Illustrated Aug. 1982: 19-23+. Coleco Box Art. Web. 16 Dec. 2016. The wallet-making and key case stitching kits designed by the younger Greenberg did so well that licenses were quickly obtained for Mickey Mouse Moccasin kits, Howdy Doody Bee-Nee kits, and the like. Coleco grew steadily until 1956, when Leonard bought a small vacuum forming machine… but when Coleco turned to plastic…pools…sleds, and toboggans, the company’s fortunes skyrocketed. Arnold Greenberg joined the family business in 1966, leaving a successful law practice…the corporation went public in 1971. Five years later, Coleco entered the video filed with Telstar, a Pong game which sold nearly one million units that year. In January Coleco was forced to pull all their Pac-Man television from the New York area because, even with 100,000 games rolling off the production line – a figure which has more than doubled since then – they couldn’t fill orders fast enough. …Coleco committed $1.5 million into the starting of a videogame division. 
Byrnes, Robert D. “Washington Report.” Hartford Courant 28 Sept. 1961: 2. Newspapers.com. Web. 26 Sept. 2020. Coleco Industries… has filed with the Securities and Exchange Commission for registration of 120,000 shares of common stock to be offered for public sale… ;The company [Coleco Industries] was organized under Connecticut law in June…
“U.S. Buys Canadian Toy Firm.” Edmonton Journal 15 Oct. 1968: 53. Newspapers.com. Web. 26 Sept. 2020. Coleco Industries Inc. of Hartford, Conn., has signed an agreement to purchase for cash all the capital stock of Eagle Toys Ltd. of Montreal, one of Canada’s largest toy manufacturers, it is announced. The purchase price was $2,000,000 in Canadian funds.
UNotes Daily – www.hartford.edu/daily/news.asp?id=778
“Toys & Game ’80 Coleco Catalog.” Edited by Jason Scott, 1980 Coleco Toys and Games Catalog, Internet Archive, 30 May 2011, archive.org/details/arcadeflyer_namco-catalog-1979-1981. Image of Coleco Stanley Cup rod hockey table
Coleco Canada. Suddenly… the Advanced Alouette. Montreal: Coleco Canada, 1973. David’s Vintage Snowmobile Page. Web. 04 Oct. 2019. <http://www.vintagesnowmobiles.50megs.com/PP5584.html>. Cover of 1973 Alouette brochure
“Canadian Motorcycles: Alouette AX-125.” Classicjapcycles.com. N.p., n.d. Web. 04 Oct. 2019. <http://www.classicjapcycles.com/articles/canadian-motorcycles>. Cover of Alouette AX 125 sales brochure, 1973
Motor Vehicle Safety Defect Recall Campaigns. (January 1, 1972 to December 31, 1972). Ed. U.S. Department of Transportation and National Highway Traffic Safety Administration. Washington: U.S. Government Printing Office, 1973. 49. Google Books. Web. 4 Oct. 2019. <https://books.google.ca/books?id=H8NtgYQ6LIYC&printsec=frontcover&source=gbs_ge_summary_r&cad=0#v=onepage&q=Alouette&f=false>. Possibly that rear brake pedal lever, where it is attached to lever counter shaft, is subject to weld joint failure. [ect. etc.]
“Rupp Buys New Snowmobile Line.” News-Journal [Mansfield, Ohio] 21 Jan. 1975: 1. Newspapers.com. Web. 26 Sept. 2020. Rupp Industries, Inc., of Mansfield announced today it intends to purchase the Alouette line of snowmobiles from the Montreal, Canada firm of Coleco, Ltd.,…
Trinity College website, “Leonard E. Greenberg”, 2000. “…he decided to apply to Trinity College, where Dean Thurman Hood admitted him on a provisional basis. In just two-and-a-half-years, Mr. Greenberg earned his Bachelor of Science degree in mathematics…” “After graduation in 1948, Mr. Greenberg joined the family business, the Connecticut Leather Company, which remade itself into Coleco Industries in 1961.” Retrieved from the Trinity College website, Sep 18 2015.
 
Page 1 – Wishing Upon A Telstar
The Telstar PONG clone
Eimbinder, Jerry, and The History of How We Play. “TV Game Background.” Gamestronics Proceedings, Jan. 1977, pp. 159–165. Internet Archive, archive.org/details/GamtronicsProceedings/page/n159. Coleco president Arnold Greenberg estimates that his company’s 1976 game sales exceeded $110 million.
BillLange1968. “Coleco No. 1 in Electronic Fun 1978.” 1978. Internet Archive, archive.org/details/1978ColecoNo1InElectronicFunCatalog. Image of Telstar Colortron catalog page.Catalog pages for the Telstar Game Computer, its cartridges, the Telstar Arcade and its cartridges.
“Bionic Woman, Jaws in Top Spot.” Democrat and Chronicle [Rochester, New York] 21 Dec. 1976: 8B. Newspapers.com. Web. 26 Sept. 2020.
“Buoyant Toy Sales Outlook Taking Some by Surprise.” The Ottawa Citizen 2 Feb. 1979: 23. Newspapers.com. Web. 26 Sept. 2020. About 300,000 Telstar units have been sold since, Clarke [Brian, president of Coleco Canada] said.
Radio-Electronics, “Looking Ahead – Fun and games”, by David Lachenbruch, pg. 4, May 1980
“Video Game Attack and Defend.” The York Dispatch (The New York Times Reprint) 13 Nov. 1982: 7. Newspapers.com. Web. 16 Sept. 2020. Supply shortages plagued Coleco in 1977, when the company entered the home video game business with an electronic tennis game… a shortage of computer memory chips and an East Coast dock workers’ strike that delayed shipment of the circuit boards kept the games off the shelves until after Christmas. Coleco took a loss of $22 million in 1978…
ASCII by Jason Scott – digitize.textfiles.com/items/1980-coleco-catalog
Andrews, Mark, and Jason Scott. “’Exploding’ Industry Meets in Chicago.” Leisure Time Electronics, 1981, p. 12. Internet Archive, archive.org/details/1981SummerLeisureTimeElectronics/page/n11. Wayman says that $400 million worth of handhelds were sold by manufacturers in 1980…
Images of the Connecticut Leather Company storefront, Leonard and Arnold Greenberg sitting together as well as other information from Videogaming and Computergaming Illustrated, “Adam Bomb?” by the VCI editors, pgs. 19-21, 71. “…Coleco executives admitted that a ‘utility pack’ would be needed to make Adam’s word processor function perfectly, professionally. That utility pack with cost an additional thirty dollars or so…” Retrieved from the Internet Archive, Videogaming Illustrated collection, Sep 18 2015. 
 
Page 1 – The Third Wave
Birth of ColecoVision
Image of Arnold Greenberg with the ColecoVision console, and other information from Video Games, “Coleco Has a Vision – Better Games for All”, by Steve Bloom, photo by Lanny Nagler, pgs. 52 – 55, 76 – 77, 80, Vol. 1 Num. 2, Oct 1982
Andrews, Mark, and Jason Scott. “’Exploding’ Industry Meets in Chicago.” Leisure Time Electronics, 1981, p. 12. Internet Archive, archive.org/details/1981SummerLeisureTimeElectronics/page/n11. Dealers bought 1.7 million videogames last year, the Association (EIA) reports…
Murphy, Robert F. “Penguin Console Targets Computer Illiterates.” Hartford Courant 3 Sept. 1987: C1. Newspapers.com. Web. 27 Sept. 2020. Image of Eric Bromley, B&W. Photo by John Long
Image of the ColecoVision prototype #1 from Electronic Games, pg. 20, Jan 1983
Harmetz, Aljean. “Video Games Marching Forward.” Shreveport Journal (New York Times Reprint) 6 Oct. 1982: 3D. Newspapers.com. Web. 15 Sept. 2020. Greenberg said that it took one year and between $3 million and $5 million to develop Colecovision…
Electronic Games, “A Decade of Programmable Video Games”, pgs. 20 – 23, Mar 1982
“Coleco.” The Video Game Update, August 1982, p. 1.
The unit itself is being earmarked for limited release right at the end of July. The Atari version of DONKEY KONG has just released while the Intellivision version will not ship until the end of August. The release of the expansion module which allows the use of Atari-compatible cartridges has been bumped until October. SMURF ACTION is a zany adventure where Smurf is off on a rescue mission to free Smurfette held prisoner in Gargamel’s Castle.

Doctor, Game. Editorial. Q&A June 1983: 114. Electronic Games – Volume 01 Number 16 (1983-06)(Reese Communications)(US). Internet Archive. Web. 08 Feb. 2016. Using a full-time artist and musician to create audio-graphics, their programmers worked in the PASCAL computer language. PASCAL is famous as a quick-writing programming language, and allowed the company to get almost a dozen gaming titles into the stores by Christmas time.</span
“Coleco.” The Video Game Update , September 1982, p. 2.
The “speed roller” mentioned in earlier press releases is absent from the controller because it would have made the unit more expensive for the benefit of only a very few cartridges…

 
Page 1 – Koming with Kong
Packing Donkey Kong with the Colecovision
Wheelwright, Geof. “Qwerty versus Donkey Kong.” Comp. Indyzx. Personal Computer News 25 Mar. 1983: 27. Internet Archive. 16 July 2019. Web. 18 Oct. 2019. <https://archive.org/stream/Personal-Computer-News/PersonalComputerNews002-25Mar1983#page/n27/mode/2up>. Exploded view of the ColecoVision, photo by Ko-Kon Chung.
Nintendo Life, Feature: How ColecoVision Became the King of Kong, by Damien McFarran (reprint of Retro Gamer article), Sept 18 2010 – www.nintendolife.com/news/2010/09/feature_how_colecovision_became_the_king_of_kong
 
Universal Studios Lawsuit against Coleco and Nintendo
Associate-manuel-dennis, comp. “Exciting Animation in Nintendo’s New ‘Donkey Kong’ Video Game.” Cash Box 24 Oct. 1981: 35. Internet Archive. 26 Sept. 2016. Web. 9 Oct. 2019. <https://archive.org/details/cashbox43unse_21/page/35>. The game is loosely based on the theme of “King Kong” and has Donkey Kong climbing to the top of a building structure carrying a pretty girl in his arms and being chased by a little man who is trying to rescue her.
“Hotline: Donkey Kong Whips King Kong.” Electronic Games July 1984: 10. Electronic Games – Volume 02 Number 13 (1984-07)(Reese Communications)(US). Internet Archvie. Web. 09 Feb. 2016. Judge D.J. Sweet pointed to the differences between the comical Donkey Kong and sinister King Kong, saying that the game creates “a totally difference concept and feel from the drama”. He says that “No reasonable jury could find likelihood of confusion”…
Pictures of King Kong | Drawings and paintings of King Kong – www.logoi.com/pastimages/king_kong.html
Associate-manuel-dennis. “Court Dismisses ‘King Kong’ Suit.” Cash Box 10 Nov. 1984: 32. Internet Archive. 26 Sept. 2016. Web. 25 Sept. 2019. <https://archive.org/details/cashbox47unse_21/page/32>. The United States Court of Appeals for the Second Circuit has unanimously affirmed the dismissal of a King Kong trademark infringement suit brought by Universal City Studios, Inc. against Nintendo of America, Inc. and its parent corporation in Japan, Nintendo Co. Ltd.
Associate-manuel-dennis. “Nintendo Wins Big Settlement in Universal Lawsuit.” Cash Box, 30 Aug. 1986, pp. 39–40. Internet Archive, Accessed 22 Sept. 2019. A penalty of over $1 million was assessed against Universal….; In 1983, Judge Sweet of the U.S. District Court for the Southern District of New York granted Nintendo summary judgement… [etc etc]
“Game Browser.” MobyGames, www.mobygames.com/browse/games/colecovision/1982/. 1982 ColecoVision game release dates
 
Page 1 – That Arcade Quality
Arcade Game Adaptations
“Video Game Attack and Defend.” The York Dispatch (The New York Times Reprint) 13 Nov. 1982: 7. Newspapers.com. Web. 16 Sept. 2020. “Arcade games are the backbone of demand in this business.” Greenberg said. “The key to tapping that demand is licensing, which will continue to be a very important part of our operations.”
Harmetz, Aljean. “Video Games Marching Forward.” Shreveport Journal (New York Times Reprint) 6 Oct. 1982: 3D. Newspapers.com. Web. 15 Sept. 2020. Greenberg said…that Coleco already has a backlog of unshipped orders for the machine “well in excess” of 500,000 units.
WallyWonka. “ColecoVision 3D Box Pack.” EmuMovies, Invision Community, 13 Aug. 2016, emumovies.com/files/file/2045-colecovision-3d-box-pack/. Game box images for Carnival, Cosmic Avenger, Donkey Kong, Ken Uston’s Blackjack/Poker, Lady Bug, Mouse Trap, Smurf: Rescue in Gargamel’s castle, Turbo, Venture, Zaxxon, The Dukes of Hazzard, Destructor and Rocky Super Action Boxing
CBS Electronics. Paris: Ideal Loisirs/CBS Electronics, 1982. Internet Archive. Jason Scott, 23 May 2013. Web. 09 Oct. 2019. <https://archive.org/details/CBS_Electronics_Catalog_1983_CBS_Electronics_FR>. Image of ColecoVision mostly arcade translated games, 1983 ;Image of ColecoVision with ghosted computer keyboard, 1983
 
Colecovision Sales Numbers
The New York Times, “The 10 Super Stocks of 1982” by Fred R. Bleakley, Jan 2, 1983. “Coleco’s giant jump in sales last year to some $500 million from $176 million in 1981…”. Retrieved from the NYT archive, Sep 8, 2015.
“Coleco.” Hartford Courant 4 Dec. 1983: 16. Newspapers.com. Web. 27 Sept. 2020. Supported largely by sales of ColecoVision, and the sales of games that went with it, like Zaxxon and Donkey Kong, Coleco Industries’ sales for the year surpassed $500 million.
Ressner, Jeffery. “Atari ‘Considering’ Video Game Carts For Coleco System.” Comp. Associate-manuel-dennis. Cash Box 30 Apr. 1983: 5. Internet Archive. 26 Sept. 2016. Web. 28 Sept. 2019. <https://archive.org/details/cashbox44unse_45/page/n3>. Over 550,000 ColecoVision consoles were sold by the end of 1982…
“FCC Fines Coleco for Violations.” Hartford Courant 9 Oct. 1982: C9. Newspapers.com. Web. 17 Sept. 2020. The Federal Communications Commission Friday fined Coleco Industries for “marketing violations,” and the Hartford-based company agreed to notify purchasers of its ColecoVision video game and cartridge system about how to correct a problem with early models of ColecoVision. ;The marketing violations stemmed from Coleco selling and advertising ColecoVision before the device was approved by the FCC on Sept. 27
WallyWonka. “Atari 2600 3D Boxes Pack.” EmuMovies. N.p., 26 Nov. 2019. Web. 19 Aug. 2020. Images of game boxes for Carnival, Donkey Kong, Smurf: Rescue in Gargamel’s Castle and Zaxxon on the Atari 2600
WallyWonka. “Intellivision 3D Box Art.” EmuMovies. N.p., 29 July 2016. Web. 25 Aug. 2020. Images of boxes for Donkey Kong and Lady Bug on the Intellivision
New York Times, “Coleco Strong in Marketing”, by Kirk Johnson, Aug 1 1983, referenced Oct 8 2014
Electronic Games, “EG Videogame Preview ’83” by the Editors of Electronic Games, pgs. 22-32, May 1983. Retrieved from the Internet Archive, Electronic Games magazine collection
Blanchet, Michael. “Miner 2049’er Exploits ColecoVision Console.” The Atlanta Constitution 29 Oct. 1983: 5. Newspapers.com. Web. 17 Sept. 2020. It’s been more than a year since the ColecoVision system was introduced, and now the first cartridges designed for ColecoVision by other companies other than Coleco are reaching retailers’ shelves.
“Video Game Attack and Defend.” The York Dispatch (The New York Times Reprint) 13 Nov. 1982: 7. Newspapers.com. Web. 16 Sept. 2020. Coleco’s stock has risen more than 40 points from last December… ;..to $44.75 on the New York Stock Exchange. At most toy stores, Colecovision costs between $170 and $190, compared with Intellivision’s $230-$250, less the $50 rebate. Although Atari’s suggested retail price is $199.99 for the 2600 model, and $269 for the newly introduced 5200…
Ressner, Jeffery. “Video Games Manufacturers Planning Extensive Christmas, Survival Strategies.” Comp. Associate-manuel-dennis. Cash Box 10 Sept. 1983: 30. Internet Archive. 26 Sept. 2016. Web. 7 Oct. 2019. <https://archive.org/details/cashbox45unse_13/page/30>. …with sales of its ColecoVision console and game cartridges topping $300 million for the first half of the year.
The Video Game Update , November 1982, p. 1.
Coleco, either through tremendous demand, or poor planning (or a combination of both) has created a tremendous supply problem throughout most of the country… if you are West of the Mississippi, you are indeed fortunate if you have found all of these titles.

 
Page 2 – That Arcade Quality
Fatal Coleco Factory Accident in Amsterdam, NY.
Archival photograph of Coleco building #7, Amsterdam, NY as carpet factory, late 1920’s, from UER, user Dotsebell
Images of Coleco’s former plant complex in Amsterdam, NY taken from Google Maps, Street View, 2007 archive

OSHRC Docket No. 84-0546, “Secretary of Labor v. Coleco Industries, Inc.”, October 20, 1986, David J. Knight, Judge, Boston, Massachusetts
Electronic Games, “Q&A”, pg. 113, Jul 1983
1982 image of kids playing the ColecoVision kiosk courtesy of BooQC Publishing
 
Page 2 – Filling the Hole
Expansion Modules for ColecoVision
“Coleco.” The Video Game Update , July 1982, p. 3.
Planned for August is an expansion module to allow the use of Atari-compatible cartridges.

The Computer Closet Collection | ColecoVision – www.computercloset.org/Colecovision.htm
ColecoVision/The Dry Goods. The Daily Journal [Vineland, New Jersey] 17 Feb. 1983: 41. Print. Colecovision and accessories advertisement
 
Atari Lawsuit over Coleco Gemini
Ottawa Citizen Staff, and News Wire. “Coleco Follows Atari Example.” Ottawa Citizen 15 Nov. 1983: 82. Newspapers.com. Web. 17 Sept. 2020. The Gemini comes with two game cartridges, Mousetrap and Donkey Kong, and has a combined joystick and paddle.
New York Times, “Atari and Coleco”, Feb 8, 1983
Softline, “Insomnia, Speaking of Which”, pgs. 46-47, Jan 1983. “We regard the Coleco adapter as merely a thinly disguised copy of Atari’s VCS unit…” Retrieved from the Internet Archive, Softline collection, Oct 30 2015. 
Videogaming Illustrated, “Atari vs. Coleco” by Stephen Bent, pgs. 11-13, Jul 1983. “According to Atari, Coleco’s expansion module, which permits ColecoVision users to play game cartridges made for the Atari VCS system, is nothing more or less than a copy of Atari’s VCS unit.” “Expansion Module #1 and the Gemini unit racked the descriptions for making and using inventions contained in two U.S. patents issued in 1978 and 1982, respectively, to Steven Mayer and Ronald Milner…” “Atari also alleged violations by Coleco of both federal and Illinois state law in the deceptive use of certain Atari circuitry and trademarks…” “Atari asserted that Coleco had effectively misused Atari Trademarks like Asteroids and Pac-Man by giving them “undue prominence” in Coleco’s television commercials…” “…Atari’s nefarious schemes to (in Coleco’s words) ‘monopolize trade and commerce in the programmable home video game market’…” Coleco contended that the basic Atari patent describing the logic circuitry for generating manually controllable TV game graphics was, in essence, placed on sale more than a year prior to Atari’s filing for the patent (a legal no-no)…” “Atari, Coleco claimed, had taken illegal retaliatory measures against companies (Activision and Coleco were particularly identified) seeking to ‘introduce or expand the concept of interchangeability into the programmable home video game market’…” “…threats by Atari to terminate or reduce services to distributors and large retailers carrying competing products…” “Atari and Coleco filed a proposed settlement of all issues between them with the district court on March twenty-first and the case was formally terminated four days later.” Retrieved from the Internet Archive, Videogaming Illustrated collection, Sep 17 2015.
href=”http://www.digitpress.com/library/magazines/video_games/video_games_mar83.pdf” target=”_blank” rel=”noopener”>Video Games, “Briefs: Atari v. Coleco & Imagic; This Means War!”, by Steve Bloom, pg 80, Vol. 1 Num. 6, Mar 1983
Electronic Games, “Switch-On: Cooler Heads Prevail” by Arnie Katz, pg. 6, Aug 1983. Retrieved from the Internet Archive, Electronic Games collection
Blanchet, Michael. “Coleco Aims At Arcade-Quality Graphics.” The Sacramento Bee (Tribune Syndicate News Feed) 17 Sept. 1982: D27. Newspapers.com. Web. 16 Sept. 2020. Coleco also has begun development of a similar expansion module that will make all Intellivision games Colecovision compatible. Though no official release date has been announced, this adapter should be ready by early 1984.
ColecoVision Experience, “Turbo! Road-Racing Action On Your TV Screen”, pgs. 9-10, Issue #1 Spring 1983
Image of original Kid Vid voice module prototype for the Gemini from Phoenix Video Game Classics, “Coleco Kid Vid Voice Module”, by Sly DC/Sylvain D.C. – www.ccjvq.com/slydc/kidvid/kidvid.htm

Videogames: In the Beginning, by Ralph H. Baer, pgs. 146 – 148, Rolenta Press 2005
Photos of the Super Action Controller Set box, VCS/2600 Cartridge Adapter, “Try ColecoVision” button, ADAM box, ADAM Memory Module, ADAM keyboard, Roller Controller box and Gemini console taken by William Hunter at the Videogame History Museum display, CGE 2014 in Las Vegas
“Coleco.” The Video Game Update , February 1983, p. 10.
Early prototypes of this controller [Super Action] allowed the player to actually “feel” the action of, say the ball hitting the bat, or a catch of a football pass. Unfortunately the production costs ended up being on the “high side”, so Coleco decided to go without that special function. By the way, the SUPER GAME comes packaged with SUPER DONKEY KONG and SUPER GORF. …in an exclusive interview with VIDEO GAME UPDATE, Michael Katz, Vice President of Corporate Communications at Coleco, told us that SUPER GORF will also be included in the package.

Garry Kitchen’s homepage – www.garrykitchen.com
 
Page 3 – Leading Vision
Special Effects Whiz John Dykstra Enters Partnership with Coleco
Arcade Express, “John Dykstra Joins Coleco Design Team”, pg. 4, Vol. 1 Num. 15, Feb 27 1983

Starlog, “Log Entries”, pg. 13, April 13 1983
ColecoVision Experience, “John Dykstra: Wizard at Work”, by Timothy Bay, pgs. 14 – 16, Fall 1983

 
Page 3 – Creating ADAM
The Super Game Module/Expansion Module #3
ColecoVision Experience, “ColecoVision News – ‘ColecoVision Introduces Expansion Module #3 to Play Super Game Wafers'”, Issue #1, Spring 1983

Brown, William Michael. “One Million A.C. *After ColecoVision.” Comp. Scottithgames. Electronic Fun with Computers & Games June 1983: 39+. Internet Archive. 28 May 2013. Web. 14 Oct. 2019. <https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_08_1983-06_Fun_Games_Publishing_US/page/n39>. …to make a long title short, the Super Game Module. First shown to us at the New York Toy Fair in February – and scheduled to go on sale by this fall…
JoyStik, “Future Waves – Coleco’s ‘Super’ New Module”, pg. 7, Vol. 1 Num. 6, Jul 1983
ColecoVision.dk | ColecoVision SGM Super Game Module. – www.colecovision.dk/sgm.htm
Electronic Fun With Computers and Games, “They’re Almost Here” by Michael Blanchet and Randi Hacker, pgs. 25-33, 91. “The Super Game, scheduled to appear in the stores around July, will cost about $125.”. Retrieved from the Internet Archive, EFWCG collection, Sep 9, 2015.
Image of Super Game version of’Buck Rogers Planet of Zoom’ packaging with ‘Super Smurf Resue in Gargamel’s Castle’ wafer tape from ‘Electronic Fun with Computers & Games, Game Workout: One Million A.C.* *After ColecoVision’, June 1983, pgs. 40-43, 94
1983 ColecoVision ad featuring the Super Game Module from Electronic Games, pgs. 58-59, May 1983. Retrieved from the Internet Archive, Electronic Games magazine collection
1983 ColecoVision magazine ad, “The Best Game in Town Just Got Better”. “And [the Super Game Module] comes with two bonus Super Games: Buck Rogers Planet of Zoom and Gorf.”.
Electronic Fun With Computers and Games, “Atari, Mattel, Coleco…”, pgs. 33-38, 97, Sep 1983. “…the addition of a Super Game Module (which at presstime, had been discontinued due to problems in the mass manufacture of the wafer drive).” Retrieved from the Internet Archive, EFWCG collection, Sep 9, 2015.

Kopp, George, et al. “Now You See It…. Now You Don’t.” Electronic Fun with Computers & Games, Dec. 1983, pp. 41–100, archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_02_1983-12_Fun_Games_Publishing_US/page/n39. The Coleco Super Game Module (which Coleco now insists you will see, but not until next year)…
It wouldn’t make sense, they decided, to divide their efforts by inaugurating two major products. They decided to go with Adam.
It wasn’t until after CES in June… that Coleco quietly let it be known that the Super Game would be put on hold. The ColecoVision assembly line was given over entirely to Adam for awhile.

Ahoy!, “Can the 64 Crack the Peanut?” by Steve Springer, pgs. 39-41, 90, Jan 1984
Atari Age, “Atari Reorganizes, Greets New CEO”, pg. 13, Vol. 2 Num. 3, Sept/Oct 1983
 
The ADAM Computer
Image of the Super Game Pack being held, and other information from ColecoVision Experience, “Super Game Packs”, by Timothy Bay, pgs. 18 – 19, Summer 1983
Electronic Fun With Computers and Games, “Game Workout: One Million A.C. *After ColecoVision” by  William Michael Brown, pgs. 39-43, 94, June 1983. “First shown to us at the New York Toy Fair in February…”. Retrieved from the Internet Archive, EFWCG collection, Sept 9, 2015.
Anderson, John. “Creative Computing Magazine (September 1983) Volume 09 Number 09.” Creative Computing Magazine (September 1983) Volume 09 Number 09. Internet Archive, n.d. Web. 25 Feb. 2016. They were jammed into the 1000 square foot or so of the Coleco booth at McCormick West to get a look at the new creation.;There before me, rotating slowly in a tinted glass case…was Adam.
Coleco Industries, Inc. ADAM: The Colecovision Family Computer System. West Hartford: Coleco Industries, 1983. Internet Archive. 13 Aug. 2016. Web. 27 Aug. 2020. Images from the 1983 ADAM brochure; child using ADAM at desk, list of items inside the ADAM box, comparison chart of ADAM and other computer systems
Uston, Ken. “Reflections on CES.” Creative Computng Sept. 1983: 224-31. Creative Computing Magazine (September 1983) Volume 09 Number 09. Internet Archive. Web. 25 Feb. 2016. On the Friday preceding the show, Coleco’s stock rose five points in anticipation of the introduction of Adam. On the following Monday, the first trading day during which CES was open, Coleco’s stock went up another nine points.
“Coleco’s Adam in Court Already.” Electronic Entertainment, Sept. 1983, p. 19. Logical charges Coleco with infringement of a copyrighted name – that of “Adam”.
Ahl, David H. “1983 Summer Consumer Electronics Show.” Creative Computing Sept. 1983: 200-22. Creative Computing Magazine (September 1983) Volume 09 Number 09. Internet Archive. Web. 25 Feb. 2016. Apparently just a few days before the show, it was decided to replace wafertape drives with some sort of cassette termed by Coleco a “digital data pack drive”
New York magazine, “The Bottom Line: Stalking the Walking Wounded” by John Crudele, pgs. 16-19, May 16 1988
“Growing Pains for Stringy Floppy.” 80 Microcomputing, Sept. 1983, p. 296. “Coleco has gone to another technology, primarily because we are not ready to gear up at the speed they wanted.”
Expandable Computer News, “West Hartford Happenings” by Darrell R. Sage, pgs. 4-5, March/April 1984. “This module [SGM] contained expansion memory for the Colecovision game unit and a high speed drive which at that point consisted of the Exatron stringy floppy.” “The company, Exatron, had been marketing its devices for the Commodore Vic-20 and other compute systems” “Because of the problems that were developing with the stringy floppy, Coleco began to seek other solutions for its data storage device.” “At the 1984 Winter Consumer Electronics Show, Coleco officials indicated that the company was only able to produce 95,000 Adams in 1983” Reproduction of newsletter retrieved from sacnews.net, Sep 21 2015.
Scottithgames, comp. “output-input.” Electronic Fun with Computers & Games Sept. 1983: 10. Internet Archive. 28 May 2013. Web. 18 Oct. 2019. <https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_11_1983-09_Fun_Games_Publishing_US/page/n9>. …all the Super Games originally slated for the Super Game Module will be translated into the digital data medium that is being used with Adam, the Coleco computer. The games will be released in time for Christmas and include…Ulysses and the Golden Fleece, Cranston Manor…
Blanchet, Michael. “Adam: The Buck Stops Here: Buck Rogers.” Review. Electronic Fun with Computers & Games Mar. 1984: 50. Print. Each time the game is reset the cassette rewinds and replays. ;After playing Buck Rogers a scant fifty times, I noted an ever-increasing number of on-screen glitches. I can only presume they were caused by tape wear.
Coleco Industries, Inc. ADAM: The Colecovision Family Computer System. West Hartford: Coleco Industries, 1983. Internet Archive. 13 Aug. 2016. Web. 27 Aug. 2020. Images from the 1983 ADAM brochure; guy holding ADAM box, assembling the ADAM in the interlock tray, etc. etc.
The Editors of Consumer Guide. “Hardware: A Review of New Systems.” Personal Computers & Games. Comp. Jason Scott. New York: Beekman House, 1983. 63. Internet Archive. 13 Aug. 2016. Web. 3 Oct. 2019. <https://archive.org/details/vgmuseum_softguide_consumer-computergames/page/n63?q=Coleco+catalog>. Datapacks are a Coleco creation which operate on a special system called FasTransfer. ;Included with the printer is a popular Diablo Pica 10 daisy wheel.
ColecoVision Experience, “Feedback – ‘ColecoVision’s Computer'”, pg. 13, Issue #1 Spring 1983
Rubenstein, Charles P. “Adam Arrives.” Computers & Electronics, Feb. 1984, pp. 42–49. Then fold in a “master” Motorola MC6801 single-chip microcomputer as a network controller. …an “Adamnet” 6-pin modular telephone plug connector… …the rear upper-right-hand corner of the top of the printer gets hot (about 15C above room temperature). Block diagram of the ADAM computer system.
Compute!, “Coleco’s Adam: A Hands-On Report” by Selby Bateman and Tom R. Halfhill, pgs. 54 – 59, Mar 1984

Scottithgames, comp. “First Annual Hall of Fun.” Electronic Fun with Computers & Games Feb. 1984: 19. Internet Archive. 28 May 2013. Web. 11 Feb. 2020. Image of NYC mayor Ed Koch wearing “I Love Adam” button, 1984
Gray, Stephen B. “Coleco’s Adam.” Creative Computing Apr. 1984: 45-54. Creative Computing Magazine (April 1984) Volume 10 Number 04. Internet Archive. Web. 04 Mar. 2016. It [SmartBasic manual] informs the reader that, among other things, “This manual has been adapted from a book by a computer wizard named Russ Walter. His book, The Secret Guide to Computers…”; The last paragraph of the Forward says, “Or, if our line is busy, you can reach Russ Walter at (617) 266-8128 if you have programming questions.”;Walter, who has been described in print as Boston’s… computer guru…; Coleco began shipping the Adam on or about October 18, 1983.; Walter says he discovered Coleco had been removing the Forward from the SmartBasic manual. He threatened to sue, because his contract calls for his Secret Guide to be mentioned in the manual. Coleco later offered, he said, to settle out of court, by paying him for $20,000 for not saying anything derogatory about Adam anymore and for leaving his name out of the manual.; She [Barbara Wruck, director of corporate communications at Coleco] said that the manual has been rewritten and mention of Walter’s book dropped because “we found that the book (the original manual) was inadequate and not appropriate.”
InfoWorld, “News, Adam to get disk drive, IBM PC-compatibility module” by Scott Mace, pg. 14, Feb 6 1984. “Executive vice-president of marketing Alfred Kahn said Coleco will sell a plug-in module during 1984 to make the Adam compatible with IBM PC software. Kahn declined to elaborate on the announcement.” “Coleco said it now has 100 of its own software programs planned or ready for the Adam…” “Coleco will sell a number of “best of” software packages, each containing several game from a leading independent software producer, such as Broderbund Software, Electronic Arts, Synapse Software, Sierra On-Line and Sirius Software. Other third-party software announced for the Adam will come from Spinnaker Software, Epyx, Datamost, Tronix and HES, Kahn said.” Retrieved from Google Books, Nov 2 2015.
Mauney, Michael. Arnold C. Greenberg. Digital image. Web. 1983 image of Arnold Greenberg demoing the Coleco ADAM computer
Computerworld, “Computer Industry: Nickels and Dimes”, pg. 132, May 14 1984
Doctor, Game. “Q&A: The Doc Examines the ADAM.” Electronic Games July 1984: 86. Electronic Games – Volume 02 Number 13 (1984-07)(Reese Communications)(US). Internet Archive. Web. 09 Feb. 2016. ADAM prototype product shot
Ressner, Jeffrey, and Associate-manuel-dennis. “Dealers Cautious on Coleco’s New ADAM Computer.” Cash Box, 23 July 1983, pp. 6–26. Internet Archive, Accessed 21 Sept. 2019. Several retailers and distributors…. were irate over the dealer cost of Coleco’s ADAM system and the profit margins that could be garnered from sales of it.
Scott, Jason. “SmartFILER Guide.” 1984. Internet Archive, archive.org/details/SmartFILER_1984_Coleco. Cover from SmartFILER guide
“Coleco Has Fast Computer Tape Drive.” The Post-Crescent (New York Times News Wire) [Appleton, Wisconsin] 07 Sept. 1983: B-12. Newspapers.com. Web. 17 Sept. 2020. Coleco also said it had halted United States production of Colecovision, the company’s popular home video game, to make way for production of Adam. But Coleco said it planned to resume production of Colecovision early next year.
Computer Games (ne: Video Games Player), “The Hotline”, Feb 1985. “Coleco’s Adam computer seems to have recovered from its early problems and is starting to sell briskly, especially now that they are offering a $500 college scholarship to anyone that buys one.” Retrieved from the Internet Archive, Video Games Player collection, Sep 13, 2015.
“Hotline: Hardware Beat.” Electronic Games Dec. 1984: 9. Electronic Games – Volume 02 Number 17 (1984-12)(Reese Communications)(US). Internet Archive. Web. 09 Feb. 2016. Coleco’s disk drive for the Adam takes single-sided, double-density 51/4″ floppy disks that can handle up to 160K bytes…; Image of ADAM floppy drive
“ADAM Family Computer System Set-Up Manual.” 1983. Image of ADAM parts and set-up instructions.
ADAM Set-Up Manual, Coleco 1983-1984. Retrieved from the Internet Archive, Sept 7, 2015
Image of Easy Reference Guide
ADAM SmartWriter. Program documentation. DP Library – Manuals. Digital Press, n.d. Web. 10 Feb. 2016.
Mims, Forrest M. “The Computer Scientist: Experimenting with Coleco’s ADAM.” Computers & Electronics, Apr. 1984, pp. 22–26. The most devastating blow came when Consumer Reports magazine announced in its January 1984 issue that the word-processor portion of its Adam “…wasn’t functioning properly within hours after we began using it.” The day this item appeared in late December, Coleco’s stock lost a fourth of its value! The Wall Street Journal added to Adam’s image problem by reporting in its December 28, 1983 issue “…Consumer Reports magazine said it couldn’t rate the Adam because none of the four early production models it bought worked.”
Libes, Sol. “Bits&Bites: COLECO’s ADAM.” Computers & Electronics, Dec. 1983, p. 25. The dealer price will be about $575.
Libes, Sol. “Bits & Bytes.” Computers & Electronics, Apr. 1984, p. 12. Although the number of retailers about doubled last year, one major retailer, J.C. Penney Co., has stopped selling home computers due to “inadequate profits.”
Hunter, David. “Newspeak.” Softalk Apr. 1984: 191-96. Softalk V4n08 Apr 1984. Internet Archive. Web. 27 Feb. 2016. Update: Coleco recently admitted to manufacturing only 95,000 Adam home computers in 1983. Last year, the company said it would ship at least 400,000 Adams before the new year. In December, J.C. Penny announced that the Adam did not meet the retailer’s “quality standards” and decided to cancel catalog orders for the machines… Videogaming and Computergaming Illustrated, “Behind the Scenes, Atari vs. Coleco”, by Stephen Bent, pgs. 11 – 13, Jul 1983

Infoworld, “News Briefs, J.C. Penney cancels Coleco Adam, bows out of home computer biz”, pg. 27, Jan 23 1984. “J.C. Penney has cancelled scheduled deliveries of Coleco’s Adam home-computer system and has announced it will discontinue selling home computers as of February 1. After receiving an initial shipment of 500 Adams, Penney reportedly decided to stop further deliveries because the computers it received ‘repeatedly’ flukes quality tests.. The department-store chain had placed an order for somewhere between 5000 to 6000 Adam systems.” Retrieved from Google Books, Nov 2 2015. 

Electronic Games, “Electronic Games Hotline – New Names At Atari”, pg. 14, Nov 1983
Billboard, “News: Coleco Cuts Adam’s Price; Last Gasp?” by Fay Zuckerman, pg. 90, Nov 3 1984. “Coleco Industries has dropped the price on its ailing Adam home computer system to $475 from $650…” “Since its inception, Adam has been plagued by mishaps – a defective rate nearing 60%, massive returns and overly optimistic market projections.” Retrieved from Google Books, Sep 21 2015. 
Computerworld, “Trade show demos served up fast; queasy feeling lingers”, by Paul Korzenowski, pgs. 81, 93, Jul 16 1984
New York Times, “Advertising; At Coleco, The Adam is Reborn”, Aug 1984

Takiff, Jonathan. “A Christmas Bonanza For Computer Fans.” The Charlotte Observer 09 Dec. 1984: 8F. Print. Despite 300 “improvements” on Adam….
Video gaming Illustrated, “Coleco: Climbing toward video supremacy”, 1982 New York Times, “Coleco Denies Soaring Debt”, Nov 1983
Expandable Computer News, “West Hartford Happenings: June CES-Chicago” by D. Sage, pgs. 3-5, July/Aug 1984. “Coleco has announced that persons buying ADAMs between May 8, 1984 and September 15, 1984 will be eligible to receive a package of 32 Basic programs for the ADAM.” “Coleco is also going to be giving away Cabbage Patch dolls to purchasers of the ColecoVision Video Game System.” Reproduction of article retrieved from sacnews.net, Sep 21 2015.
Lerch, Renate. “Retailers Dreaming of a High-tech Christmas.” National Post [Toronto] 24 Nov. 1984: 2. Newspaper.com. Web. 21 Dec. 2020. He says the Adam’s $475 wholesale price is no moneymaker for Coleco. “Essentially we’re selling below cost. ;In fact, mass-market retailers which carry the Adam…. say the computer is making strong sales since its price reduction.
Image of ADAM systems in the 1984 Montgomery Ward catalog from “1984-xx-xx Montgomery Ward Christmas Catalog P521” Flickr page, by Wishbook. Retrieved from Flickr, Sep 21 2015.
Softline, “Mart Bell Gets a Cabbage Patch Kid”, by Roe Adams, pg. 50, Mar/Apr 1984. “American Telephone and Telegraph…recently announced a joint venture between its AT&T Consumer Products division and Coleco Industries of Hartford, Connecticut. The new venture will provide interactive games and other forms of entertainment over existing phone lines. To facilitate computer owners’ use of this new service, low-cost (under $100) modems will be sold to subscribers.” “All the games will be for two players. A player in New York inserts a special cartridge of disk into his or her game machine or computer. The player can then call a 900 number (flat rate charge) and enter his/her name via joystick selection. The telephone’s computer will connect the player with another aspiring player on-line somewhere else in the United States. The two player fight it out for the top score, and the scores will be recorded.. Some type of nationwide competition may evolve from this, although that has not been formally announced.” Retrieved from Google Books, Nov 2 2015.
Hudson, Lou. “Atari Keeps Your Head in the Game.” Fort Worth Star-Telegram 16 June 1984: 3E. Newspapers.com. Web. 18 Sept. 2020. The company has announced a new software development program through which the computer and the ColecoVision systems will be “opened” to independent software developers of a non-licensed basis. What this means is, Coleco will provide technical support and reference manuals enabling developers to design and produce software for the two systems. Coleco will also offer distribution for the software – both for the Coleco systems and other home computers as well.
Infoworld, “News: For Kids, IBM Changes Stripes” by Kathy Chin, pgs. 19-20, Dec 31 1984. “Industry analysts have been predicting that Coleco plans to leave the home computer business by dropping its Adam system after the Christmas season – a charge Coleco has repeatedly denied.” Retrieved from Google Books, Sep 21 2015.
New York Times, “Coleco Gives Up On The Adam”, Jan 3, 1985

Ahl, David H. “Industry Insider.” Creative Computing Apr. 1985: 6. Creative Computing Magazine (April 1985) Volume 11 Number 04. Internet Archive. Web. 06 Mar. 2016. Coleco posted a forth quarter loss estimated to be between $65 and $80 million which it largely blames on the ill-fated Adam. The Odd Lot subsidiary of Revco reportedly bought Coleco’s inventory of Adams; expected street price is below $300.

Sanger, David E. “Coleco Abandons Adam, Will Sell Off Inventory.” Intelligencer Journal (New York Times News Wire) [Lancaster, Pennsylvania] 03 Jan. 1985: 31. Newspapers.com. Web. 18 Sept. 2020. Image of headline “Coleco Abandons Adam”. Other information: Coleco Industries abandoned its beleaguered Adam home computer Wednesday… ;Coleco’s action came after months of denials by company officials that they were planning to discontinue the machine. In late October….Morton E. Handel, the company’s executive vice president, responded sharply to industry speculation…. “We are definitely not getting out of the Adam business,” he said then. “We are there to stay.” ;The company did not disclose to whom it was selling its inventory…. But industry sources said it was the Odd-Lot Trading Co., a unit of Revco D.S. Inc…. ;Coleco said it would continue to manufacture its Colecovision video game units…
Winter, Christine. “Coleco Signing off Adam Computer.” Chicago Tribune 03 Jan. 1985: Sec. 3 Pg. 1+. Newspapers.com. Web. 18 Sept. 2020. Wall Street was apparently pleased by the demise of Adam. Coleco’s stock closed Wednesday at $14.37, up $2.25 on the news. [Coleco’s stock soared to an all-time high of $65 a share after the introduction, only to plunge to $19.50 by year-end 1983 when it became clear Coleco could not deliver on its promises of 500,000 Adams by Christmas.
Computer Shopper Staff. “This Is the Computer That Jack Built! The New Atari Corp. Introduces New Line at CES.” Comp. Allan52. Computer Shopper Mar. 1985: 53. Internet Archive. 5 Apr. 2019. Web. 3 Oct. 2019. <ComputerShopperMar85Vol5No3AtariArticles>. The trouble was that while setting up, Coleco announced the death of the Adam and sales of the inventory to one unnamed discounter. The poor Adam people were trying to smile with the tradition of “the show must go on”.

Compute!, “Software Power!: The Summer Consumer Electronics Show” by Selby Bateman, pgs. 32-41, Aug 1984
Video Games, “Double Speak – Coleco Woes”, pg. 7, Vol. 1 Num. 5, Feb 1983
UPI, “Coleco Industries and American Telephone and Telegraph Corp. have…”, Sep 8, 1983. “The latest venture by Coleco was announced a day after the firm introduced its new Adam home computer in time for the Christmas shopping season.” Retrieved from the UPI archives, Nov 2 2015.
 
Page 4 – Last Life
The Fall of Coleco
Ressner, Jeffrey. “Atari Dismisses 1700, Production Relocated Abroad.” Comp. Associate-manuel-dennis. Cash Box 5 Mar. 1983: 10+. Internet Archive. Web. 23 Sept. 2019. Although the selection of popular games will be a trying matter for retailers, some are hoping that the sundry returns policies instituted by most manufacturers (except Coleco) will help even out inventories.
Image of Tunnels & Trolls from Electronic Games, “ColecoVision VS Atari 5200”, pg. 30, Mar 1984. Retrieved from the Internet Archive, Electronic Games magazine collection
“Reader Replay: Still Searching.” Electronic Games Dec. 1984: 20. Electronic Games – Volume 02 Number 17 (1984-12)(Reese Communications)(US). Internet Archive. Web. 09 Feb. 2016. As of this writing, Tunnels & Trolls is still not out, despite its having been announced about two years ago.
New York Times, “Coleco Loses $35 Million in Quarter” by David E. Sanger, March 8 1984. “Coleco Industries announced yesterday that it lost $35 million in the fourth quarter…” “A company spokesman said the ‘enormity of the loss’ on the Adam home computer surprised even Coleco’s top officials.” Retrieved from nytimes.com, Sep 19 2015.
Fortune Magazine, “Coleco’s Comedown”, Feb 4, 1985

New York Times (AP), “Coleco’s Net in Sharp Rise”, Oct 19, 1985
New York Times Article on Coleco/July 1985 – www.nytimes.com/1985/07/21/business/coleco-moves-out-of-the-cabbage-patch.html
Dina 2 in one – SegaRetro – www.segaretro.org/Dina_2_in_one

Babydolls to Benefactors: The Coleco Story. Dir. Susan Cardillo. Prod. The University of Hartford. Perf. Arnold C. Greenberg and Dr. Richard Freund and Dr. Avinoam Patt. Vimeo. 27 May 2019. Web. 18 Sept. 2020. 2019 head and shoulders image of Arnold Greenberg
 
Unannotated or Uncategorized or I Just Don’t Damn Remember!
ColecoVision Zone, ColecoVision Experience magazine archive – www.colecovisionzone.com/page/collectible/magazine.html
Retromags – www.retromags.com
Toys “R” Us. The Evening Sun [Baltimore, Maryland] 11 Dec. 1984: B7. Print. Dec. 1984 Toys “R” Us ad featuring the ADAM and ColecoVision on sale.
JoyStik, “Technocracy – Business and Pleasure”, Vol. 2 Num 2, Nov 1983
ColecoBoxArt.com – www.colecoboxart.com
ColecoVision Experience, “Feedback – Videogame Lifespans”, pg. 13, Issue #1 Spring 1983
BLiP: The Video Game Magazine, May 1983, “Looking to the Future” Pg. 20-21
Museum of Computing Magazine, Dave Johnson Interview, Spring/Summer 2006, pg. 13 – 17

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  1. avatarRalf

    Great article showing the spirit of these consoles. Today Coleco, Intellivison and Atari still have plenty of fans supporting these systems. As old tv’s fade away and people are surrounded by hightech gadgets these old consoles are still attractive if updated: Stereo/Surround sound, AV/Composite video output are state of the art creating new game experience even with old games. If you hear the stereo/surround sound from such an old console you are really surprised how great these games are.

    Specially as modern consoles sucks in gameplay and complexity (today you need about 15-30 minute to get warm or update your PS3/P4) quick and easy games are really a runner (for the masses on smartphones/tables). So we may see the dying of dedicated gaming consoles very soon, still living on tables and phones.

    Reply
    1. avatarWilliam

      I think the latest consoles that were just released as I am writing this, the Xbox One and PS4, really mitigate the issues with long start-up times and having to constantly update them. They have systems in place, such as background updating, that put an end to this kind of thing.

      Mobile gaming has certainly come to the fore recently, but I don’t think it will be replacing dedicated game consoles quite yet.

      Reply
  2. avatarRalf

    If you look around you will see people having less time today. So filling the limited spare time with a quick game is what happened (for example during public transport, in a break etc.). You do not have a full blown console with you but you still carry a smartphone or tablet with you… that’s the big difference. I have plenty of games at home for all kind of current consoles but there are a lot I never played and they are still in original cover due to time issues. Last time I want to play with my girlfriend on my PS3 the update of the console itself and the game took 45 minutes alone (!!!). Well not so tell we waited a while and then switching over to watch a movie ;-(

    Reply
  3. avatarW. J. Brookes

    What an excellent article. This in one of the few write-ups that really gives readers a sense of what it was like when the ColecoVision was released. You captured it really well. I know, because I got one of these amazing machines when it was first released (thanks Dad).

    Yeah, the ColecoVision was quite the machine. I seem to recall playing it so much that I wore out my tendons. The time away from the machine while healing was tough. Later I noticed Nintendo gamers coined the phrase “Nintendo thumb”. I totally understood what they were talking about.

    For those that have never tried a ColecoVision, your best bet is the stuff they ported over in-house (as opposed to a lot of the 3rd-party games — which usually sucked). So for a list of gooders, check out:

    – Donkey Kong Jr. (Super Donkey Kong Jr. includes all levels from the arcade version)
    – Frenzy
    – Time Pilot
    – Venture
    – Zaxxon
    – Cosmic Avenger
    – Q*Bert

    Note: This machine is the same spec as the SEGA SG-1000. So for a similar experience, try the following SG-1000 games:
    – Galaga
    – Golgo 13
    – Hustle Chummy
    – Star Force
    – Elevator Action
    – Exerion

    Reply
    1. avatarWilliam

      Thanks for the kind words about the article.

      As noted in the article, I had a ColecoVision myself, and it was nothing short of a spectacular games console. I know exactly what you mean about straining your hands with the stiff mushroom stick, I’m sure it put a lot of kids’ hands out of commission.

      Out of the games you list for CV, Venture and Zaxxon were probably my favourites. I remember really liking Mousetrap too, it was a nice strategic take on all the Pac-Man games that were out at the time. And of course, the Donkey Kong game that came packed with the system was a revelation.

      Thanks again for writing!

      Reply

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