This is The Voice of Odyssey²
Magnavox is quick out of the gate with their speech-synthesizer, set to be released in the 4th quarter of 1982 with the name Voice of Odyssey. Eventually shortened to just The Voice, it is a large $99.95 add-on that fits over the top panel and cartridge slot of the O², with its own slot to accept game carts. Containing the same General Instruments speech chip as Mattel’s Intellivoice for their Intellivision console, Magnavox’s version holds a vocabulary of over 100 word spoken with a male voice, along with various sound effects and musical cues. Audio is produced through its own speaker and volume control, so users can adjust the loudness of voices independently of the game audio emitting from the TV. Outside of the canned expressions contained in The Voice, additional words can be formed by the device through the use of vocal sounds pieced together to produce human speech, although such assembled speech sounds much more mechanical. It is due to this process that it has the unique ability to speak out words typed using the O² keyboard.
For the O² and its voice add-on to accomplish this task, one has to purchase the first cartridge available for the unit, Type and Tell! Running this cartridge will put a 12×6 matrix of blocks on the TV screen. When a letter is pushed on the keyboard, it will appear in the next block and a cursor advances to the right. The space bar can be used to separate words, and once the user has constructed a word or sentence, they can hit the Enter key to have the console speak it back. While this is the only function of the cartridge, the manual helpfully suggest four games that people can play while making their O² talk. At a retail price of $39.95 for Type and Tell!, the novelty of having your console attempt to speak seems a bit pricey. Other games like K.C.’s Krazy Chase also utilize The Voice in their gameplay, but the voice unit isn’t mandatory for the game to operate; only if the user wants the simple voice prompts that spur the game on, such as “Watch Out” or “Incredible”, along with an appropriately krazy laugh from K.C. as he finishes a maze .
Reaching for the Rings on the Odyssey²
The Odyssey² is named Official Video Game of the 1982 World’s Fair. No doubt this choice is facilitated by the fact that the 1982 World’s Fair is held in Knoxville, Tennessee… which also serves as the HQ for Magnavox. Fifteen Odyssey² displays, complete with Magnavox TV, console and a selection of around six games each, can be found at the America’s Electrical Energy exhibit. Events include the Pick Axe Pete Pick-Off tournament, which results in one pound of gold (then worth around $6,000, as of this writing currently $16,372) awarded to contest winner 10-year old Tony Scardigno, hailing from Weehawken, NJ..
Neither this hoopla, nor The Voice, nor the Computer Intro cartridge (a program designed to teach assembler and machine language) help to jump-start the Odyssey²‘s dwindling market share. The Master Strategy series of games are a grand hope of redemption for the console, produced by Stephen Lehner and Ronald Bradford of Wilmette, Illinois. Operating a design firm called Lehner Bradford and Cout, they are pretty familiar with Magnavox video game systems; they had done graphic design work for the original Odyssey, including advertising material, all of the game box art, and even the infamous mylar TV screen overlays. The firm had also designed the “vanishing point” O² logo and did nearly all of the package graphics work for the newer system. Programming for the Master Series is done by the prolific Ed and Linda Averett. It is the opinion of Lehner and Bradford that Magnavox is underutilizing the key feature of the O² that separates it from the competition, its keyboard. Little has been done with the keyboard innovation, aside from input in some educational games and the video game console first of being able to input your name with a high score, introduced in 1981’s UFO!. The Master Strategy games aim to correct that oversight.
J.R.R. Tolkien’s fantasy Lord of the Rings books inspire the first entry, titled The Quest for the Rings, with a suggested price by the manufacturer of $49.95. The player has a choice of four characters to play: A wizard, warrior, changeling or phantom….along with the possibility of another player acting as the Ringmaster. Adventuring gamers are tasked with finding 10 magical rings hidden within the 23 castles located on a physical game board included in the box… a feature common to the Master Strategy series. Battles in the game, against creatures like dragons, orcs and the Spydroth Tyrantulus, are played out on the TV screen. The Quest for the Rings goes on to win a 1982 Arcade Award for Most Innovative Game from Electronic Games, the premiere videogame magazine of the time.
Another title available in the Master Strategy game series is military strategy game Conquest of the World, tasking users to take over the globe. The game utilizes an accurate weighting system for each country that is claimed by Magnavox to have been developed from a formula created by the deputy director of the CIA. Also included in the series is high-stakes financial simulation The Great Wall Street Fortune Hunt… itself a winner of the Most Innovative Videogame ‘Arkie’ award from Electronic Games in 1983. Appearing between 1981 and 1982, each of the three games have extended memory, complex packaging and include plastic and metal game pieces used on a highly detailed game board packed with the game which players use as a supplement to the onscreen action. A lot of interaction with the keyboard is also required. Keeping in the spirit of the Wall Street game, it is debuted at the 1981 Winter CES in Las Vegas accompanied by a heavily guarded 15′ high display featuring a stack of one million 1 dollar bills. A fourth Master Strategy game, called The Adventures of Sherlock Holmes with gameplay based on the famous board game Clue, begins development for the Odyssey³ /Command Center (see below) but is never completed. The popularity of the Master Strategy series is enough to entice Magnavox to commission a full-colour magazine dedicated to the console and its games. Odyssey Adventure is a quarterly magazine that runs from Winter 1982 to Winter 1983.

The Winter 1983 CES booth for Odyssey in Las Vegas, featuring the debut of the Odyssey Command Center
A New Path for Odyssey²
By the end of 1981 the Odyssey² no longer falls under the Magnavox brand, having been given its own division under NAP. This move is a bid to expand distribution of the console outside of authorized Magnavox dealers, including a deal with Sears to stock the console and its games on their shelves. A new in-house development team titled the Game Group, headed by original O² game programmer Sam Overton, has also been set up to provide new games for the system. Through 1982 and into 1983, the console also starts getting some third-party software support, including two cartridges by game maker Imagic… one of them of course being their powerhouse hit Demon Attack, released in March of 1983. Four arcade translations from Parker Brothers also help the console’s cause.
The next generation Odyssey³ is previewed at the 1983 January CES, with 16K of RAM, Z80B CPU, a chiclet-style keyboard, new voice-synthesizer and optional 300 baud modem, along with a later announced laserdisc module to play games such as arcade sensation Dragon’s Lair. The improved keyboard (at least, over the original membrane one) also features three user-definable keys. Display resolution comes in at 320×210 pixels, even better than Mattel’s planned next-gen console powerhouse Intellivision III. Expected to launch in the summer of the next year, to play on this souped up system N.A.P. promises 12 new games alongside the console, a combo of both new titles and improved Odyssey² games. The O³ is subsequently re-tooled as the Odyssey Command Center, with an expected release in the 3rd quarter of 1983 and a listed price of $199. The most far-reaching aspect of the Command Center is probably the expansion port at the back of the device, which allows for a range of plug-ins for added features, such as voice synthesis, modem to connect with online communication services like CompuServe and a computer programming module with a Z80B CPU and 16K of RAM. The rear of the device also has spots where the redesigned joysticks for the system can be stored.
Command Center announcement video shown by Philips at 1983 Summer CES
By the time of the CES reveal, the Averetts have stepped off the video game merry-go-round, so a software development team for Command Center games led by Sam Overton is set up in the hills of Tennessee called The Odyssey Software Development Group, or Odyssey West. Larger games with advanced graphics are developed, such as an adaptation of Stern Electronics’ arcade game Turtles, by Jim Butler. The Command Center is fully backwards compatible with O² games, although things get a tad complicated in this regard. Popular titles for the O² are to be enhanced with colourful and detailed backgrounds for the newer unit, although the main forefront gameplay elements would still appear the same as the original game.
These new enhanced versions can be played on the original O² as well, although the backgrounds would revert back to as before, such as the black limbo of Pick Axe Pete. NAP announces that around twelve games will be available exclusively for the Command Center and which will take full advantage of its advanced capabilities. These include even more deluxe versions of the Master Strategy Series, including a planned Master Strategy football game that would sport multiple teams, tradeable players, and would offer gameplay over an entire football season. Turtles and Killer Bees, by Bob Harris, do make it to market as new games for the original O² , but the Odyssey Command Center is eventually canned by NAP towards the end of 1983. The company is afraid that the console would be obsolete by the time it was released, although it does see some limited release in Europe, as the Phillips G7400.
The Odyssey² Ends
With about one million units sold by 1983, the Odyssey² does beat out every other fringe system like the Channel F, Vectrex and the Bally Professional Arcade, but it only wins five percent of the home video game market, compared to the commanding eighty percent held by the Atari 2600. Talk of a new laserdisc game system, marrying the O² with Magnavox’s Laservision videodisc technology comes to naught, and work on the fourth Master Strategy game, announced in 1982 and called Sherlock Holmes, is begun by Lehner and Bradford but is not to be. In a strong signal that NAP has lost hope for a revival of their console, the company announces plans in 1982 to publish games for competing systems, under the Probe 2000 label. Titles such as Pursuit of the Pink Panther (né The Adventures of the Pink Panther), Lords of the Dungeon (né Caverns and Creatures) and Power Lords: Quest for Volcan are queued up, but only War Room for ColecoVision ends up getting released; NAP claims a chronic microchip shortage and technical problems with the expanded chips that were to be included in the new cartridges has put a kibosh on the whole endeavour. Power Lords does wind up doing battle on the O², though. When the videogame market crashes in 1983 – 84, so does Probe 2000 and the O² itself. The old war horse reaches the end of the road in March of 1984 when NAP announces the dissolution of the Odyssey division.
Sources (Click to view)
Page 1 – Continuing Odyssey
Development of the Odyssey²
Odyssey2 Owner’s Manual, North American Philips Consumer Electronics Corp., 1980. Images of Congratulations! and Family with O2 joysticks.
I.C. When -1978- – www.icwhen.com/book/the70s/1978.html
The Odyssey² Homepage, “The Odyssey² Timeline!” by William Cassidy
Creative Computing, “Compleat Computer Catalogue, Miscellaneous, MPU Video Game”, pg. 28, Sep 1978. “Seven of the optional cartridges will have a suggested retail price of $19.95. The eighth cartridge, Computer Introduction, will carry a suggested list price of $24.95.” Retrieved from the Internet Archive, Creative Computing collection, Sep 28, 2015.
The Odyssey² Homepage! – Odyssey²/Videopac FAQ: The Essentials, by William Cassidy – www.the-nextlevel.com/odyssey2/faq/essentials/
Kaos’ Odyssey^2 Page – www.iaw.on.ca/~kaos/systems/Odyssey2/index.html
Odyssey2 Intro – Digital Press Online – www.digitpress.com/emu/o2_top.htm
Odyssey2 FAQ – http://www.austinvideogames.com/FAQs/FAQ_Odyssey2.htm
Page 1 – Designing Couple
Ed and Linda Averett, Principle Game Designers for the Odyssey²
Halcyon Days – www.dadgum.com/halcyon.html
Images of Sam Overton, as well as Ed and Linda Averett, and other information come from Odyssey Adventure, “So You Want to Be a Video Games Inventor”, photographers Fred Leavitt and Terry Moore, pg. 8, Issue 1 Winter 1982
Page 1 – The Krazy Chase
K.C. Munchkin and the Atari Pac-Man Lawsuit
Dortch, Chris. “Knoxville-based Company Offers ‘Odyssey’ to Ends of Imagination.” Kingsport Times-News 12 Feb. 1982: 3. Newspapers.com. Web. 27 July 2021. The company’s K.C. Munchkin game, similar to the popular Atari arcade game Pac Man, sold more cartridges in its first two months than any of the others combined. “We have games that have been in our catalog two years, and in two months, K.C. Munchkin has outsold them all,” said [Ed] Williams [NAP PR specialist]
K.C. Munchkin! Official Rules, North American Philips Consumer Electronics Corp., 1981. Images from K.C. Munchkin manual.
Wikipedia – Munchkin – en.wikipedia.org/wiki/Munchkin_(video_game)
Electronic Games, “Electronic Games Hotline: Pac-Man Bites K.C. Munchkin!”, pg. 9, Jul 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Possley, Maurice. “Pac-Man Wins Fight in Court.” Austin American-Statesman (Field News Service) 04 Mar. 1982: C21. Newspapers.com. Web. 2 Jan. 2021. The U.S. Court of Appeals, in a ruling issued this week, blocked the sale of K.C. Munchkin…. as violating the copyright of Pac-Man. ;U.S. District Judge George N. Leighton had ruled earlier that the games were not similar when examined in detail and refused to enjoin the sale of Munchkin. Leighton agreed with North American Philips that the Munchkin gobbler had different facial features and that the game was different because the Pac-Man maze stayed the same while the Munchkin maze shifted constantly. But the appeals court noted that the Munchkin gobbler has “several blatantly similar features,” including the V-shape mouth, “it’s distinctive gobbling action (with appropriate sounds), and the way it disappears upon being captured.”
Leagle, “Atari, Inc. v. North American, Etc.”, by Wood and Eschibach, Circuit Judges, and Gordon, District Judge, Mar 2, 1982. “…North American [Philips] sought to obtain from Midway a license under the PAC-MAN copyright and trademark.” “Mr. Averett was told to make further changes in the game characters. As a result, the color of the gobbler was changed from yellow to its present bluish color.” “An independent retailer in the Chicago area nonetheless ran advertisements in the Chicago Sun-Time and the Chicago Tribune, describing K.C. Munchkin as “a Pac-Man type game.” “Based on an ocular comparison of the two works… K.C. Munchkin captures the “total concept and feel” of and is substantially similar to PAC-MAN.” Retrieved from Leagle, Sep 13, 2015.
Showtime Video. Chicago Tribune 27 Dec. 1981: 10. Print. Ad for K.C. Munchkin stating “Why wait for PacMan”?
Showtime Video. Chicago Tribune 27 Nov. 1981: 16. Print. Ad for K.C. Munchkin stating “the game as challenging as Pacman”?
Video Etc. Chicago Tribune 27 Dec. 1981: Section 13 – 11. Print. Ad for K.C. Munchkin stating “More Challenging than PAC MAN”
Videogaming Illustrated, “Eye On: The First Home Videogame Sequel!”, pg. 60, Oct 1982. “In October, Odyssey will release K.C.’s Krazy Chase…” Retrieved from the Internet Archive, Videogaming Illustrated collection, Sep 14 2015.
WallyWonka. “Odyssey 2 3D Boxes Pack.” EmuMovies. N.p., 12 June 2017. Web. 18 Aug. 2020. Image of K.C.’s Krazy Chase! game box
Page 2 – This is the Voice
The Voice Speech Synthesis Module
Goodman, Danny. “Videogames That Talk.” Comp. Jason Scott. Radio Electronics June 1983: 77. Internet Archive. 27 Mar. 2013. Web. 3 Oct. 2019. <https://archive.org/details/radio_electronics_1983-06/page/n76>. The two add-on modules [Intellivision and The Voice] contain a speech-synthesis IC-set manufactured by General Instrument.
The Voice installation diagram from Electronic Games, “Test Lab: Make Your Games Talk” by Henry B. Cohen, pgs. 110-111, Jul 1983. Retrieved from the Internet Archive, Electronic Games magazine collection
WallyWonka. “Odyssey 2 3D Boxes Pack.” EmuMovies, 12 June 2017, emumovies.com/files/file/2535-odyssey-2-3d-boxes-pack/. Game box images of The Voice Series games.
Page 2 – Reaching for the Rings
Knoxville 1982 World’s Fair
Magnavox. The Quest For The Rings. Knoxville, TN: Magnavox, 1981. Internet Archive. 9 Feb. 2019. Web. 20 Aug. 2021. Image of the included elements in The Quest for the Rings, Images of the realms of The Quest for the Rings
Papa, Vincent. “I/O Breakdown!” Comp. Scottithgames. Videogaming and Computer Gaming Illustrated Nov. 1983: 20. Internet Archive. 26 May 2013. Web. 9 Sept. 2021. Image of The Quest for the Rings box and board, 1983
North American Philips Consumer Electronics Corp. (1982). The Great Wall Street Fortune Hunt. Andover, Massachusetts; N.A.P. https://archive.org/details/great-wall-street-fortune-hunt-the/page/n3/mode/2up. Image of gameboard from The Great Wall Street Fortune Hunt
Scott, Jason. Suche Nach Den Ringen, Die – Map (1982) (Philips). Digital image. Internet Archive. 29 May 2013. Web. 20 Aug. 2021. Image of game board map from The Quest for the Rings
Scott, Jason. Suche Nach Den Ringen, Die – Overlay. Digital image. Internet Archive. 29 May 2013. Web. 20 Aug. 2021.
Magnavox Odyssey 2 Game Catalog. Magnavox Odyssey 2 Game Catalog, Magnavox Consumer Electronics Company, 1981. 3-D Magnavox logo
Arcade Express: Odyssey² Named Official Videogame of World’s Fair, “…located in the pavilion for America’s Electrical Energy Exhibit…”, pg. 2, Aug 15, 1982. Retrieved from the Internet Archive, Arcade Express newsletter collection
Electronic Fun with Computers and Games, “E.F.G. Times: 10-year old Wins Pick Axe Pete Championship”, Feb 1983. “Tony Scardigno of Weehawken, New Jersey, was awarded one pound of gold…”. Retrieved from the Internet Archive, EFWCG collection, Sep 8, 2015.
The Master Strategy Series
Images of Ron Bradford & Steve Lehner, as well as the Averetts & kids, and other information come from Odyssey Adventure, “Behind the Workings of the Mind”, photographers Fred Leavitt and Terry Moore, pgs. 4 – 5, Issue 1 Winter 1982
The Odyssey² Homepage, archived Illinois newspaper article, “Electronic Game Wizards”, by Herbert G. McCann, Nov 26 1981
Electronic Games, “The 1982 Arcade Awards”, pgs. 46-49, Mar 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
The History of How We Play. “Leisure Time Electronics Reports.” 2 June 1981. Internet Archive, archive.org/details/19810602LeisureTimeElectronicsReports/page/n5. $1 million in $1 bills, in a glass case that stands 15 feet high, on display in the Magnavox booth…
Staples, Betsy. “What’s New for ’82, Video Games, Magnavox.” Creative Computing May 1982: 72. “Magnavox dramatized their slogan, ‘You can feel like a million bucks playing The Great Wall Street Fortune Hunt,’ with a heavily-guarded display of one million dollars in silver dollars and poker chips.” Creative Computing Magazine (May 1982) Volume 08 Number 05. Internet Archive. Web. 05 Nov. 2015.
“The 1983 Arcade Awards.” Electronic Games Jan. 1983. Retromags. Web. 5 Apr. 2021. Most Innovative Videogame – Great Wall Street Fortune Hunt
Image of the Conquest of the World box cover from Encyclopedia Gamia – gaming.wikia.com/wiki/File:ConquestoftheWorldOdy2.jpg
Images of the Sherlock Holmes game board and box art courtesy of The Odyssey² Homepage! – Ron Bradford Photo Gallery – http://www.the-nextlevel.com/odyssey2/articles/bradford/gallery.php
Dortch, Chris. “Knoxville-based Company Offers ‘Odyssey’ to Ends of Imagination.” Kingsport Times-News 12 Feb. 1982: 3. Newspapers.com. Web. 27 July 2021. “In Conquest of the World, the concept is to eventually win control of the entire world. The points weightings given to each country are so accurate they’re based on a formula devised by the deputy director of the CIA.”
“Odyssey².” The Video Game Update , August 1982, p. 4.
Newly announced for that series [Master Strategy] is the Fall release of Clue, based on that very popular board game that has been around for years. It’s different from the board game in that it is set in the late 19th century of Sherlock Holmes’ London. We are still expecting the introduction of the VOICE OF ODYSSEY, a voice synthesis module set to retail for $99.95. Talk is that one of the first MASTER STRATEGY games to be made available [for the O3] will be an entire football season… with multiple teams, players who can be traded and much more!
Blanchet, Michael, and Randi Hacker. “They’re Almost Here: A Monster-sized Preview of New Games.” Comp. Scottithgames. Electronic Fun with Computers & Games May 1983: 31. Internet Archive. 28 May 2013. Web. 26 Aug. 2021. The Odyssey library will include some licensed properties this year, including Stern’s Turtles, as well as The Adventures of Sherlock Holmes (for the Odyssey³).
Page 2 – A New Path
NAP Absorbs Magnavox/Imagic/Odyssey³/Odyssey Command Center
Ahl, David H., and Betsy Staples. “1983 Winter Consumer Electronics Show.” Comp. Unknown. Creative Computing Apr. 1983: 18-50. Internet Archive. 13 Mar. 2017. Web. 14 Sept. 2021. Image of Odyssey 1983 Winter Consumer Electronics show booth. Photo by David Ahl
Prince, Suzan D. “Odyssey 3 Command Center.” Comp. Jason Scott. Video Games June 1983: 45-47. Internet Archive. 31 May 2013. Web. 13 Sept. 2021. Image of the Odyssey 3 system, with Command Center cartridge inserted
Image of Odyssey Command Centre and other information from Radio-Electronics, “Videogames ’83”, by Danny Goodman, pgs. 56-58, Jun 1983
“Electronic Games Hotline: Odyssey Outlook.” Editorial. Electronic Games Winter 1981: 16+. Electronic Games – Volume 01 Number 01 (1981-12)(Reese Communications)(US). Internet Archive. Web. 07 Feb. 2016. Odyssey, now out from under Magnavox and operating as a separate division of North American Phillips…
Electronic Games, “Players Guide to Programmable Videogames – Odyssey: The Flexible System”, pgs. 71 – 73, Vol. 2 Num. 9, Nov 1983
MicrofilmIssueGenerator, comp. “Odyssey3 Console Makes Game/computer Transition.” Mart Jan. 1983: 20. Internet Archive. 11 Aug. 2021. Web. 23 Aug. 2021. When the new console [O3] is delivered next summer, at least 12 game cartridges will be offered with it, both upgraded versions of current Odyssey games and new games with enhanced graphics; all the new games will include voice.
The Game Doctor & Sketch the Cow. (2013, May 28). Q&A: By The Game Doctor. Electronic Games, 101. (Original work published 1983) Image of Pick-Axe-Pete on the Odyssey 3
Goodman, Danny. “Videogames ’83.” Comp. Jason Scott. Radio Electronics June 1983: 58. Internet Archive. 27 Mar. 2013. Web. 3 Oct. 2019. <https://archive.org/details/radio_electronics_1983-06/page/n53>. Also planned is a computer programming module housing a Z80B microprocessor and 16K of RAM.
Odyssey Adventure, “What’s New At ‘Odyssey West’?”, pg. 6, Issue 5 Winter 1983
“Imagic.” The Video Game Update , August 1982, p. 1.
They [Imagic] have also announced plans for the release of cartridges for the Odyssey² system beginning in early 1983. Again, DEMON ATTACK should be one of the first games available for that system.
Scottithgames, comp. “Input-output.” Electronic Fun with Computers and Games Jan. 1984: 10. Internet Archive. 28 May 2013. Web. 11 Feb. 2020. Odyssey initially planned to release four games in their “Probe 2000” series… These first four carts were Pursuit of the Pink Panther… Power Lords: Quest for Volcan… War Room… and Lords of the Dungeon (the earlier title was Caverns and Creatures). Unfortunately, the only one that you’re going to be able to buy is War Room. …the first three have been permanently cancelled by Odyssey due to serious “technical problems” with the RAM chips in the carts.
WallyWonka. “Odyssey 2 3D Boxes Pack.” EmuMovies, 12 June 2017, emumovies.com/files/file/2535-odyssey-2-3d-boxes-pack/. Game box images of K.C. Munchkin!, Power Lords, Turtles, War Room and Killer Bees.
Page 2 – The Odyssey Ends
Odyssey² Discontinued
Videogaming and Computergaming Illustrated, “Focus On: I/O Breakdown!” by Vincent Papa, pgs. 19-24, Nov 1983. “Cheaper, more diversified, shoot-em-up-orientated Atari held eighty percent of the videogame market, Intellivision fifteen percent, and Odyssey five.” Retrieved from the Internet Archive, Videogaming Illustrated collection, Sept 18 2015.
Aboutist, comp. “Ralph Baer: El Padre De Los Videojuegos.” Hobby Consolas 283. Internet Archive. 28 Sept. 2019. Web. 27 Oct. 2021. Image of Ralph Baer at the controls of the Odyssey²
Unannotated, Uncategorized or I Just Don’t Damn Remember!
Electronic Games, “Inside Gaming”, by Bill Kunkel, pg. 8 -9, Vol. 1 Num. 2, Mar 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Electronic Games, “Q&A”, by The Game Doctor, pg. 93, Jan 1983. Retrieved from the Internet Archive, Electronic Games magazine collection
Creative Computing Video & Arcade Games, “Video Games Update”, by Danny Goodman, pg. 42, Vol. 1 No. 1, Spring 1983. Retrieved from Digital Press, Creative Computing Video & Arcade Games magazine collection Video Games, “Briefs: Atari v. Coleco & Imagic; This Means War!”, by Steve Bloom, pg. 80, Vol. 1 Num. 6, Mar 1983. Retrieved from Digital Press, Video Games magazine collection
Electronic Games, “Games on Disc” by Henry Cohen, pgs. 24-27, Aug 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Electronic Games, “Q & A” by the Game Doctor, pg. 53, Mar 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Electronic Games, “Preview of the New Videogames” by Arnie Katz & Bill Kunkel, pgs. 32-37, 66, Oct 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Radio-Electronics, “Video Electronics – Space Wars”, by David Lachenbruch, pg. 4, June 1982. Retrieved from the Internet Archive, Radio-Electronics magazine collection
Thanks to William Cassidy at The Odyssey² Homepage!
External Links (Click to view)
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Great article! Some nice nuggets of info I have never read anywhere else. I have fond memories of the Dawn of Gaming, back when everything was pretty much “new to the world,” and most kids would pretty much shit themselves at the sight of each and every incremental advance of technology. Back in ’81-’82 I had a 2600 at the same time I owned an O2. The 2600 won out 90% of the time but certain games were pretty sick on the O2 (K.C. Munchkin, UFO). No exaggeration, this was an incredibly fascinating time for a kid growing up!
The O2 is definitely a fascinating console. I remember thinking of the amazing potential a keyboard would bring for immersive games… although Magnavox failed to sell that potential until the later gameboard hybrid games, and by then we had all moved on to next wave consoles.