New Atari head Jack Tramiel at press conference announcing “The New Atari”, 1984
Jack Tramiel shrunk the Atari 2600 down into the 2600Jr, sold for $50 in 1985
The new streamlined Atari 2600, with ProLine controllers, European version, 1984
2600 Jr.; barely bigger than the carts
Sears must have had a gross of the all-black Atari 2600 jr. that were made for the Irish market, 1989 Sears Christmas Wishbook
After the surprise announcement on Friday, January 13, 1984, that Jack Tramiel is stepping down as the President and CEO of Commodore, he and a cadre of investors acquire the ailing consumer division of Atari in a cashless deal that has the group assuming the company’s $240 million debt, with Tramiel taking the reins of the newly renamed Atari Corp. as CEO on July 2, his son Sam Tramiel landing as Atari president. The next day Atari presents its new CEO, holding a press conference at the 1984 Summer CES in Chicago and billing it as “The Day the Future Began”. The future of Atari’s coin-op division is that it is spun off the next year to Atari’s old arcade game partners at Namco America, and is renamed Atari Games, Corp…. makers of such arcade games as Gauntlet (1985), 720° (1986), and Cyberball & Cyberball 2072 (1988-1989), among many others. On the consumer side, Tramiel remodels the 2600 into the even smaller $50 2600jr in 1985. Production of the Atari 2600 ends in 1991; its 14-year run marks it as the longest lasting home video game system in history.
Atari-made games for the VCS/2600, 1986-1991
Designed by the gang at General Computer Corporation (GCC), creators of the original Pac-Man arcade sequel Ms. Pac-Man, Jr. Pac-Man featured such graphical flourishes as Jr.'s rotating beanie, and monster eyes that look where they are going! (1986)
Despite the title, and the re-used graphics from the computer game original on the game box, Midnight Magic, by Glenn Axworthy for the Atari 2600, is a completely different pinball game layout than David Snider's David's Midnight Magic (1986)
Originally developed by Doug Neubauer of Star Raiders fame under the working title Universe, this game was then pegged to be converted to a tie-in game with the SF movie The Last Starfighter, and was eventually released as Solaris, sold as a spiritual sequel to Star Raiders, in 1986
Track & Field was pegged by Atari to be their big sports title to capitalize on the 1984 Olympic games in L.A., but Jack Tramiel's subsequent takeover of Atari and his freezing of game releases cause the game to be delayed until 1986
RealSports Boxing dazzled late-stage Atari 2600 gamers by featuring a visual 3D boxing ring, and a moving crowd around it! (1987)
Programmer Bob Polaro was able to approximate the 3D isometric view in games like Zaxxon on the lowly memory confines of the Atari 2600 video game system, 1987
Programmer Dan Kitchen squeezed in a remarkable 8 different screens in his adaptation of Exidy arcade light gun shooter Crossbow to the Atari 2600 video game console (1988)
It's funny to think that one of the big technical achievements of Bob Polaro in his Atari 2600 version of Road Runner was that the screen actually scrolled right-left, not left-right which was much easier to achieve on the system (1989)
Atari 2600 game maestro Doug Neubauer created an incredible late-stage sports contest on the Atari 2600, complete with a 3D behind-the-quarterback view of the action, 1989
Off the Wall for the Atari 2600, developed by Atari co-founder Nolan Bushnell's company Axlon, is a hopped-up version of Bushnell's arcade original Breakout, but with paddle upgrades found in later games like Arkanoid (1989)
Super Baseball, programmed by Joseph Tung, was released by Atari as a version of their previous RealSports Baseball with the game-breaking bugs that game contained removed for the new effort(1989)
Secret Quest is a sort of Legend of Zelda for the Atari 2600 video game console, programmed by Steve DeFrisco for Axlon, a company started by Atari co-founder Nolan Bushnell (1989)
Another successor to the 'Sprint' Atari racing games, with repurposed cover art from the home version of Atari's wildly successful Pole Position (1989)
Dark Chambers, derived from an earlier game by John Palevich called Dandy (D&D), was one of the only dungeon crawlers on the Atari 2600 video game console (1989)
Vaunted game designer Doug Neubauer (Star Raiders) used a heavily optimised version of his graphics engine from his previous 2600 game Solaris for use in Radar Lock (1989)
End-of-life games for the aging Atari 2600 console didn't get much better than the sophisticated 2-on-2 basketball simulation Double Dunk, by Matthew Hubbard (1989)
Fatal Run, one of the very last games officially released for the Atari 2600, is also the largest, coming on a cartridge with a whopping 32K of ROM inside (consider original cartridges for the system were only 2K), 1990
Klax, based on the Atari arcade puzzle game, and only saw a PAL version sold in Europe (1990)
One of the last games officially released for the Atari 2600, Ikari Warriors does yeoman's work bringing the classic SNK shooter to the old warhorse (1991)
Sentinel, by programmer David Lubar, holds the distinction of being the only Atari 2600 video game that supported a light gun, namely the XG-1 gun, originally bundled for the Atari XEGS in 1987 and then sold for both the Atari 7800 and 2600 consoles (1991)
MotoRodeo continues the trend of envelope-pushing technical marvels released at the end of the Atari 2600 lifecycle by featuring a simultaneous 2-player split screen mode (1991)
In a valiant attempt to replicate the split screen play of the original arcade game, the home version of Xenopobe has the screen split in two but each player must wait until the other completes their turn before continuing with theirs (1991)
Jack Tramiel August 1984 InfoWorld cover story: meet the new boss, same as the old boss? Aug 1984
Atari chairman and CEO Jack Tramiel, after taking over the company in July, 1984
"Power Without the Price", Atari slogan under Jack Tramiel, 1988
Atari president Sam Tramiel, 1996
(L-R) Sam Tramiel, Nevada Governor Richard Bryan, Jack Tramiel, unknown at Winter CES 1985
Atari booth at 1989 Summer CES in Chicago
Atari's booth, 1989 Summer CES. Goodies on sale, including the 7800
Former Atari boss Jack Tramiel, left, with son and Atari president Sam Tramiel, 1995 E3
Atari president Sam Tramiel plays an Atari Lynx, 1989
Atari's Jack Tramiel and the "Jackintosh"... the Atari 520ST computer
Atari Games logo, 1998
Star Wars: The Empire Strikes Back, a conversion kit for the hit Star Wars game, by Atari Games 1984
Cyberball 2072, futuristic robot football game by Atari Games, 1989
Gauntlet Legends, a 1998 arcade game by Atari Games
Race Drivin’, polygonal racer made by Atari Games after the split, 1990
Nolan Bushnell: King Pong Rebounds
Nolan Bushnell holding the tricks of his trade, 1984
Rewinding back to 1976, Atari co-founder Nolan Bushnell is getting tired of the day-to-day operations at the company, and his constant run-ins with the suits at mother corp. Warner are wearing him down. He finds his interest drawn to a new project within the company, to develop a national chain of pizza parlours/arcades that intends to be a more family-friendly place to play video games than seedy bars or bowling alleys. He convinces Atari to set up a new department called the Restaurant Operating Division, headed by Gene Landrum. On May 16, 1977, they open a 5,000 sq. ft. prototype restaurant at the Town and Country Village in San Jose, the grand opening of which is attended by local dignitaries, including San Jose Mayor Janet Gray Hayes. Getting as close as Bushnell ever will to realizing his youthful dreams of becoming a Disney Imagineer, the restaurant concept includes a cast of animatronic characters playing in a musical band for the customers. Over 30 video games and other mechanical attractions surround the dining area in an enclosed environment to keep sound at a sane level. Controls are also in place to ensure only restaurant patrons are playing the games. Bringing in his former Atari partner into the venture, Bushnell has Ted Dabney design a system to let patrons know when their food is ready.
Interior Chuck E. Cheese prototype store, 1977. Jasper T. Jowls picture frame left of image, Chuck’s frame center. Arcade games in controlled area surrounding dining area
Nolan Bushnell, with rat costume in back ground, soon to become Chuck E. Cheese, 1975
Chuck. E. Cheese and Nolan Bushnell, 1978.
Jasper T. Jowls, animatronic in his picture frame in the prototype Chuck E. Cheese store, 1977
Chuck E. Cheese: A rat plays Frogger, 1983
Nolan Bushnell posing with crew and product at Chuck E. Cheese, 1982
Johnny Carson, King of Late Night, with another big cheese, Chuck E. Cheese, 1982
Pizza Time Theatre president Joe Keenan and CEO Nolan Bushnell, 1982
Chuck E. Cheese's. Where a kid can be a kid
Chuck E. Cheese Pizza Time Theatre early animatronic characters
Atari is wary of expanding the restaurant experiment further, so Bushnell purchases the Chuck E. Cheese’s Pizza Time Theatre concept from Warners for $500,000 in June of 1977, and after he leaves the company the following year, Bushnell furthers expansion of PTT, with Joe Keenan joining him soon after. After a successful IPO at $15 a share, share prices rise to over $27 per share by April of 1982. Restaurant franchises are offered at a buy-in of $20,000 at the start, with a set of the animatronic characters, with maintenance and programming training thrown in, costing prospective operators $40,000. By late 1981, there are over 100 Chuck E. Cheese restaurants going, both corporate-run and franchised.
Unshackled from his non-compete clause, Atari founder Nolan Bushnell getting ready to unwrap his new video game venture in one of the Free At Last Sente ads, 1983
As stated previously, Atari launches a lawsuit against Bushnell over his formation of Sente, claiming that he has breached the spirit of his non-compete agreement by vociferously promoting and securing funding for his new venture before the clause’s 5-year deadline, as well as for his purchasing of Videa, Inc., a video game development outfit made up of former Atari powerhouse game designers Ed Rotberg, Roger Hector and Howard Delman. The lawsuit seeks an injunction to prevent Bushnell from competing in the marketplace for at least a further year, as well as any profits realized over the contract breach. Undeterred, Bushnell presses ahead when his non-compete clause from his departure from Atari in 1978 officially expires and he forms new video game company Sente Technologies in 1983 under the Pizza Time Theatre umbrella. The launch of the new venture is heralded in a press party with typical Bushnell showmanship, including Bushnell himself emerging from wrappings made to look like a shipped arcade cabinet, along with a brass band, elephants, snakes, camels and monkeys. Like his former company, the name of his new gaming venture comes from the game Go, this time the term meaning to make the first move. Plans for the new company include arcade games called SAC or Sente Arcade Computer, which would allow operators to change their offerings with just a swap of a cartridge and some decal changes on the cabinet. To satisfy Atari’s lawsuit, he enters into a contract giving his former company exclusive home video game first-look rights to any coin-op made by Sente or Pizza Time Theatre, starting on Oct.1 1983.
Third-party games for the Atari 2600, Pt.5
Firebug for the Atari 2600 was another communal game shared between a number of bargain basement developers shovelling their junk into the market (1983)
The Xonox video game Ghost Manor for the Atari 2600, either the rarer single cartridge version or the double ender paired with another game, featured a whopping five different game stages (1983)
Forest for the Atari 2600 video game console has the player pressing up on the joystick to jump, while the fire button swings the axe (1983)
I don't know what you'd call Frisco for the Atari 2600. A Pac-Man clone? A Dig Dug clone? More shovelware for a dying console? You be the judge (1983)
Konami's Marine Wars for the Atari 2600 console utilized an interesting ballistics model that changed based on the movement of your ship (1983)
Konami's Strategy X plays like a land-based version of Activision's River Raid, although there's more than a little of Taito's arcade game Front Line in the concept (1983)
Kind of a inside-a-computer version of Fantastic Voyage, where you're a "byte-sized" maintenance ship inside a manfunctioning supercomputer (1983)
Although the game is called "Skindiver", the character does seem to be wearing a wetsuit over their skin (1983)
Ostensibly a game where you shoot letters to form words, the game has no way of verifying if you spelled the right word or not! (1983)
You get three distinctive levels with Panda Chase for the Atari 2600. Not bad for a quickie gold rushing developer like Home Vision (1983)
Heavily inspired by the Williams arcade classic Defender, Great Escape for the Atari 2600 replicated the nifty feeling of momentum from that game (1983)
Survival Run, by Milton Bradley for the Atari 2600, came packed with the Cosmic Commander Controller, a large plastic dashboard that offered tactile feedback, dynamic lighting and an independent audio speaker.... all the features of a modern Playstation controller, in 1983!
Sure, Ski Hunt starts out as a standard skiing game on the Atari 2600, but soon switches to a hunting game where you're blasting animals to bits (1983)
Take Space Invaders, mix in some Phoenix, add a pinch of Demon Attack, and you have World End for the Atari 2600 video game console (1983)
I.Q. Memory Teaser for the Atari 2600 video game console is an electronic version of Concentration or Simon (1983)
Ah, good old Home Vision. Here they blatantly rip-off the Imagic game Atlantis for content (1983)
What classic arcade game do you think Missile Control for the Atari 2600 is aping? I'll give you one hint: THE END
Lilly Adventure for the Atari 2600 video game console contained a whopping 70 unique levels, although loss of one's sanity has been cited as a symptom of trying to finish them all (1983)
X'Mission for the Atari 2600 has a very colourful box, but for good reason. This game pushed the full colour palette of Atari's warhorse system to the very limits of the hardware, in a visual display some describe as jarring and hypnotic (1983)
Mission 3,000 A.D. is a clone of hit Namco arcade game Bosconian, minus the RED ALOIT! speech of the original (1983)
Pharaoh's Curse for the Atari 2600 video game console plays like a mash-up of Boulder Dash and Dig Dug (1983)
Less Treasure Discovery, and more Treasure Blowing Up Ships And Stealing Their Booty (1983)
You're a postman ( I guess) who has the most bizarre route in the galaxy in Mr. Postman for the Atari 2600 video game console (1983)
Parachute is a re-do of the classic Atari-made game for the 2600 titled Sky Diver... although it adds multiple screens and object to avoid as you aim for a ground target (1983)
Players control "Tom the Egg Thief" in Farmyard Fun for the Atari 2600. It doesn't sound like much fun for the farmer hoping to sell eggs, the public who will be faced with rising prices for a staple food like eggs, not for young players who are taught that stealing is "fun" (1983)
One of the great things about Grand Prix, a racing game by David Crane and Activision, was the multiple colours used in the racing cars in that game. Racing Car for the Atari 2600 by Home Vision appropriates the code from Crane's game to make a clone of it (1983)
Mission Survive for the Atari 2600 is another clone of the hit Williams arcade game Moon Patrol (1983)
When you wipe out in Surfer's Paradise for the Atari 2600, it isn't game over. Players then had to navigate the surfer through the hazardous sea to find their lost surfboard before getting back to surfing again (1983)
Steeplechase by Video Gems for the Atari 2600, not to be confused by the Sears-branded, Atari-made previous game of the same name, offered two views. A top-down look in the top half, and a head-on view showing the obstacle height in the bottom half (1983)
Don't move too far to the left or right of the screen while diving for treasure and avoiding sea critters in Treasure Below for the Atari 2600... invisible barriers on either side will kill your diver instantly (1983)
The mad gold-rushing with small developers and distributers of games for the Atari 2600 in its later stages continued with Topy by Home Vision, which used the underlying code from the Activision hit Kaboom! and stripped out the iconic "Mad Bomber" character for a generic "thief" (1983)
You can traipse through Sherwood Forest as Robin Hood on the Atari 2600 in either a standalone version, or the more common double-ender cartridge where you'd find the Prince of Thieves paired with nobel Sir Lancelot on the other end of the jousting pole, er I mean cartridge (1983)
You could say that Ski Run for the Atari 2600 by Suntek (among other companies) was actually written by Activision's Bob Whitehead. This is because Ski Hunt is a clone of Activision's Skiing (Ski Run released in 1983)
Coloured cubes warp around the screen while you shoot them in Spectracube Invasion, a weird, abstract version of Space Invaders for the Atari 2600 (1983)
These small, international developers of games for the Atari 2600 didn't just rip off the big guns like Activision; sometimes they cannibalized IP from each other, like Zoo Fun where Suntek has ripped off a Home Vision title called Panda Chase (1983)
Go Go Home for the Atari 2600 essentially takes the concept of the infamous Atari flop E.T.: The Extraterrestrial and reworked it into Pac-Man-type maze game that is actually playable (1983)
Criminal Persuit by Suntek for the Atari 2600 typifies the extreme gold-rushing that went on in the dying days of the console, with at least six other companies just releasing the game themselves without any license (1983)
Motocross slavishly copies the the various mechanics from Activision racing hit Enduro, but adds the need to collect fuel cans to keep progressing into the mix (1983)
In Squirrel, you play the titular creature, moving nuts one at a time to the top of the screen while avoiding killer snails. Welcome to the dying days of the Atari 2600 (1983)
Sir Lancelot for the Atari 2600 had more than a little of the Williams arcade hit Joust in its DNA, but nonetheless was a fun game on the console (1983)
Nuts, for the Atari 2600, was put out by TechnoVision, a brand for Hong Kong company Video Technology Limited, which would eventually become learning computer company VTech (Nuts released in 1983)
Spitfire Attack for the Atari 2600 was another Milton Bradley game that could be played with the elaborate Flight Commander controller peripheral (1983)
Pizza Chef on the Atari 2600 was a surprisingly deep later-stage game for the console, although ZiMAG went bankrupt before the game was released so it was 'looted' by another company for its release outside of NA (1983)
In Raft Rider for the Atari 2600, as the man navigating the raft, you hit the button to remove your pole from the water to move forward, and then must re-enter the pole back into the water by hitting the button to stop and change direction (1983)
Makes sense that Save Our Ship for the Atari 2600 was made by a company called TechnoVision, as the game comes with a super colourful technicolour pallet (1983)
Inside his home, the historic Folger estate, Atari founder Nolan Bushnell prepares the next thing in video games in one of the Free At Last Sente ads, 1983
On January 31 of 1984, Nolan Bushnell steps down as chairman of Pizza Time Theatre, while retaining 1.2 million shares of the company, or 19% of available notes. Bushnell moves to a chairmanship position at Sente, and Joe Keenan steps up as chairman of the restaurant chain the next month. Sente manages to roll the roller-ball controlled Snake Pitinto arcades, allowing gamers to assume the role of hero Outback Jack, using a joystick and roller-ball controller in a bid to whip deadly snakes to death through 13 waves. After the game’s release, Pizza Time Theatre declares Chapter 11 bankruptcy, triggered by a bank creditor’s demand for the company to immediately pay a $50 million note. As part of the process, an announcement is made in May,1984 that Sente is being sold to Bally/Midway for $3.9 million, a price somewhat lower than what Bushnell had sold his first video game company for 8 years previous.
Nolan Bushnell finally takes the wraps off his Sente Technologies arcade game system, 1984
The game company manages to release a couple dozen other conventional arcade games, such as Hat Trick, Chicken Shift, Snacks’N Jaxon and Stocker. Sente introduces the 2nd generation SAC system, SAC II that same year. Hoping to energize the sagging arcade market by combining video games with motion control technology, SAC II puts gamers in a moving cockpit driven by hydraulic actuators to create a sense of actual flight in the first game for the system, Shrike Avenger, announced in 1984 but not released until 1986. One of the first games to charge $1.00 a play, with its powerful actuators causing the motion Shrike Avenger was also known to have flipped over and nearly injured a rider. Riding on the coattails of smash laser game arcade hitDragon’s Lair, the planned model IIISAC games are to be laserdisc machines. Pizza Time Theatre ends up declaring bankruptcy on March 28, 1984, done in by the crashing videogame market and mounting debts via overzealous expansion and acquisitions. Bushnell’s company is then picked up by competitor Showbiz Pizza Place, and the two entities eventually merge into the modern Chuck E. Cheese franchise. Sente Technologies ends up being sold to Bally Midway Manufacturing for $3.9 million.
Sente ad, 1984. Seems to me they are dunking on Bushnell’s former company Atari in this spread
From L. to R.: Nolan Bushnell, Chuck E. Cheese, and Joe Keenan, undated
Business partners: Chuck E. Cheese (left), and company chairman Nolan K. Bushnell, image published 1984
Nolan Bushnell, pipe in hand, posing at one of his restaurants in 1982
Bushnell addresses crowd at 2nd annual PTT general meeting, April 1983
Sente game Snake Pit and Nolan Bushnell: Memories of the corporate boardroom? (1984)
Snake handler at Sente launch party, posing as Outback Jack, star of Sente game Snake Pit, 1983
Nolan Bushnell enters the Snake Pit, a video arcade game by Sente, 1984 image
SAC-I interchangeable arcade game system, Bally Sente, 1984
Snacks'N Jaxon, a pretty strange game from Bally Sente 1984
Chicken Shift... just think about that title for a second. Bally/Sente 1984
The SAC II Bally Sente game Shrike Avenger, 1986
Joe Keenan steps up to captain the sinking ship of Pizza Time Theatre, 1984
Bally Sente sells the future, 1986
Driving game? Shooting game? Why not both? Night Stocker, an arcade game by Bally Sente 1986
Modern Chuck E. Cheese logo, used since 2019
Bushnell’s Sente System becomes the Sente Super System by Bally Sente, 1987
1993 ad for the modern Chuck E. Cheese’s franchise, after merger with Show Biz Pizza
Good times!!!!Thank´s!!!!
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