Tron’s Legacy
Advance your system clocks another seven years, and Disney releases the film Tron: Legacy in 2010, 28 years after the original dazzled and puzzled audiences in equal measure. It is directed by Joseph Kosinski, who lands the gig after a series of startling CGI commercials, for such high-profile videogames as Halo 3 and Gears of War. If any film would allow a “reboot”, you’d think it would be Tron, but screenwriters Edward Kitsis and Adam Horowitz, of TV show Lost fame, keep the canon and proceed from where the last film left off. Jeff Bridges returns as Kevin Flynn, trapped for decades inside the computer world which has advanced itself many fold. It is his disaffected 27-year-old son Sam’s turn to get zapped to computer land and find his way out of the grid. Sam is played by Garrett Hedlund, most well-known at that time for playing Patroclus in 2004’s Troy. Bruce Boxleitner returns as Alan Bradley, but aside from appearing in a cameo in the opening real-world scenes, only provides the voice for his alter-ego Tron; a helmeted stuntman plays the character inside the computer. Cindy Morgan does not join the cast this time around, with the female love interest instead being played by Olivia Wilde as Quorra, the last of the spontaneously evolving ISO (Isomorphic Algorithms) programs that miraculously appear inside the Grid. Michael Sheen, looking like a cross between Julian Assange and David Bowie circa Ziggy Stardust, rounds out things as Castor/Zuse, the flamboyant owner of the End Of Line Club inside Tron City. This club is where, incidentally, you can spot the famous French musicians Daft Punk, who supply the music for the club AND the movie. They look quite at home in Tron: Legacy with their trademark futuristic helmets.
While CGI advances over the intervening 28 years allow for a more completely realized cyberspace, the creators decide to forego blowing up every frame of film and backlighting actors for the neon effects, and instead opt for spandex suits with sewn-in strips of practical lighting, provided by Light Tape, powered by a 9V battery pack hidden in the ID disks all characters wear on their back. Light Tape is an invention by Electro-LuminX, located in Chester, Virginia. The thin, flexible light strips are realized by exciting phosphors located between two electrically conductive plates, looking great on-screen but allowing for only simple lines on the costumes instead of the intricate circuit patterns of the original, and allow for about 10 minutes of illumination before exhausting the suit’s battery pack. Also, the entire Grid environment is limited to dark, stormy exteriors and dimly-lit interiors, in order to have the low-wattage Light Tape show up well on-camera. About 150 different suits are produced for the shoot, and their fragile circuitry prevents the actors from sitting in them when fully dressed; boards with bicycle seats are provided so the talent can lean back into them and rest between takes.
While one could argue that the visual effects, while pretty, are just more of the same in a film-making industry quite adept with the technology by now, Tron Legacy does have one bit of ground-breaking CGI up its sleeve. In order to allow Bridges to play his younger self in the guise of the ageless computer program Clu, an effects team de-ages him to look like himself circa Against All Odds (1984) to match the conceit in the film that Flynn had created the program a few years after the events of the original. To do this, they film Bridges delivering his lines using a helmet with several small cameras capturing his facial movements. They then digitally erase all those pesky crows feet, forehead wrinkles and other tell-tale signs of being 61 years old. With the younger faux-Bridges’ head placed on another actor’s body in scenes, the effect is remarkable but still traverses into the uncanny valley with the doll’s eyes and mouth movements that tip the subconscious that something is a bit off.
All of this eye-candy gets the 3-D treatment that becomes seemingly obligatory when releasing a film in 2010, using an upgraded version of the camera equipment James Cameron developed for his tour-de-force 3-D CGI extravaganza Avatar. Disney precedes Tron Legacy‘s release in December of 2010 by utilizing a promotional scheme not available to them in 1982: the Internet viral campaign. The website Flynn Lives first crops up, posing as a grass-roots effort of concerned hackers (a la the notorious Internet collective “Anonymous”) looking for traces of the missing Encom executive. News conferences held by Boxleitner in his Alan Bradley guise announce the effort. A stellar pixilated online videogame trivia game called Arcade Aid is also associated with the campaign, inviting users to click around a giant interactive picture guessing which games the rebus-like art represent. Flynn’s most famous videogame creation, Space Paranoids, also comes to life at Space Paranoids Online, aping the arcade game Flynn is playing with such panache at the beginning of Tron. All in all, it is an admirable attempt at the brave new PR paradigm and contributes to Legacy‘s impressive, #1 opening weekend at 44 million dollars, and total worldwide box-office take after a few weeks of $246,784,358. Not bad, even considering the budget of the sequel is $170 million, 10 times the original.
Traces of Tron
Back in 1982, the original Tron befuddled audiences, and it’s not hard to see why. The film abstracts things perhaps too much, and plot holes abound, such as the film starting out by showing Sark competing with a “user” at an arcade lightcycle game. How would Sark be playing against someone at a machine simply plugged into an electrical outlet? There’s no indication of the MCP controlling the power grid, or even being able to network through it, so how does he know Sark’s actions playing the arcade game are “brutal and needlessly sadistic”? The religious overtones make an interesting aspect of the story, with the programs in awe of their all-powerful users, who Flynn at one point insists are actually as controlled as the programs consider themselves to be. This religious allegory is played for effect, and also reflects how, at the time, the computer technicians who had knowledge and access to hulking mainframes were almost a religious order themselves, digital monks who held the ultimate power to control your payroll and run your actuarial forecasts. The connection is particularly strong with Dumont, the elder program portrayed by Barnard Hughes, controlling access to the I/O tower in the film, a character decked out with priestly robes and papal mitre designed by Moebius.
The actual narrative of the film is very pedestrian, however. It is a mish-mash of Lisberger’s influences, including Star Wars and particularly, The Wizard of Oz, right down to the MCP stripped away at the end, revealing the old man behind the curtain of light, pecking away on an old-fashioned typewriter. It’s common to slag a film relying on special effects to impress audiences, instead of a well-told story or transcendent acting from the players. As the years go on, however, Tron firmly entrenches itself into popular culture, its unique concept and visual flair reverberating in countless homages from The Simpsons to South Park. It also influences a South Korean animated movie called Savior of the Earth, released in 1983 and later dubbed into English. “Influenced” is not a strong enough word; the movie lifts elements whole cloth from Tron, to such a blatant extent that it has to be seen to be believed.
Supercut of all the times Savior of the Earth rips off Tron
Also, as we have seen, Tron has begotten a super-charged, super-budgeted sequel. Filling in the story between the original Tron and the Legacy sequel is Tron: Uprising, referred to as the TRON Animation Project and the Grid Animation Project during development. It is a weekly animated series running on the Disney XD cable channel in the U.S. from May of 2012 to January of 2013. Developed by Edward Kitsis and Adam Horowitz, Uprising deals with the young program Beck, voiced by Elijah Wood, becoming a new protector of the Grid under the tutelage of Tron, voiced by Bruce Boxleitner. The show displays a deep Japanese anime feel, a perfect fit to the zen attitude cultivated in the big-budget Tron sequel it follows. The most impactful legacy that the original Tron has left behind, however, is the boost it gave to computer graphic effects as a limitless pallet of light with which to paint the filmmaker’s imagination.
Sources (Click to view)
Page 1 – Greetings, Programs
Intro to Tron
Omni cover, Burning Chrome title page and Tron article title page from the Internet Archive
Cyberroach – Disney’s TRON – www.cyberroach.com/tron/default.htm
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) The vacant ground floor of an old building in Culver City, California, was the site of Flynn’s arcade. ;The banners of Flynn’s prize invention are a neon sign within the arcade and a gigantic billboard (designed by Peter Lloyd) overlooking the premises…
Page 1 – Shining Light
Early Work of Director Steven Lisberger
@psychotronica_. (2023, September 4). Rebop – Intro Animation Test Reel 1976 / PBS / Lisberger Studios ????sound on???? [Video]. Facebook. Retrieved March 1, 2025, from https://x.com/psychotronica_/status/1698890963932913864 Animation test reel by Lisberger Studio for PBS kids show Rebop
@psychotronica_. (2023b, September 5). Evening at Pops – Intro Animation 1977 / PBS WGBH-TV Boston / Lisberger Studios ????sound on???? [Video]. Facebook. Retrieved March 1, 2025, from https://x.com/psychotronica_/status/1699222169803255946 1977 intro to Evening with Pops by Lisberger Studio
Starlog, “Steven Lisberger, the Creator of the World of Tron”, by Don McGregor, pgs. 30-32, 64, Feb 1983D23|Walt Disney Archives – Lisberger Breaks With Convention – bit.ly/ffgAh1
Tron Wiki – Steven Lisberger by Gage Skidmore – bit.ly/ii5s2c
Page 1 – Caged Animals
Steven Lisberger’s Animalympics
Monkey Goggles – Remembering Animalympics – monkeygoggles.com/?p=2915
AWN – Bonner Medalist Kimball Takes the Long View – bit.ly/iafUdr
Page 1 – Conceptualizing Tron
Developing Tron and Its World
Concept art of Sark’s guard, along with other information, from Electronic Games, “The Magnificent Look of Tron” by Les Paul Robley, pgs. 53-57, Oct 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Concept art of Tron character and circuit trace logo, by Chris Lane, Tron in red-ish armour holding light ring, concept art of the character of Tron drawn by Moebius and coloured by Peter Lloyd, guard facing off with enemy, Tron in blue armour holding light disc, Sark and creature, Tron cityscape over coloured grid with circles above, warriors in locker room, warriors in cyberscape background, Harrison Ellenshaw production drawing of electronic cave. Other info: In the autumn of 1975, Dr. Phillip Mittelman, president and founder of the Mathematical Applications Group Inc. (MAGI) of Elmsford, NY, displayed a series of surrealistic images created on his company’s computers to a gathering of Boston area filmmakers… One member of that Boston audience was a twenty-four-year-old filmmaker named Steven Lisberger. ;From a converted downtown loft dubbed Lisberger Studios, he and several associates produced animated and live-action short subjects for local television stations. As an artist trained in animation, Lisberger was impressed with the way MAGI’s computer imagery conquered perspective – a classic bugaboo for animators. ;In 1978, Lisberger and producer Donald Kushner relocated Lisberger Studios in Venice, California, to complete work on an animated film entitled “Animalympics.”;Lisberger began formulating another story called “TRON”. Initially, the story was based on a character named Tron who was a player in an electronic football game.;In June 1980, armed with a 300-page binder containing script, design renderings, and technical data, Lisberger and Kushner presented “TRON” to Walt Disney Productions. ;By photographing an actor in black and white, then reprocessing the film using colored filters and backlight, live characters took on a design which effectively linked them with their surroundings in the electronic world.
Starlog, “Tron”, by David Hutchison, pgs. 72-76, July 1982
MakingOfHollywood. Disney, 2011. DVD. YouTube. YouTube, 13 July 2014. Web. 17 July 2017. Disc arena concept art
The Daily Intelligencer, Doylestown, Pennsylvania, July 22, 1982, pg. 34 “‘Tron’ has encouraging message: man can control computers”, wire story by David Sterritt, Christian Science Monitor – bit.ly/gRJ0lc
Exploring the “Tron” Phenomenon: Disney’s ultimate video fantasy comes to television. (n.d.). The Disney Channel Magazine, 2–4. (Original work published 1983) “I have the disturbing notion that bits and pieces of us all now exist in the electronic dimension,” Lisberger says. Every time we use a bank card, a credit card, a word processor, every time we file a tax return or get a driver’s license, every time we buy a magazine subscription or open a charge account, a little more about ourselves goes into the ComputerWorld. That’s the concept behind “TRON.” Parts of our identities now exist in ComputerWorld and they want to communicate….”
Chick, Tom. “Sci-Fi Ahead of Schedule.” Comp. HubzAlt. Computer Games Apr. 2003: 50-60. Computer Games. 7 Sept. 2022. Web. 2 Oct. 2022. “Alan [Kay] was so disappointed in the whole science part being trashed that he took his name off as technical consultant.”
Solomon, C. (1982, August 19). The Secrets of Tron. Rolling Stone, 12. It took thirty-six outlines and eighteen rewrites of the script before Lisberger and Kushner were satisfied.
Page 2 – A Mouse Divided
Selling Disney on the Tron Concept
Mills, B., & Pfeiffer, D. (2016, November 16). Disney Looks for a Happy Ending to Its Grim Fairy Tale. American Film, 52–56. (Original work published 1982) The studio’s [Disney] share of the American box office declined from seven percent in 1976 to only four percent in 1981.
Culhane, J. (1982, July 4). Special Effects Are Revolutionizing Film. The New York Times, 128,140. After being turned down by Warner Bros., M-G-M and Columbia, they [Steven Lisberger, Donald Kushner] took the storyboards and samples of computer-generated films to Disney.
Interview with Tom Wilhite, by Roger Ebert, July 18, 1982 – bit.ly/eEq3hT
Starlog, “Log Entries, Tron: A Revolution in Fantasy Filmmaking”, compiled & edited by Susan Adamo, pg. 15, Jun 1982. “He [Steven Lisberger] and producer Donald Kushner brought the project to Walt Disney in June 1980…” Retrieved from the Internet Archive, Starlog collection, Sep 14, 2015.
Jim Hill Media – Former Disney CEO Ron Miller recalls his own “Tron” legacy – bit.ly/gHZBLV
Image of Ron Miller from Starlog, “Starlog Interview: A Black Hole at the Crossroads”, Feb 1980, photo copyright 1979 Walt Disney Productions
Page 2 – Corralling CGI Talent
CGI Companies Doing Effects Work for Tron
1979 image of Harrison Ellenshaw on set of The Black Hole from Kay, Joseph. “Databank, Black Hole Takes Disney to Serious Space.” Editorial. Future Life July 1979: 18. Print. Photo by Walt Disney Productions.
Dunn, G. & station21.cebu. (2023). The ASC Treasury of Visual Effects: By Leading Masters of Film Wizardry (E. Turner, Ed.). ASC Holding Company (American Cinematographer reprint). (Original work published 1983) Image of Tron pre-production flowchart
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Images of matte painting work for the cubicles in Encom
Mecoy, B. & HubzAlt (Eds.). (2022, April 20). Future Shock Talk. Video Games, 37–42. (Original work published 1983) Image of Richard Taylor II
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) To properly work with the computer imagery into the story, Lisberger spent a lot of time at Information International Inc. in Culver City, California….etc.
“Newspeak, Mickey Micro.” Editorial. Softalk May 1982: 95. Softalk V2n09 May 1982. “Several computer graphics houses have laboured on the effects since July 1981, to have the film ready for its release July 9…” Internet Archive. Web. 05 Nov. 2015.
Computer Effects. (2016, June 23). Starburst (Creative Computer Graphics Reprint), 90, 31. (Original work published 1986) Four ‘witness points’ (light sources) at key positions in the set [of Tron] enabled the computer to match the live set with its memory and to reproduce the visualisation with the same viewpoint, focal length of lens and viewpoint movements.
Tron Wiki – Tron (arcade game) – tron.wikia.com/wiki/Tron_(arcade_game)
The Making of Tron documentary, 20th Anniversary Collector’s Edition of Tron, Disney 2002 – amzn.to/gxpVHX
McClain, D., & scottithgames. (1982, September). The Making of TRON, 50–55. https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n49/mode/2up?q=Coleco+Industries+1973. Image of Peter Lloyd in profile, 1982
Page 2 – Brilliant Visions
The Conceptual Artists of Tron: Syd Mead, Moebius and Peter Lloyd
Comics Above Ground: How Sequential Art Affects Mainstream Media, 2004 by Durwin S. Talon, pg. 147 – amzn.to/fkhh92
UGO – Steven Lisberger Interview – www.ugo.com/channels/filmtv/features/tron/interview.asp
Deep Structure – tron – deep-structure.blogspot.com/2007/06/tron.html
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Concept art of Tron title in colour, by Syd Mead
D’Ignazio, F., Wold, L., & Sketch the Cow. (2011, September 6). The World of TRON. SoftSide, 47, 25–28. (Original work published 1982). Tron cost Disney Studios over $17 million to produce. Approximately $4 million was spent on computer generated imagery. Another $6 million went into non-computer generated special effects, including hand-painted cel animation and back-lit, live-action enhancement.
MakingOfHollywood. Disney, 2011. DVD. YouTube. YouTube, 13 July 2014. Web. 17 July 2017. Syd Mead Tank illustration
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Concept art featuring bridge broken by Tank fire by Syd Mead, game grid background painting and red cyberspace background painting concept art, costume concept art for Yori and Dumont and video game warrior by Syd Mead, concept art of Sark at his podium by Syd Mead, concept art of warrior helmet and full-body costume by Moebius, warrior concept art painted by Peter Lloyd. Other info: Preproduction work on “TRON” lasted until April 1981. ;Early in 1981, Syd Mead designed the lettering which became the final “TRON” logo.
Krasnoff, B. & The Hessen. (2018, January 31). Blade Runner: A Retro-Deco Future. Future Life, 45–47. (Original work published 1981) Image of Syd Mead on Blade Runner set. Concept art with Sebastian’s van on street, and side-view of Spinner car
Page 2 – Game Players
The Actors of Tron
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Live-action photography with the actors took place from mid-April to early July.;With the creative core of the production in place, filming “TRON” commenced on April 20, 1981.
Blip: The Video Games Magazine, “Video Games of the Stars”, Bruce Boxleitner interview, pg. 4, #1, Feb. 1983 – www.imagebam.com/image/8f099321780117
Boxleitner Interview, Starlog, August 1996 – www.maestravida.com/weinwalk/Starlog213.html
Cinematical – Set Visit Interview: ‘Tron’ Creator Steven Lisberger, by Todd Gilchrist, Mar 18, 2010 – aol.it/gO0sLr
InfoWorld, “Video games go Hollywood: Tron lights up the screen”, by Deborah Wise, pg. 19, Jul. 5, 1982. Lisberger is still a video-game fan, and his current favorite is Zaxxon…
Starlog, “Tron”, by David Hutchison, pgs. 72-76, July 1982
MakingOfHollywood. Disney, 2011. DVD. YouTube. YouTube, 13 July 2014. Web. 17 July 2017. ‘Tron’ crew photo
Image of Jeff Bridges and Steven Lisberger on the set of Tron from Starlog movie review, by Ed Naha, pgs. 58-59, Nov 1982
Solomon, C. (1982, August 19). The Secrets of Tron. Rolling Stone, 12. Image of Steven Lisberger and Jeff Bridges, Bridges with hand over Lisberger’s shoulder
Page 3 -Serious Hardware
The CGI Technology Used for Tron
Image of a part of III’s CGI setup from Softline, “Infomania, Heavy Hardware, Really Heavy Hardware”, pg. 46, May 1983. Retrieved from the Internet Archive, Softline collection, Nov 1 2015.
Scott, Jason, comp. “Really Heavy Hardware.” Softline Mar. 1983: 46. Internet Archive. 9 Jan. 2014. Web. 17 Sept. 2021. Image of computer data storage, film recorder and terminals at III CGI house, 1983
Mello, John P. “Tron: Man in the Computer.” 80 Microcomputing, Aug. 1982, pp. 124–130. When an animator uses “director’s language” to call up a scene on a specialized machine called a Chromatic 7900…
… said [Larry] Elin, head of animation at the Mathematical Applications Group, Inc. of Elmwood NY, the single largest contributor of computer imagery in the movie. A Fortran program inside MAGI’s computers, Elin explained, contains descriptions of shapes that are simple…
Once MAGI felt a scene jibed with the film’s storyboards…they transmitted it at 1200 baud via transcontinental modem hookup to Chromatics at Disney’s studios in Burbank, CA. Elin said it took about an hour to transmit 100 frames, a little over four seconds of film.
McClain, D., & scottithgames. (1982, September). The Making of TRON, 50–55. https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n49/mode/2up?q=Coleco+Industries+1973. When the frame is finished to everyone’s satisfaction, then we photograph the image as it appears on a very high-resolution 6000-line screen,” Elin continues. ;Indeed, for every second of animated screen time in Tron, there were some one hundred million bits of information that were fed into the computer. That’s why MAGI needs computers with vast storage and retrieval capabilities.
Solomon, C. (1982, August 19). The Secrets of Tron. Rolling Stone, 15.The computer images [of Tron] are generated onto special, high-resolution video screens that contain 4000 horizontal and 6000 vertical lines.
New Scientist, pg. 162, Oct. 21, 1982 – www.newscientist.com
D’Ignazio, F., Wold, L., & Sketch the Cow. (2011, September 6). The World of TRON. SoftSide, 47, 25–28. (Original work published 1982). They reproduced the frames on Kodalith cels, then stacked them up several layers thick on animation stands and photographed the final version on 65mm film.
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) Image of MAGi pencil test footage with recognizers. Other info: In all, there were nearly 500,000 transparencies printed or painted for the film. ;Each individual cut of electronic-world live action was then cataloged and then turned over to one of 10 scene coordinators, whose responsibility it became to composite the elements that created the color. ;…animators Chris Wedge and Nancy Campi and computer expert John Beech (sic) – had to program low-resolution motion tests, film them, ship them to California, get corrections made by choreographers Bill Kroyer and Jerry Rees, get them returned, then reprogram and refilm them. Elapsed time: four days.
Lot 1790. Set of Three Kodaliths with Printed Light Cycle Storyboard. (2024). Propstore. Retrieved March 23, 2025, from https://propstore.com/product/tron-1982/lot-1790-set-of-three-kodaliths-with-printed-light-cycle-storyboard/ Image of Tron Kodalith, Clu in his tank cockpit
Softline, “Tron: Disney Takes Computer Games to the Outer Limit” by Andrew Christie, pgs. 26-29, May 1982. “…the storyboard designs for the vehicular animation that was MAGI’s specialty in the film could be transmitted to New York for the programmers to plot in three views, using combinatorial geometry, on a forty-inch by sixty-inch Taylos encoding tablet…” Retrieved from the Internet Archive, Softline collection, Oct 30 2015.
Lawrence O’Toole & chris85. (2018, December 19). Special effects: the brightest new stars. Macleans, 40–46. (Original work published 1982) Richard Taylor agrees that TRON, with its 1,100 special effects (the most in any film in history), shows only the tip of the iceberg.
Solomon, C. (1982, August 19). The Secrets of Tron. Rolling Stone, 15. There are 1100 special-effects shots [in Tron], the most ever used in an unanimated feature, Lisberger says…
Pierce, T. (2018, May 4). The force behind the ORIGINAL “Star WARS” MAGIC: VFX legend Richard Edlund. Medium. https://medium.com/art-science/the-force-behind-the-original-star-wars-magic-vfx-legend-richard-edlund-8cc8ef632e8b. Interview with Richard Edlund: “We create all the effects – 365 shots in “Star Wars” – in two years for about $2.5 million.
Chase, D., & Pfeiffer, D. (2016, November 15). War of the Wizards: There’s no freeze on weapons in the escalating special effects race. American Film, 52–58. (Original work published 1982) Then came Star Wars in 1977. With its 365 separate special effects shots…
Sørensen, P. & Sketch the Cow. (2012, September 20). Tronic Imagery. Byte (Cinefex Reprint), Vol. 7 No. 11, 48–74. (Original work published 1982) One of our key problems from the start was to find a way to modulate the intensity curves of the effects during the picture, so that the viewer could stay with it without burning out his eyeballs! …etc
D’Ignazio, F., Wold, L., & Sketch the Cow. (2011, September 6). The World of TRON. SoftSide, 47, 25–28. (Original work published 1982) Filmmakers were concerned that the nonstop stream of spectacular special effects in Tron would “burn out the eyeballs” of the average moviegoer… etc.
Page 3 -From Tron to Toy Story
The Impact of Tron on Future Pixar Head John Lasseter
Starlog, “Mickey’s Christmas Carol”, pgs. 44-46, 67, Jan 1984
Starlog, “Disney’s ‘Brave Little Toast’ to a New World of Animation”, by David Hutchison, pgs. 34-35, Dec 1983
AWN – Toon Story: John Lasseter’s Animated Life – www.awn.com/mag/issue3.8/3.8pages/3.8lyonslasseter.html
Computer Entertainment, June 1985, Bulletin Board entry:”Adventurous ‘Andre’ Debuts”, page 16
Tron Wiki – John Lasseter – tron.wikia.com/wiki/John_Lasseter
Image of Bill Kroyer at work, and other information from Starlog, “Tron: Changing the Laws of Physics”, by David Hutchison, pgs. 50 – 55, Sept 1982
Starlog, “Behind the Genesis Effect”, by David Hutchison, pgs. 17-21, Nov 1982
Page 3 – Electronica
Wendy Carlos and Tron Soundtrack
Gnv64, comp. Special Effects IV: A Starlog Photo Guidebook 1984: 10-21. Internet Archive. 13 Nov. 2020. Web. 2 Oct. 2022. Image of Wendy Carlos and Jorge Calandrelli looking over score for Tron, image of Michael Fremer at audio switchboard, image of Syd Mead and Steve Lisberger examining drawing, image of Peter Lloyd holding hands up
Page 3 – To Great Effects
Frank Serafine and the Sound Design of Tron
Atari Connection, “The Sound of Bugs” by Jim Inscore, pgs. 9-10, Summer 1982
Compute!, “The Sounds of TRON” by Tom R. Halfhill, pgs. 18 – 22, Sep 1982
Eisenberg, A. & weird_little_VFX_guy. (2023, November 27). Waging a Four-minute War. CineFex, 15, 39. (Original work published 1984) Image of Frank Serafine using Emulator synthesizer
“Breaking the Sound Barrier (reprinted Article from Atari Connection).” Input/Output Dec. 1982: n. pag. Input Output – Issue 01 (1982-12)(Atari)(GB). Internet Archive. Web. 18 Mar. 2016. “I’ve [Frank Serafine] assembled a collection of over 60 reels of sound effects tapes.”
Wikipedia, “Frank Serafine”, referenced Mar 29, 2015 – http://en.wikipedia.org/wiki/Frank_Serafine
Microsoft. MacWorld Oct. 1992: 2-3. Print. Frank Serafine by mixing board and computer
Making Noise, by Ken Perlin – www.noisemachine.com/talk1/index.html
Page 4 – Does Not Compute
Tron Released to Theatres
Bonifer, M. (2020). The Art of Tron (H. Ellenshaw & Mittermeyer, Eds.). Simon & Schuster (Little Simon). (Original work published 1982) The postproduction process of combining the many special effects took ten months to complete.
Video Games, “Video Games Go to the Movies”, by Sue Adamo, pgs. 25 – 28, 76 Vol. 1 Num. 2, Oct 1982
Stock Decline After Screening of “Tron” Irks Disney Studio. (1982, July 9). The New York Times (AP News Wire), C8. ”Tron,” scheduled to open Friday at 1,090 theaters nationwide, was screened Tuesday in New York and Los Angeles for critics and analysts. The next day, Disney stock fell $2.50 a share on the New York Stock Exchange. The stock was down another $1.25 in early trading today, closing at $56.625. ;Dow Jones News Service on Wednesday quoted negative reviews from at least two analysts, including Theodore James Jr. of San Francisco-based Montgomery Securities. He said the film told a ”seriously flawed, disjointed story” and advised his clients to sell Disney stock ”until it shows signs of holding at $52 a share.”;He [Mike Bagnell, senior vice president of finance at Disney] said the studio had invited the analysts to see ”Tron” because of the interest in the film and related merchandise, for which Disney reportedly has predicted sales of $400 million.
Harris, Kathryn. “Disney Builds Better Mousetrap.” The Sacramento Bee (LA Times Wire) 19 July 1982: C1+. Newspapers.com. Web. 4 Apr. 2021. Disney’s merchandising people, alert to tie-in possibilities, already have licensed the “TRON” name to 35 manufacturers…
Movie Talk on Yahoo! Movies – Backstory: The Flop That Was ‘Tron’ – bit.ly/gLcRDe
Electronic Games, “Tron: From Game to Film and Back Again” by Bill Kunkel, pgs. 20-22, 42-43, Nov 1982. Retrieved from the Internet Archive, Electronic Games magazine collection
Starlog Aug. 1982: 51. Web. Image of ‘Game Grid’ arcade at Epcot, Walt Disney World, 1982
Maya, Michael, and Desmond Pfeiffer. “The Brave Little Toaster: Disney to Animate the Tom Disch Story.” Cinefantastique June-July 1983: 11. Internet Archive. 27 Sept. 2019. Web. 18 Nov. 2020. Lassiter hopes to have THE BRAVE LITTLE TOASTER ready by the summer of 1985. In addition, there is serious consideration being given to making the film the first full-length animated feature to be produced in 3-D ever.
Page 4 – Success in the Arcade Arena
Bally Midway’s Tron Arcade Video Game
“Newspeak, Mickey Micro.” Editorial. Softalk May 1982: 95. Softalk V2n09 May 1982.”Bally, the nation’s largest arcade game manufacturer, has created a Tron video game for it’s 240 Aladdin’s Castle arcades as well as theatres that will be exhibiting the film.” Internet Archive. Web. 05 Nov. 2015.
Harmetz, A. (1982, July 1). Video Games Go to Hollywood. The New York Times, D1, D4. More than 800 machines have already been shipped, and promotional contests are being held in the Bally Manufacturing Corporation’s Aladdin’s Castle arcades, with national finals to be held in New York early in July to coincide with the release of the movie.
Castellano, Gene. “‘Tron’ Victorious in Video Wars.” Philadelphia Daily News 14 Dec. 1982: 42. Newspapers.com. Web. 5 Apr. 2021. It’s official: the coin-operated game of the year – as determined by the editors Electronic Games magazine – is “Tron,” the space-age arcade game inspired by the Disney film of the same name.
Game Pitches – Midway – Tron (1981) – www.gamepitches.com/2010/05/midway-tron-1981
Sellers, J. (2001). Arcade Fever: The Fan’s Guide to the Golden Age of Video Games (p. 115). Running Press. Image of Tron joystick, screen, bezel and marquee. Photo by Steve Belkowitz.
Sellers, J. (2001). Arcade Fever: The Fan’s Guide to the Golden Age of Video Games (p. 116). Running Press. Close-up image of Discs of Tron joystick. Photo by Steve Belkowitz.
The Arcade Flyer Archive – Discs of Tron – http://bit.ly/h8XpHb
www.habosarcade.com – Discs of Tron – www.habosarcade.com/DiscsofTron.htm
Sarow S.r.l. Dixisone Computer. Aquarius Home Computer System Catalogo. Rome: Sarow S.r.l. Dixisone Computer. Internet Archive. 17 Feb. 2020. Web. 22 Aug. 2021. Image of Tron from Aquarius Tron Deadly Disks page
Fly, The. “Top Secret.” Comp. Scottithgames. Electronic Fun with Computers & Games Apr. 1983: 98. Internet Archive. 28 May 2013. Web. 7 Sept. 2021. Tron the Game made more money than Tron the Film! The confusing $21 million movie died at the box office, but the arcade game has taken in $60 million all by itself…
Bob Geldof, Boomtown Rat. 1982. NYC. Vidiot. 2nd ed. Vol. 1. N.p.: n.p., n.d. 29. Print. Bob Geldof playing ‘Tron’
Page 4 – Tron Comes Home
Home Games Based on Tron
MobyGames, Tron Licensees – www.mobygames.com/game-group/tron-licensees
Intellivision Lives – Tron Deadly Discs – www.intellivisiongames.com/bluesky/games/credits/action2.html#discs
Intellivision Lives – Tron Solar Sailer – www.intellivisiongames.com/bluesky/games/credits/voice2.html#solar_sailer
CoverGalaxy.com Forums – Tron 2.0 [UK/English] – bit.ly/fYs5tB
Page 5 – Tron’s Legacy
Tron Legacy Sequel
CNN, New ‘Tron’ shines glowing light on an arcade classic, by Doug Gross, Dec. 17, 2010 – bit.ly/eZ2s7G
Tron’s Triumphant Return to Cyberspace, Wired Dec. 2010 – www.wired.com/magazine/2010/11/ff_tron/all/1
Alfonsi, A. & station18.cebu. (2020). Disney Tron Legacy. Disney Press. https://archive.org/details/tronlegacynovelb0000alfo/mode/2up (Original work published 2010) Image of Clu costume from Tron: Legacy
Duncan, J. & weird_little_VFX_guy. (2024, January 1). Legacy System. Cinefex, 124. (Original work published 2011) Cover of Cinefex, Jan. 2011 issue, Tron: Legacy. Image of Jeff Bridges in facial capture helmet, medium-wide shot. Image of Garrett Hedlund on SFX hobby horse, and image of Hedlund composited onto lightcycle.
Amato, J. (2022, September 13). TRON 40th Anniversary Now Available on shopDisney. WDW News Today. Retrieved March 25, 2025, from https://wdwnt.com/2022/09/tron-40th-anniversary-merchandise/ Images of Tron 40th Anniversary Loungefly backpack used to make featured gif
Page 5 – Traces of Tron
Enduring Legacy of Tron
Image of Tomy TRON LED game taken by William Hunter at the Videogame History Museum display, CGE 2014 in Las Vegas
Ohio State University, College of the Arts, Design Department – design.osu.edu/carlson/history/tron.html
GRID ANIMATION PROJECT BIBLE, Disney
Den of Geek, Justin Springer and Steven Lisberger Interview – bit.ly/dKUJGC
Lawrence O’Toole & chris85. (2018, December 19). Special effects: the brightest new stars. Macleans, 40–46. (Original work published 1982) Image of Tron generating his lightcycle
Unannotated, Uncategorized or I Just Don’t Damn Remember!
UGO – 11 Things You May Not Know About Tron – www.ugo.com/movies/tron-facts
Starlog, “Tron: A Revolution in Fantasy Filmmaking”, pg. 15, June 1982
TCM – Tron – www.tcm.com/thismonth/article/?cid=18609
The Tribe – Tron: Ahead of Its Time – www.thetribeonline.com/film-tron.html
Music Credits
Born to Lose, from Animalympics: The Original Motion Picture Soundtrack by Graham Gouldman. Published by A&M Records, INC. 1980
Go For It, from Animalympics: The Original Motion Picture Soundtrack by Graham Gouldman. Published by A&M Records, INC. 1980
With You I Can Run Forever, from Animalympics: The Original Motion Picture Soundtrack by Graham Gouldman. Published by A&M Records, INC. 1980
Theme from Tron, performed by London Philharmonic Orchestra & Wendy Carlos. Music composed by Wendy Carlos. Published by CBS Records 1982 and Walt Disney Records 2002
Tron Scherzo, performed by London Philharmonic Orchestra & Wendy Carlos. Music composed by Wendy Carlos. Published by CBS Records 1982 and Walt Disney Records 2002
Derezzed, from Tron Legacy: Original Motion Picture Soundtrack, by Daft Punk. Published by Walt Disney Records 2010
Flynn Lives, from Tron Legacy: Original Motion Picture Soundtrack, by Daft Punk. Published by Walt Disney Records 2010
Rezolution, by Cole Plante. From Tron: Uprising, published by Walt Disney Records, 2013
External Links (Click to view)
Tron effects segment from science series Universe with Walter Cronkite, 1982
Tron action figurines at Alex Bickmore’s Super Toy Archive (WARNING: Exposure to 90’s WWW page layouts may induce nausea and vertigo)
Get to know Jay Maynard, aka Tron Guy, at Know Your Meme
Tron Guy and other Internet “celebrities” on South Park, YouTube clip
YouTube video featuring Daft Punk’s ‘Derezzed’, from Tron Legacy
Tron inspired video for 12:51, a song by The Strokes
Video for Neutron Dance by The Pointer Sisters, featuring Tron garbed dancers