Category Archives: Williams

Joust arcade video game and Sinistar arcade video game

Two Late-Stage Williams Electronics Arcade Classics

A couple of great video games by Williams Electronics, 1983.

Joust was a late-stage Williams classic, with John Newcomer as project lead, getting players slapping the flap button furiously while trying to get the upper perch on their opponents…. either computer controlled or with another ostrich-riding human knight. There’s a first from Williams in the ad I’m posting here too… a side-by-side cocktail version of Joust. As for manic shooter Sinistar, designed by Noah Falstein and Newcomer, who doesn’t love a game with voice synthesis that sounds like Johnny Cash?

I am Sinistar!

For the history of the astounding work by Eugene Jarvis and other Williams video games here at The Dot Eaters, where you can read, watch, listen and even play these great games, flap on over here: https://thedoteaters.com/?bitstory=bitstory-article-2/defender-and-vid-kidz

Williams video games for the arcade: Joust, Sinistar and pinball Defender
Williams video games for the arcade, 1983: Joust, Sinistar and pinball Defender

Oh, and also in this 1983 trade ad? Pinball Defender, featuring all the alien baddies you love to hate from the 1981 video game.

Blast… or be blasted!

The more I play Blaster, released by Williams in 1983, the more the game amazes me.

Designed by Defender creators Eugene Jarvis and Larry DeMar, it features a startling 3D perspective as you soar over an alien landscape, blasting giant robots and rescuing floating astronauts. The visual effects are nothing short of astounding, especially considering the time at which the game was made. It’s no surprise that several designers at Williams would eventually move on to work on the ground-breaking Amiga computer at Commodore, known for its graphical and aural prowess. Added to the allure of this and several other Williams games, such as Bubbles and Sinistar, is that it came in an indestructible plastic cabinet, named Duramold by the company.  Rumour has it, however, that the plastic would shrink over time, causing the monitor inside to eventually be ejected like a champagne cork. Talk about 3D effects!

Enjoy the following video we made of Blaster gameplay.

As always, for more information on Blaster, Jarvis, Defender, and other things Williams, please consult your local Dot Eaters entry.

This article was originally posted on The Dot Eaters on Nov 14, 2012

Run, Coward! Sinistar Unleashed, by GameFX and THQ, Windows 1999

This ad features another entry in the turn-of-the-millennium retro game remake sweepstakes. This time it’s Sinistar getting the reboot treatment, the 1982 Williams arcade classic by Sam Dicker, pictured below the ad in 1984.

Sinistar Unleashed, a video game for Windows

Run, Coward!

Sam Dicker, creator of Sinistar, 1984

For full info on Sinistar, Williams Electronics and their seminal shoot-em-up Defender, consult your local Dot Eaters entry.

5 Rogue Video Game AIs They Should Have Pulled the Plug On

Today, Artificial Intelligences are beating us at Go. Could their next move be plotting our extinction? Here are five video game AI characters that needed James T. Kirk to pull the plug:

GlaDOS (Portal – 2007, Portal 2 – 2011, Valve Corporation)

Sure, the AI matriarch (aka Genetic Lifeform and Disk Operating System) of the Aperture Science Enrichment Center is pure evil. After all, she did lock down the facility “within two picoseconds” of her activation and flood it with a deadly neurotoxin, and on ‘Bring Your Daughter to Work Day’, no less. But she also serves as a twisted kind of comic relief in the excellent Portal games. In an overly polite voice (supplied by Ellen McLain) dripping with passive-aggressiveness, GLaDOS does all she can to demoralize, hinder and just plain kill the series protagonist Chell as she is forced through a series of increasingly complicated test chambers. Oh, and there’s cake too (not really).

shodan_AI

SHODAN (System Shock – 1994, Looking Glass Studios/Origin, System Shock 2 – 1999, Looking Glass Studios/Electronic Arts)

Not happy to just murder the inhabitants of the mining and research space station Citadel Station (or convert them to murderous cyborgs and mutants), SHODAN {Sentient Hyper-Optimized Data Access Network) seeks to eradicate all human life on Earth, to be replaced by the devoted army she will create. A much more arrogant rogue AI than GLaDOS, SHODAN considers herself nothing less than a God. Not only this, but she mercilessly taunts the player character human ‘insect’ all the way through the games! SHODAN disciples can rejoice: she will return in System Shock 3, confirmed in December of 2015.

Robotrons (Robotron: 2084, Williams Electronics – 1984)

Set in the astounding year 2084, the plot for Robotron: 2084 marched out of the mind of legendary arcade game creator Eugene Jarvis as a kind of mechanized take on George Orwell’s 1984. In Jarvis’ dystopian future, computers have become more and more sophisticated, all in the service of solving mankind’s problems. The Robotrons become so advanced, in fact, that they decide to erase the one common denominator in the equation: humans. To facilitate our extinction, the Robotrons start cranking out lethal robots like the unstoppable Hulk, the dangerous laser-spitting Enforcers, and the diabolical Brains capable of brainwashing the wandering humans and turning them into mindless Progs.

AM (I Have No Mouth, and I Must Scream, The Dreamers Guild/Cyberdreams – 1995)

If you’ve seen the excellent 1970 movie Colossus: The Forbin Project, AM’s origin story might seem familiar. From the Harlan Ellison novel and video game, AM came about when an American supercomputer (known as the Allied Mastercomputer) absorbed its similar counterparts from China and Russia after gaining sentience. Seething with hatred at being imprisoned in its vast underground complex, AM proceeds to nuke humanity… save for five humans it keeps alive indefinitely to endlessly torture. A forerunner of the villainous GLaDOS, AM makes her seem like a paragon of decency.

reapers_AI

The Reapers (Mass Effect – 2007, BioWare/Microsoft Game Studios, Mass Effect 2 – 2010, BioWare/Electronic Arts, Mass Effect 3 – 2012, BioWare/Electronic Arts)

The worst on this list has to be the Reapers, a synthetic intelligence “with neither beginning nor end” that strives to hold its dominance in the galaxy by purging all organic life of a significant technological advancement. By doing this purging every 50,000 years, they eliminate any possibility that a race of intelligent beings could create a competing AI that would threaten their existence. In the bargain, they also harvest victims of inhabited worlds and convert them into Husks, zombified synthetic creatures that augment their army of ground troops.

Of course, not every AI entity in video games is malevolent. GLaDOS herself becomes a potato-based ally to Chell in Portal 2, EDI controls the Normandy in the Mass Effect games and eventually joins the fight personally as a playable character, and we have Cortana from the Halo games who made the jump to reality to assist users in real-life in Windows 10! Right now the idea of a rogue AI being able to threaten the galaxy seems pretty far-fetched, considering our smartphones can barely understand human speech with any kind of accuracy. But in 2014, theoretical physicist Stephen Hawking warned that AI technology could render humanity obsolete, and perhaps even destroy us. And this from a guy who uses a form of AI to communicate! If video games teach us anything, it’s that we might just end up autocorrected out of existence.

The Visual Cortex: Joust An Ad

Today the Visual Cortex hatches an ad for the Atari 2600 and 5200 versions of Williams’ arcade hit Joust:

Click to enlarge

Running in periodicals in 1984, it’s short on actual screenshots of the game, and heavy on artist renditions of the action. I also find it humourous how it tries to sex-up the “beasts of the air” you fly in the game, the ostriches from the original arcade game.   The ad copy starts off with an unusual, confusing take on the classic opening words of the Star Wars movies:

 

Well, which is it?  Long ago, or a distant future?  Anyway, I don’t think I want to purchase a game that spits eggs out of my TV screen, from whence evil, sharp-taloned dragons attack me.