30 years ago, the video game industry in North America bottomed out. Having enjoyed a meteoric rise since PONG had created a sensation a decade previous, what had been a $3.2 billion industry in 1983 was reduced to maybe $100 million in 1984. It was utter devastation. One of the reasons for the Great Video Game Crash was because of the immense river of garbage product that flooded the market at its peak. In this series on TDE we’ll look at some of these lamentable games.
Games like the one we feature today, Kool-Aid Man, created by Mattel Electronics for the Intellivision under the auspices of General Foods, purveyors of the sugary beverage concoction Kool-Aid. The game was initially part of a promotion where you could get it, or a different version made for the Atari 2600, by sending in 125 proof of purchases to the company. It later also saw release at retail.
I guess the Intellivision version could have worked, if they had have taken the kid-friendly and action(and sugar)-packed company mascot and put him inside of a compelling game. Instead, we get this dreck: a boy and a girl wander around a cavernous house, collecting the supplies needed for some delicious Kool-Aid: a glass pitcher, a Kool-Aid packet, and the most important ingredient: lots and lots of sugar. A whole bowl of it, in fact. It’s no wonder that Kool-Aid Man has the energy to smash through walls: he’s on a maniacal sugar-high. The kids collect this paraphernalia while avoiding the dreaded Thirsties, who bounce around the house with impunity. If one of these critters touch a kid, they are incapacitated, apparently with thirst. If each kid gets hit twice, no Kool-Aid for you! The player can switch between the two children via any button on the control pad, which they’ll have to, since there are three things to collect and the kids can only carry one thing at a time. If everything is gathered and brought to the kitchen sink, the titular jug then makes his thunderous appearance, causing what I estimate to be about $5,000 dollars damage to the kids’ near-endless domicile. Kool-Aid Man thusly gives the Thirsties their comeuppance while chasing down various badly-drawn versions of strawberries, lemons, grapes and such. This is the closest Kool-Aid will ever get to actual fruit. Then repeat, until diabetes sets in.
Typical for an Intellivision game, the action is slow, here to the point of plodding. Not good for a game catering to sugar-addicted youngsters. Having to schlep back and forth to pick up the various items is tedious in the extreme, with the repetitiveness made worse by the fact that the item placement is not randomized, so it’s just a matter of getting to each one while avoiding the bad guys. There are a few difficulty levels that speed up the Thirsties movement and shorten the time allotted to get things done, but you’re probably better off just getting up off your butt and mixing yourself a real glass.
Below is a video of the game in, well, I guess you could call it action. For more information on Mattel’s Intellivision console, consult your local Dot Eaters entry.