Category Archives: id software

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Down Goes Activision! Bought by Microsoft for nearly $70B

For an extensive look at the glorious early years of Activision, have a read of my article, here: https://thedoteaters.com/?bitstory=console/activision

Microsoft has a deal to buy long-time video game company Activision, to the tune of $68.7 billion. That’s a lot of CoD Points! Looking back at the history of Activision, there’s a certain amount of schadenfreude in them being finally snapped up themselves. Through the years, the company has done a fair bit of acquiring of their own. For example:

  • In 1997, they acquired Raven Software, makers of the Heretic FPS games. With Raven closely associated with Doom and Quake makers id Software, this eventually gave Activision an in with id itself. Raven was eventually eviscerated with targeted lay-offs, and as with many dev teams within Activision, is now part of the Call of Duty factory.
  • Neversoft, makers of the Tony Hawk skateboarding games, got picked up in 2000. It was shuttered by Activision in 2014, its remaining team members redirected to… you guessed it… cranking out Call of Duty games.
  • Speaking of Call of Duty (which you do a lot of when it comes to Activision), developer Treyarch was drafted into Activision in 2001. Which marches us to…
  • Infinity Ward had made Medal of Honor: Allied Assault in 2002, and was subsequently picked up by Activision in 2003. They would, of course, be the impetus Call of Duty developers. Activision switches between Infinity Ward and Treyarch as lead designers of each new version of CoD.
  • Grey Matter Interactive (ne: Xatrix Entertainment) had a deal with id to make Return to Castle Wolfenstein in 1999. With id’s close relationship with Activision, Grey Matter ended up gobbled up by them in 2002. Spoiler Alert! They ended up merged with Treyarch to make Call of Duty games! Surprise!
  • RedOctane made their name by pairing with Harmonix to make the Guitar Hero games. After being purchased by Activision in 2006, they were spared the ignominy of having to toil away on the Call of Duty rockpile by being closed down in 2010.
  • There’s few long-standing developers as creative-minded as Toys for Bob, started by Paul Reiche III (the Archon games with Freefall Associates, Mail Order Monsters) and Fred Ford in 1989. After making the first two successful Star Control games (we don’t talk about Star Control 3), they found huge success with the Skylander games, marrying real-life figurines with video games. Picked up by Activision in 2005…. do I really have to say this… they’re put to work on Call of Duty games in 2021.

And of course, there’s the big one, when Activision merged with Vivendi, owners of World of Warcraft makers Blizzard Entertainment, to form Activision Blizzard in 2008.

So, when it comes to Activision these days, to paraphrase The Dark Knight: You either get shut down as a developer, or live long enough to see yourself working on Call of Duty games. In the above list, there wasn’t one description of a developer acquired by Activision where I didn’t also have to include the title Call of Duty! That’s what Activision has become: a Call of Duty factory. Game developers are bought, their talent steadily stripped away, and often eventually shuttered or absorbed. It’s a long way away from the initial vision of Activision, that of under-appreciated game designers lifted out of the enforced anonymity of Atari and allowed to take wing as gaming superstars.

For an extensive look at the glorious early years of Activision, have a read of my article, here: https://thedoteaters.com/?bitstory=console/activision

Wolfenstein Returns

Perhaps you’re like me, and the original Castle Wolfenstein, made by Silas Warner and Muse Software for the Apple II in 1981 and the C64 in 1983, defined your computer gaming experience back in the day. And perhaps Activision’s 2001 Return to Castle Wolfenstein remake, itself a re-telling of id Software’s seminal 1994 3D remake of the original, helped to define the modern online shooter in your mind.

Well, the news from Gamespot is that B.J. Blazkowicz is back for more two-fisted adventures with Wolfenstein: The New Order, announced today by Bethesda Softworks. The game is being developed by MachineGames, a Swedish outfit made up of former key members of Starbreeze Studios, makers of The Darkness and the Riddick games.

As I said, Return to Castle Wolfenstein was a watershed game, not necessarily for its rather pedestrian single-player campaign, but more for its amazingly well-tuned and just plain fun online component. Pitting Nazis against Allied forces, the simple-yet-deep strategy and wonderful level design destined the title for greatness. Here’s to raising a stein to the success of this new entry in the Wolfenstein saga.

via Gamespot

The 12 Video Games of Christmas: Doom Classic for iOS

As the 12 Video Games of Christmas extravaganza continues with a nice little gem from id Software. Doom Classic is a faithful recreation of one of the most popular FPS games of all time. If you’re here reading this you probably don’t need Doom explained to you but for the sake of context here’s a little background.

In 1993 id Software released Doom much to the chagrin of office Managers everywhere. By 1995 the game was estimated to be installed on more computers than Windows 95. The game catapulted id from an obscure Texas based game developer to the holy ground of shooter game development. Now, the game that filled a thousand BBS’s in shareware form can be yours for Christmas for the bargain price of $4.99. 
Doom Classic isn’t just a cheap cash-in port either. There have been features implemented like tilt strafing and tilt turning and “auto use” which opens doors or pushes switches automatically that take advantage of the unique idiosyncracies of the iOS platform. 
If you’re expecting some iTunes cards for Christmas then definitely put Doom Classic on your “list of things to get with that iTunes card I got for Christmas” – or that Dimensional Shambler won’t be pleased. Here’s a link to expedite potential Doom-ing: Doom Classic

If you (like myself) wasted much of your young life playing way too much Doom then share some experiences in the comment section. Whether it was forgetting to eat or talking back to the quit messages it’d be great to hear them!