The more I play Blaster, released by Williams in 1983, the more the game amazes me.
Designed by Defender creators Eugene Jarvis and Larry DeMar, it features a startling 3D perspective as you soar over an alien landscape, blasting giant robots and rescuing floating astronauts. The visual effects are nothing short of astounding, especially considering the time at which the game was made. It’s no surprise that several designers at Williams would eventually move on to work on the ground-breaking Amiga computer at Commodore, known for its graphical and aural prowess. Added to the allure of this and several other Williams games, such as Bubbles and Sinistar, is that it came in an indestructible plastic cabinet, named Duramold by the company. Rumour has it, however, that the plastic would shrink over time, causing the monitor inside to eventually be ejected like a champagne cork. Talk about 3D effects!
Enjoy the following video we made of Blaster gameplay.
As always, for more information on Blaster, Jarvis, Defender, and other things Williams, please consult your local Dot Eaters entry.
This article was originally posted on The Dot Eaters on Nov 14, 2012