Category Archives: Rick Dyer

Sega hologram arcade laserdisc game Time Traveler, Japanese version

Holograms Come to Video Games

In 1991, long after laserdisc games had come and gone in the arcades, Rick Dyer tried his hand again in the genre by releasing Time Traveler. Distributed by Sega, Time Traveler was similar in concept to Dyer’s previous huge hit, the arcade laserdisc blockbuster Dragon’s Lair, featuring lush animation by Don Bluth. In Time Traveler, however, the action directed by players was represented by live actors. The hook here was, they didn’t just appear on a screen, but on a stage in the cabinet, seeming to hover in the air as actual objects.

Playfield of Sega Time Traveler hologram laserdisc arcade game
Stage and actors in Sega’s Time Traveler hologram laserdisc arcade game, 1991

The trick was achieved by having an image from a monitor hidden in the cabinet bounced off a blacked-out semi-sphere mirror up onto the stage, giving the illusion of depth to the characters. Not really “holographic”, but a pretty nifty visual effect nonetheless.

Unfortunately, like Dragon’s Lair before it, Time Traveler was hindered by a lack of interaction. In the game players control old-west Marshal Gram (like Holo-gram….get it?) in his quest to rescue beautiful Princess Kyi-La of the Galactic Federation, and prevent the evil scientist Volcor from tearing time apart. To do so, gamers merely chose which direction Gram should move or whether to use his guns, with the results played out accordingly. And with Dragon’s Lair and the various laserdisc games that came in its sizeable wake, arcade patrons quickly tired of the effect of Time Traveler and moved on.

Time Traveler did pull in $18 million in sales upon release, and a fighting game called Holosseum utilized the same tech, although with sprites instead of actors, the next year. It also got a home DVD release from Digital Liesure in 2000, sans holographic effect but presented in 3D with included glasses. Holography in the arcades, at least according to Rick Dyer and Sega, might have been a pretty picture, but failed to leave a lasting image.

For more information on Time Traveler, Dragon’s Lair and the other games of the laserdisc craze of the early 80’s, you can check out my article here on The Dot Eaters: https://thedoteaters.com/?bitstory=bitstory-article-2/dragons-lair-and-the-laser-game-craze

Dragon’s Lair Turns 30

If you entered a video arcade on July 1, 1983, you’d probably wonder what all the fuss was about. You’d be met by a huge crowd of people gathered around a new game. There’d be such a large crowd that the arcade owner would have installed a monitor on top of this game so everyone could watch it being played. If you checked out what was on the monitor, you’d see a video game like none other before it.

You’d be seeing Dragon’s Lair, released 30 years ago today. With rich, vibrant animation by Don Bluth, driven by laser disc technology from Rick Dyer and his RDI Video Systems company, it truly seemed like the waning days of the arcade had just gotten a huge shot in the arm. No matter that, due to the extravagant cost of the game to arcade operators (averaging $4,300), it was the first game to cost 50 cents to play. No matter that, despite the lush visuals, gameplay locked players on a rail that was minimally interactive. It was new, it was cool, and it was wonderful.

Even though Dragon’s Lair and the laser disc game phenomena that followed in its wake were conceptual dead-ends that were quickly left behind by gamers, their memories remain. I don’t think there is another game that so typifies the 80’s video game arcade to me as much as Dragon’s Lair.

To go for a spin through the development and aftermath of Dragon’s Lair, please check out our article on the Laser Game Craze.

Keyboard from Thayer's Quest, an arcade laserdisc video game by RDI 1984

Retroclip: Thayer’s Quest

After the enormous success of laser arcade game Dragon’s Lair, Rick Dyer and his RDI Video Systems company created another groundbreaking laser coin-op game in 1984, called Thayer’s Quest.  Its story was more closely based on Shadoan, the Tolkien-esqe source material that Dyer had conceived earlier and from which he had spun off Dragon’s Lair.

Rick Dyer, one of the creators of Dragon's Lair, an arcade video game by Starcom/Cinematronics

Rick Dyer, circa 1982

 

Thayer was an astounding attempt to produce a sword & sorcery RPG epic for the arcades.  Eschewing joysticks and buttons, Thayer had a full-size membrane keyboard mounted on the cabinet, which players used to input choices during the game.  At the start, you could enter your name, and then be personally referred to via speech synthesis.  Shown on the keyboard were various inventory items that Thayer could use at certain spots to advance the plot.  The game even had a save game system, where the last ten players could return to continue their progress after losing their last life.

The innovation found in Thayer’s Quest makes it a very special and unusual arcade game indeed.  Posted below is our gameplay video.

For more information on Thayer’s Quest, Dragon’s Lair and the rest of the 80’s laser game craze, consult your local Dot Eaters entry.