TDE continues a series of posts concerning various aspects of the Famicom and NES, leading up to the 30th anniversary of the ubiquitous Japanese video game system. This time, we look at Nintendo’s first cautious steps towards online connectivity with the Famicom.
Just the Fax
In America, video game companies have tested the waters of console-based online services, such as PlayCable for Mattel’s Intellivision in 1981, and 1983’s Gameline for the Atari 2600. Nintendo starts its own flirtation with online services for the Famicom in 1987, with the development of the Disk Fax System. Used in conjunction with the Family Computer Disk System, the scheme allows players to purchase special blue-coloured disk versions of games, onto which they can save their high-scores. They can then take these to Disk Fax kiosks in participating stores, where their high scores are read and sent to Nintendo via phone line to be entered in contests run by the company. Games used in the competitions include the two versions of Family Computer Golf: Japan Course and U.S. Course, as well as 3-D Hot Rally and Famicom Grand Prix F1 Race. Top scorers receive awards such as gold versions of disk cards, ensconced inside of elaborate packaging.