Category Archives: open-world

Opening screen for FurryMUCK, circa 2013

Here’s MUD In Your Eye

Long before online gaming hit the mainstream in the mid 1990’s, there was MUD. Standing for Multi-User Dungeon, it was an online version of the Adventure text game, created by Roy Trubshaw at Essex University in England in 1979. It would later be greatly expanded on by Richard Bartle, sparking an entire genre of game that still thrives today.

You can directly tie the existence of today’s MMOGs such as World of Warcraft to the original MUDs, which proved to the world that gaming online with fellow adventurers was and is incredibly compelling. For the history of the trailblazing MUD, please consult your local Dot Eaters article.

GTA V: Rockstar’s Magnum Opus

Grand Theft Auto V has hit stores, adding another chapter in the historic GTA franchise developed by Rockstar Games. Starting as a top-down, open-world pseudo-3d action shooter in 1997, the series progressed into full-blown 3D graphics in 2001’s Grand Theft Auto III and has continued forward in visual prowess and player interactivity ever since.

Old school vehicular slaughter: GTA 1997

Old school vehicular slaughter: GTA 1997

GTA V continues this tradition of progress, offering a further advanced graphics engine that renders a spectacular and expansive landscape for gamers to traverse. It also offers a narrative featuring three separate protagonists, whose lives can be jumped into by the player at nearly any time. In 1980, arcade game Defender created a world where events transpired outside of the player’s immediate view, giving just a hint of being inside an actual place where things are happening elsewhere and you better do something about it. The appeal of open-world games such as GTA hinges on the complexity and verisimilitude of the worlds they construct, but none have succeeded in crafting such a living clockwork like GTA V. There is something truly wondrous about flipping back to a character you had left at one location and finding them somewhere else on the map and involved in some other bit of chicanery. It truly feels like Los Santos is alive. The GTA games have always lent themselves to hilarious situations that players report about the crazy goings on in their various cities. In GTA V… well, to paraphrase the opening of an old TV drama, there are a million stories in the city of Los Santos.

Moon over Los Santos

Moon over Los Santos, GTA V 2013

Such stories abound in the overwhelmingly positive critic’s reviews the game has received. As of this writing, the Xbox 360 version of the game is the highest ranked game ever on the Metacritic review aggregate site, with a score of 98. You only need to play for a short while to know all the perfect scores are not being thrown around lightly. It’s not a perfect game… I don’t know that such a thing could even exist. There’s still some weirdness to the controls, a lack of precision that has persisted all the way from the original GTA III. This is especially accentuated in GTA V, which has multiple actions mapped to the limited set of buttons and keys that consoles can offer. However, it’s nothing that you don’t quickly get used to as you ravenously consume this incredible feast that Rockstar has provided. “A living, breathing world” is a phrase often bandied about concerning open-world games.  In GTA V, it’s enough to take your breath away.

Another amazing story is how the GTA series, one of the most successful video game franchises of all time, almost never got out of the gate.  It is related in this video from The Guardian, here.  Of course, The Onion has to chime in too.  I’ll close with this compilation of all the trailers for the game:


Pre-order Bonuses: A Cheap Shill

Pre-order exclusive content is the bane of my gaming existence. Things on this front have really gotten out of hand. Case in point: Rockstar’s upcoming 40’s film noir extravaganza L.A. Noire.

I would like to buy your game, Rockstar.  I am more than happy to pony up 70 bucks to immerse myself in your dark, sinister Los Angeles of the 1940’s.  I want to exchange legal tender for your years of hard work.  I know what I want.  I want your game.  What I do NOT want, is to have to figure out WHERE to get your game, because different retailers offer different in-game incentives if you pre-order with them.  Look at this rap sheet of tawdry streetwalkers:

Gamestop – get “The Naked City” vise case, and a badge pursuit challenge

Amazon – unlocks “The Broderick” detective suit, which increases your fist-fighting abilities and lowers the damage you take fighting.

Wal-Mart – get “A Slip of the Tongue” traffic case

Best-Buy – get “The Sharpshooter” detective suit, increasing your abilities with rifles and pistols.

But wait, don’t pre-order yet!  Look what else you get!  If you pre-order directly from Rockstar, you get an official L.A. Noire t-shirt.  Or perhaps you’ll go to Target and get a $5 dollar gift card and a free Rockstar Games t-shirt by pre-ordering with them.

This is nuts.  All I want to do is buy the goddamn game and get the goddamn game.  The whole thing, without wondering what I might be missing out on because I didn’t go with another retailer.  Sure, all this swag is probably in there anyway or will be patched in later.  But they never tell you that before hand, as the heavy beads of sweat pour down your forehead in the harsh interrogative glare of approaching release date.  So you’re never quite sure.  I recommend anyone feeling the same way I do shoot Rockstar a tweet and demand that all this extra content be eventually available to everyone, regardless of where they bought the game.

Retail-based pre-order bonuses.  It’s a mug’s game.  And I don’t want to play it.

 

Forget it, Jake. It’s Polygontown.

Rockstar has released a new trailer for their eagerly anticipated next game, L.A. Noire.  Based in late 1940’s Los Angeles, it follows a cop as he battles corruption in the ranks, while solving a string of brutal crimes.  The showstopper for this game is probably the facial capture technique the company has used, in order to catch every subtle nuance of the actors’ faces as they deliver their lines.  You can see a bit of it in the trailer, and the linked “making of” vignette above, and it really is quite startling.  Whether this is a good or bad type of startling, we’ll soon see. So it’s L.A. Confidential, only I can walk around and shoot people?  I’m so there.

L.A. Noire is released on May 17, two days before my birthday.  Hint hint.

Take Two Takes Top Spot

On review aggregate Metacritic’s list of top game developers of 2010, Take Two Interactive has nabbed the top spot. The site provides all game reviews worth mentioning all under one roof, assigning its own average score for a game based on these scores, as well as providing an average of its user submitted scores. Their list ranks devs on how well their games have scored on the site.

Not surprising that Take Two came out ahead, with it releasing both Red Dead Redemption and Civilization V last year. RDR was a massive hit that turned the open-world genre on its head with a strong story and amazing production values. Civ V takes the vaunted Civilization series, dumps what isn’t needed, adds its own twists, and rounds out the whole package with impressive graphics.

Take two bows, Take Two.

Metacritic Best Developers List

The box art for Mass Effect 2

Massive and Effective, Too

As I was toiling away on the aforementioned latest article on the site, about three video game movies that mattered, towards the end of work on it, I started to be remiss on editing it. I had taken a months-long break from gaming on my PS3 while putting the page together, and suddenly I was turning on the console again to play.

What was dragging me away? The marvellous Mass Effect 2, that’s what, by the RPG wizards at Bioware. Yes, the game mechanics are top notch, the RPG elements simple yet incredibly effective, combat is endless joy, all these are true. But what really startles me the most when playing are the production values of the game. I don’t think I’ve ever played a game that looked and felt so good, not just with the graphics but with how the whole thing is put together, from ship design to character models to the voice acting to even the diverse and brilliantly designed wardrobe.

It’s like you’re watching a new Star Trek episode, one that has miraculously brought the series back from the smoking pit that it has been thrown into with the last few incarnations of the show, and doing it with great style and practiced storytelling. But this is no Star Trek. It is an intricate and stunning universe that keeps you guessing and constantly pushing forward. And it’s not to be missed by any gamer worth his salt. Or Iridium, either.