Where we celebrate the video games from 1984, a scant 30 years ago.
In 1984, perhaps driven by George Orwell’s warnings of a Big Brother controlling everything, telecommunications giant AT&T was broken up into eight different companies, the result of anti-trust court case United States vs. AT&T. Ads for fast food restaurant Wendy’s started asking other chains “Where’s the beef?”. And, of course, the revolutionary Macintosh computer was unveiled by Apple.
1984 was also the second year for Nintendo’s Family Computer (Famicom) video game console. It was such a solid success in Japan that Nintendo had to open a new R&D department dedicated to making games for the system in order to keep up with demand. Heading the new R&D4 was Shigeru Miyamoto, creator of the smash hit arcade game Donkey Kong. His first game for the Famicom is our subject today: the bizarre Devil World.
Players control a young dragon named Tamagon, who has taken it upon himself to enter the Devil’s domain and take on the big guy. As Tamagon moves around the Pac-Man styled maze, he must be careful. At the top of the screen the devil directs his minions to occasionally turn cranks, moving the maze in the four main compass directions. This movement creates crushing hazards for the dragon at the edges of the screen. Tamagon must take hold of the crosses littering the maze, enabling him to fight the denizens of Hell: robed eyes that chase him relentlessly. If the dragon is able to roast the eyes with his fiery breath while holding a cross, they turn into tasty fried eggs that he can eat. The crosses also let Tamagon pick up dots lining the maze, and when he has taken them all the board ends. He can also get some relief from the sweltering climes of hades by gobbling bonus ice cream cones that occasionally appear. In the next screen, Tamagon must take four bibles to a seal in the centre of the screen, and the last wave of the game is a bonus round with the dragon picking up bonus boxes before a time limit runs out. The screens then repeat, with increasing difficulty.
While the gameplay is merely another take on the maze game genre, the content of the graphics is what makes Devil World stand out, not only among other Nintendo games, but video games in general. I don’t know about you, but I’ve always thought that there needs to be more religious imagery in games. Nintendo of America didn’t think quite the same way, however. While Devil World was released in Japan for the Famicom in 1984, and on the NES in Europe in 1987, it was never released in North America. This was because of NoA’s strict policy against religious iconography in their games.
Now, taking to the pulpit, is a video of Devil World in action. Perfect for all you video game zealots.
For more indoctrination into Devil World and the Famicom, commune with your local Dot Eaters scripture.