Monthly Archives: September 2015

What Starts With an “F” and Ends With “uck”?

Fire Truck. What, you thought I meant something else?

Of course, this game just might have caused you to drop a few F-bombs in 1978, as your buddy sat in the seat steering the titular vehicle and controlling the gas and breaks, while you struggle to keep the trailer straight with a tiller wheel mounted behind on a control panel. The game can be played solo, but since it’s the first arcade game to offer simultaneous co-operative play, a two-person crew is really necessary to get the most out of it. A purely one-player version would be released by Atari later as Smokey Joe.

firetruck-crunch

Try to keep collateral damage to a minimum as you fight fires, will you?

 

I’m not sure if I always ended up finding Fire Truck cabinets with defective second steering wheels, or if the game was shipped this way from Atari’s factory, but I found it impossible to control the trailer with the tiller wheel.  No matter how gently I handled that second wheel, the trailer would seem to have a mind of its own and just swing all over the place, usually into houses or other vehicles.

Still, Fire Truck was a unique game that had players working together instead of against each other. That’s worth a few smashed and/or burned houses, I guess.

For more information on the early days of Atari, consult your local Dot Eaters bitstory.

Image Source: The Arcade Flyer Archive

fire-truck-flyer-1978

Flyer for Fire Truck

 

Don Mattrick, 18-year old Entrepreneur

You might recognize the name Don Mattrick. He served as President of Worldwide Studios at Electronic Arts, among other roles at the company, before joining Microsoft as Senior Vice President of the Entertainment and Devices Division in 2007. Eventually promoted to Pesident of the Interactive Entertainment Business, he ran such projects as the Xbox line at the company.  After leaving Microsoft, he assumed the role of CEO at the embattled mobile game company Zynga, creators of the FarmVille phenomena, among others.

But he got his start in the game business by co-founding Distinctive Software in 1982, at the tender age of 17.  Mattrick is standing on the right,  pictured with his partner in the company, Jeff Sember.

From left: Jeff Sember and Don Mattrick

From left: Jeff Sember and Don Mattrick

 

In this image they are showing off their game Evolution, on the Apple II. As a kind of primordial Spore (software superstar Will Wright’s treatise on the subject, released in 2008), the game has players guiding an entity as a one-celled protozoan to tadpole to rodent to beaver to gorilla to, ultimately, Man. Another big hit for Distinctive were the Test Drive games, hit driving game for the C64, Apple II and PC DOS. Racing games would become a speciality of the company. 

During the lead-up and launch of Microsoft’s Xbox One console in 2013, Mattrick became a whipping boy for the gaming community due to the draconian DRM scheme that saddled the console. Initially, trading or selling games was severely restricted on Microsoft’s unit. Particularly in memes created using the photo used as a featured image in this post, Mattrick and the Xbox were savaged. A tremendous outcry from players, as well as some brilliant positioning from Sony, eventually caused Microsoft to remove these restrictions.  

From the Apple II to the Xbox consoles. What a long, strange trip it’s been for Don Mattrick.

1983 ad for Evolution, a computer game by Don Mattrick and Jeff Sember

Ad for Evolution, 1983

 

George Lucas Takes His First Flight in Atari’s Coin-Op Star Wars Game

On August 10, 1983, the creator of Star Wars sat down for the first time to play Atari’s vector arcade game based off his famous film, via a cockpit cabinet installed at the Lucasfilm HQ in Marin County, CA.

And what a game! Colourful and detailed Quadrascan vector graphics, an elaborate and responsive flight yolk from famed Atari controller engineer Jerry Liachek, a digitized version of John Williams’ rousing score, along with actual spoken snippets of movie dialog. All this, and lots of exciting game play that nicely amps up the difficulty as you advance. You’ll notice a small plaque on the side of the machine on the first picture, towards the nose of the cabinet above Vader’s head. It reads “A special thanks for creating the Force behind so much fun.” A nice sentiment from Atari, indeed.

Watching Lucas on that August day were several anxious Atari and Warner Communications (mother corp. of Atari) execs, along with some Lucasfilm employees. In the middle of the crowd, wearing dark pants, is president of Atari’s coin-op division John Farrand. I believe that’s Warner Communications executive Manny Gerrard, the man who guided the purchase of Atari by his company, standing to the right of Farrand.

In typical style, while George played the game he remained deadpan, without much visible enthusiasm. The execs grew even more nervous, until Lucas emerged from the cabinet saying “That was great!”. 

For my money, Atari’s Star Wars is one of the greatest arcade games ever created. George approves.

For more on the Star Wars arcade game, check out this entry from TDE’s Oscar Week series, 2014.

For more information on Atari, consult your local Dot Eaters bitstory.

Onlookers watch George Lucas play Atari's Star Wars arcade game, 1983.

Onlookers watch George Lucas play Atari’s Star Wars arcade game, 1983.

 

Atari arcade game being played by George Lucas, creator of Star Wars

A reverse angle, with Lucas being advised by Don Osborne, VP of Marketing for Atari.

 

 

Box art for Super Mario Bros., a video game by Nintendo, 1985

A Look at How Super Mario Bros. Came to Be, on Its 30th Anniversary

This weekend, Super Mario Bros. turns 30 years old. The game has become so ingrained in popular culture that it’s easy to lose sight of just how important and influential Shigeru Miyamoto and Gunpei Yokoi’s creation was when it hit Nintendo’s Japanese gaming console on Sept. 13, 1985. The Famicom had been enjoying success in Japan, but Super Mario Bros. became such a phenomena in that country that by 1989 there was one Famicom in every two households in Japan. In 1986, when SMB made its way to the North American version of the Famicom, the NES, it helped the system overcome the toxic environment left from the great video game crash of 1983 and became a huge hit here as well.

A couple of years ago TDE celebrated the 30th anniversary of the Famicom, and as part of that celebration we posted a look at the development of the game and the influences that helped shape SMB. After the jump, we present that post to you now, as we pay tribute to one of the greatest video games of all time:

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Spider-Man Crosses Joysticks with Video-Man

Spider-Man and His Amazing Friends was an animated series put out by Marvel from 1981-1983, an interesting link between the swinging 60’s Spidey cartoon and his modern incarnation in shows like 2012’s Ultimate Spider-Man.

More apropos to this site, here is an episode that addressed the video game craze, where Spidey does battle with Video-Man, a flat pixellated baddie who materializes out of an arcade game to fight the web-head and his buddies. Go for it!


Spider-Man and His Amazing Friends Season 01… by VNNetwork