Monthly Archives: May 2016

Title screen for Missile Command, an arcade game by Atari 1980

Missile Command and Centipede Getting Movie Adaptations

It looks like Emmet/Furla/Oasis Films and Atari are getting together to make movies out of two of the video game company’s best-known properties.  Missile Command was released in arcades by Atari in 1980, created by famed game designer Dave Theuer. Centipede was the product of Donna Bailey and Ed Logg, also released in 1980. Bailey was one of the few female designers in the industry at the time, and Logg might be more famous for creating Asteroids the previous year. 

The plotlines of retro video games of the 80’s were notoriously thin; the  geopolitical climate that would result in ICBM missiles raining down from the sky towards six nameless cities was never revealed in Missile Command, nor was the exact nature of the natural disaster that would create giant centipedes, mushroom-laying fleas, and giant spiders touched upon in that game. So the writers of these films really have their work cut out for them. They’ll have to fire up their favourite arcade game emulator and see if inspiration strikes.

Still of lightcycles in battle from Tron, a video game themed movie from Disney 1982

Tron Lightcycles Come to Life at Shanghai Disneyland

Tron was a 1982 film by Disney that promised to take the growing public interest in personal computers and video games and create a huge box-office and merchandising bonanza around the topic. It didn’t. Some products based on Tron were released in the run-up to its release, stuff like a handheld electronic game by Tomy, some home video games through a licensing agreement with Mattel… the most successful was Midway’s Tron arcade game, which ended up grossing more in quarters than the movie did at the theatres. Tron fizzling at the box-office upon release put a damper on the enthusiasm with which the film had been made.

Twenty-eight years later came the sequel, Tron Legacy. A masterly made continuation, Legacy ramped up the visuals and action to new hieghts, while making the story less about the technology and more about a personal story of father and son. But even as it diverged from the original, it still hit the important beats one expects from a Tron film, and this included an updating of the iconic lightcycles. And now the Shanghai Disneyland Resort has brought the Legacy lightcycles into the real world with a fast-paced and awesomely themed indoor/outdoor rollercoaster ride, where guests mount their cycle and power through neon tunnels and a twisting outside section. 

We might have been robbed of a second Tron sequel, but at least there’s some place on Earth where we can finally enter the Grid and race for gaming supremacy. Following is a video of the ride, called the TRON Lightcycle Power Run, in action:

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5 Rogue Video Game AIs They Should Have Pulled the Plug On

Today, Artificial Intelligences are beating us at Go. Could their next move be plotting our extinction? Here are five video game AI characters that needed James T. Kirk to pull the plug:

GlaDOS (Portal – 2007, Portal 2 – 2011, Valve Corporation)

Sure, the AI matriarch (aka Genetic Lifeform and Disk Operating System) of the Aperture Science Enrichment Center is pure evil. After all, she did lock down the facility “within two picoseconds” of her activation and flood it with a deadly neurotoxin, and on ‘Bring Your Daughter to Work Day’, no less. But she also serves as a twisted kind of comic relief in the excellent Portal games. In an overly polite voice (supplied by Ellen McLain) dripping with passive-aggressiveness, GLaDOS does all she can to demoralize, hinder and just plain kill the series protagonist Chell as she is forced through a series of increasingly complicated test chambers. Oh, and there’s cake too (not really).

shodan_AI

SHODAN (System Shock – 1994, Looking Glass Studios/Origin, System Shock 2 – 1999, Looking Glass Studios/Electronic Arts)

Not happy to just murder the inhabitants of the mining and research space station Citadel Station (or convert them to murderous cyborgs and mutants), SHODAN {Sentient Hyper-Optimized Data Access Network) seeks to eradicate all human life on Earth, to be replaced by the devoted army she will create. A much more arrogant rogue AI than GLaDOS, SHODAN considers herself nothing less than a God. Not only this, but she mercilessly taunts the player character human ‘insect’ all the way through the games! SHODAN disciples can rejoice: she will return in System Shock 3, confirmed in December of 2015.

Robotrons (Robotron: 2084, Williams Electronics – 1984)

Set in the astounding year 2084, the plot for Robotron: 2084 marched out of the mind of legendary arcade game creator Eugene Jarvis as a kind of mechanized take on George Orwell’s 1984. In Jarvis’ dystopian future, computers have become more and more sophisticated, all in the service of solving mankind’s problems. The Robotrons become so advanced, in fact, that they decide to erase the one common denominator in the equation: humans. To facilitate our extinction, the Robotrons start cranking out lethal robots like the unstoppable Hulk, the dangerous laser-spitting Enforcers, and the diabolical Brains capable of brainwashing the wandering humans and turning them into mindless Progs.

AM (I Have No Mouth, and I Must Scream, The Dreamers Guild/Cyberdreams – 1995)

If you’ve seen the excellent 1970 movie Colossus: The Forbin Project, AM’s origin story might seem familiar. From the Harlan Ellison novel and video game, AM came about when an American supercomputer (known as the Allied Mastercomputer) absorbed its similar counterparts from China and Russia after gaining sentience. Seething with hatred at being imprisoned in its vast underground complex, AM proceeds to nuke humanity… save for five humans it keeps alive indefinitely to endlessly torture. A forerunner of the villainous GLaDOS, AM makes her seem like a paragon of decency.

reapers_AI

The Reapers (Mass Effect – 2007, BioWare/Microsoft Game Studios, Mass Effect 2 – 2010, BioWare/Electronic Arts, Mass Effect 3 – 2012, BioWare/Electronic Arts)

The worst on this list has to be the Reapers, a synthetic intelligence “with neither beginning nor end” that strives to hold its dominance in the galaxy by purging all organic life of a significant technological advancement. By doing this purging every 50,000 years, they eliminate any possibility that a race of intelligent beings could create a competing AI that would threaten their existence. In the bargain, they also harvest victims of inhabited worlds and convert them into Husks, zombified synthetic creatures that augment their army of ground troops.

Of course, not every AI entity in video games is malevolent. GLaDOS herself becomes a potato-based ally to Chell in Portal 2, EDI controls the Normandy in the Mass Effect games and eventually joins the fight personally as a playable character, and we have Cortana from the Halo games who made the jump to reality to assist users in real-life in Windows 10! Right now the idea of a rogue AI being able to threaten the galaxy seems pretty far-fetched, considering our smartphones can barely understand human speech with any kind of accuracy. But in 2014, theoretical physicist Stephen Hawking warned that AI technology could render humanity obsolete, and perhaps even destroy us. And this from a guy who uses a form of AI to communicate! If video games teach us anything, it’s that we might just end up autocorrected out of existence.