Category Archives: audio

When The Moon Hits Your Ear….

It struck me today how certain things can make a big difference in the quality of classic video games.  Programmers didn’t have a lot to work with, so they had to really put their heart into what they were doing.

Take Moon Cresta, for instance.  Licenced from Hoei as Stellar Ranger by Gremlin Industries and given the new name for NA release in 1980, it’s yet another Galaxian clone, riding the coattails of the game that unshackled the alien invaders from marching single file across the screen as sitting ducks, and sent them swirling down at the player like cosmic Stukkas.  Moon Cresta would be nothing special, if not for its wonderful sound design.  From the majestic opening theme to the squirrelly screams of the dying aliens to the insistent imperatives that pressure you as you play, it’s wonderful stuff that really helps fill in the gaps left by the limited graphics available at the time.

Sounds were one of the most important ways of games to draw you in while wandering around a noisy arcade (remember those things?), and Moon Cresta really shoots for the moon in auditory quality.  Here’s a video to help you hear what I mean:


Sources (Click to view; inert links kept for historical purposes)


Associate-manuel-dennis, comp. “California Clippings.” Cash Box 11 Oct. 1980: 44. Internet Archive. 26 Sept. 2016. Web. 2 Oct. 2019. <https://archive.org/details/cashbox42unse_20/page/44>. …sales of Hoei’s “Stellar Ranger,” which was recently licensed to Gremlin and renamed “Moon Cresta”…