Category Archives: movies

Atari Star Wars arcade game

Atari Star Wars Arcade Game 40th Anniversary

Trying to figure out what is the “best” of any genre is kind of a fool’s errand. What makes something the best is a highly subjective thing, and it’s very rare to find consensus. But the decision is pretty much in when it comes to arcade video games: Atari’s Star Wars, released 40 years ago on May 5, 1983, is a sure bet for the greatest arcade game ever made.

Atari Star Wars arcade game
Atari Star Wars gameplay. Use the… well, you know

Game designer Mike Hally worked on a lot of other classics at Atari, including producing the deviously difficult Gravitar (1982) and the raster graphics classic Indiana Jones and the Temple of Doom (the best thing associated with the movie). He also directed the Atari System 1 graphical extravaganza Road Runner in 1986, and designed the lightgun shooter Area 51 for Atari in 1995, among other works. It’s to the great credit of his Star Wars arcade game that it lives up to the original material. The project was based off an earlier unfinished game titled Warp Speed by Battlezone creator Ed Rotberg. With a working title like that, one thinks that maybe Rotberg was thinking Star Trek other than Star Wars. Utilizing Atari’s colour Quadrascan vector graphics hardware, Hally’s game totally immersed players in a galaxy far, far away… especially if they were playing the sit-down cockpit version. The game covered the action that takes place in the film’s final reel: Luke Skywalker as Red Five, joining the attack against the dreaded Imperial Death Star. Controlling Luke’s X-Wing fighter, gamers fended off a wave of enemy TIE fighters, then swooped down into the famous Star Wars trench scene in a race to deliver the final shot into the exhaust port, then out in time to watch the great conflagration as the deadly technological terror explodes. Then rinse and repeat, as the TIE fighters became more numerous and active, and the surface defenses of the Death Star increased in complexity and difficulty, all while digitized voices of R2-D2, Luke, Han Solo and Obi Wan urge on the gamer, accompanied by snippets of John Williams’ iconic score.

Just one interesting story about the game is when, on August 10, 1983 Atari unveiled the game for George Lucas at his Marin County, California HQ. The gathered designers and Atari and Warner Bros. (mother corp. of Atari) execs looked on as Lucas sat down in the cockpit version of the game and played it for the first time. With his trademark taciturn demeanor, the Atari people started to sweat as Lucas stayed stone-faced, showing little enthusiasm as he played. Lucas finally emerged from the cockpit saying “That was great!”, and everyone started breathing again. BTW, this special version of the cockpit Atari Star Wars cabinet had a plaque mounted on it, reading: “A special thanks for creating the Force behind so much fun.”

Onlookers watch George Lucas play Atari’s Star Wars arcade game, 1983.

If you’d like to find out more, you can read, watch, listen and play the history of Atari here at The Dot Eaters: https://thedoteaters.com/?bitstory=bitstory-article-2/pong-and-atari

A Video Game Movie Review: Joysticks (1983)

The following is a movie review of mine from Ten Point Review. The idea of the site is to rate a movie according to four criteria, and then add and subtract points from that sub-total depending on how you react to various other aspects of the film, thusly coming up with a score of between 0 – 10.

This article was originally published on The Dot Eaters on Jun. 25, 2013

Enjoy.

You might be thinking, “Why the hell review this chunk of cinematic excrement?”. If so, I see you’ve already watched Joysticks. Also, good question. I asked myself this very thing about 1000 times while subjecting myself to the movie.

As a video game historian, you’d think Joysticks would be right up my alley. I squee with delight at quick glimpses of classic arcade games in movies like Tron and WarGames. I even jones on the scene in the 1978 version of Dawn of the Dead where they’re in the arcade playing all those classic 70’s games like Starship.  And I have to say, Joysticks does not skimp on the video games.  Heck, even the opening credits are interspersed with plenty of 80’s video game footage.

Continue reading

Bond and Largo Play a Video Game in “Never Say Never Again”

Always a movie series to exploit the popular trends of the day, the James Bond film Never Say Never Again capitalizes on the video game craze of 1983, but in a decidedly Bondian style.

As our hero faces off at a table against his nemesis in the fictional video game Domination, he is put under more and more duress as a painful electrical charge builds up in the joysticks he is holding. After losing a couple of matches, the second of which sees him flying out of his chair in pain, Bond challenges Largo for the whole enchilada.  The stakes are very high, and as they rise, so does the current running through the controls.

The gameplay doesn’t make a lot of sense, and the graphics wildly out of reach for a 1983 video game, but the scene does bring 007 up-to-date in his battles with supervillains.

Title screen for Missile Command, an arcade game by Atari 1980

Missile Command and Centipede Getting Movie Adaptations

It looks like Emmet/Furla/Oasis Films and Atari are getting together to make movies out of two of the video game company’s best-known properties.  Missile Command was released in arcades by Atari in 1980, created by famed game designer Dave Theuer. Centipede was the product of Donna Bailey and Ed Logg, also released in 1980. Bailey was one of the few female designers in the industry at the time, and Logg might be more famous for creating Asteroids the previous year. 

The plotlines of retro video games of the 80’s were notoriously thin; the  geopolitical climate that would result in ICBM missiles raining down from the sky towards six nameless cities was never revealed in Missile Command, nor was the exact nature of the natural disaster that would create giant centipedes, mushroom-laying fleas, and giant spiders touched upon in that game. So the writers of these films really have their work cut out for them. They’ll have to fire up their favourite arcade game emulator and see if inspiration strikes.

Still of lightcycles in battle from Tron, a video game themed movie from Disney 1982

Tron Lightcycles Come to Life at Shanghai Disneyland

Tron was a 1982 film by Disney that promised to take the growing public interest in personal computers and video games and create a huge box-office and merchandising bonanza around the topic. It didn’t. Some products based on Tron were released in the run-up to its release, stuff like a handheld electronic game by Tomy, some home video games through a licensing agreement with Mattel… the most successful was Midway’s Tron arcade game, which ended up grossing more in quarters than the movie did at the theatres. Tron fizzling at the box-office upon release put a damper on the enthusiasm with which the film had been made.

Twenty-eight years later came the sequel, Tron Legacy. A masterly made continuation, Legacy ramped up the visuals and action to new hieghts, while making the story less about the technology and more about a personal story of father and son. But even as it diverged from the original, it still hit the important beats one expects from a Tron film, and this included an updating of the iconic lightcycles. And now the Shanghai Disneyland Resort has brought the Legacy lightcycles into the real world with a fast-paced and awesomely themed indoor/outdoor rollercoaster ride, where guests mount their cycle and power through neon tunnels and a twisting outside section. 

We might have been robbed of a second Tron sequel, but at least there’s some place on Earth where we can finally enter the Grid and race for gaming supremacy. Following is a video of the ride, called the TRON Lightcycle Power Run, in action:

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A Jedi and His Lightsaber

In front of a Destination Moon poster stands author E.E. Smith, SF author whose works were an inspiration for the video game Spacewar!

E.E. Smith in front of poster for Destination Moon, 1950

 

This picture always blows me away. On the face of it, it is an image of E.E. Smith attending the premiere of Destination Moon, a SF extravaganza made by George Pal Studios and released in 1950. Sorry, we’ll get to the Star Wars stuff soon enough, but the ramifications of this photo cause my mind to fly off in as many directions as an asteroid belt.

The 1950’s weren’t exactly known for their level-headed science fiction films, but Destination Moon kicked off the decade with a sober, then-realistic portrayal of man’s first trip to the Moon. Adapted from his short story of the same name, Robert A. Heinlein also worked on the script, and the result was the most technically accurate portrayal of possible space flight on film until Stanley Kubrick’s 2001: A Space Odyssey in 1968. No Amazonian moon-women, no bug-eyed aliens… just four men going to the moon in a nuclear powered rocket and striving to make it back to Earth safely.

E.E. Smith is considered the godfather of the space opera. A food chemist by trade, on the side he authored books with titles like The Skylark of Space and the later Lensmen, released from the 1920’s through to the 60’s. These would be initially serialized in the flagship SF literary magazine Amazing Stories and become hugely popular. They dealt with stoic heroes involved in vast interstellar space battles, and a gang of proto-geeks at MIT in the early 60’s were so heavily influenced by the vast cosmic conflagrations in Smith’s stories that they created an early computer video game around the premise and called it Spacewar! It was the space opera genre into which George Lucas would also delve, releasing his Star Wars movie in 1977. Also dealing with stoic heroes wrapped up in interstellar space battles, the original trilogy of Star Wars movies would change the shape of film-making forever.

An elegant weapon

An elegant weapon

 

Now, let’s take a closer look at Smith’s hands. He is holding a Graflex camera, with a flash attachment. When Lucas created Star Wars, he armed his Jedi and Sith Knights with lightsabers, “a more elegant weapon for a more civilized age”. The prop hilts of these fantastic laser swords were created for the film by using, yes, Graflex flash attachments.

So, this is a picture from 1950 of E.E. Smith, the literary creator of the rollicking space opera genre that begat Star Wars, holding a lightsaber.

The Force was strong with this one.

ee_smith-saber

 

Still featuring the Gunstar from The Last Starfighter, a video game themed movie by Universal 1984

30th Anniversary of The Last Starfighter

July 13th was the 30th Anniversary of the release of The Last Starfighter to theatres.  How times flies while you’re saving the universe.

TLS was a bit of bubble-gum pop cinema about young teenaged handyman Alex Rogan, played by film newcomer Lance Guest, spending his days keeping the Starlite Starbrite trailer park together. Denied a student loan needed to attend college, Rogan’s only escape from his plight is obsessively playing an arcade game called Starfighter, installed at the park’s snack bar. With the park’s populace gathered behind him cheering one night, he breaks the record on the game. Later he is approached by the game’s inventor, played by Robert Preston. This man turns out to be a con-man from outer space named Centauri, who wisks Alex away to be conscripted to fight in defense against encroaching tyrants.  At first refusing this invitation, an assassination attempt convinces Rogan he might be his world’s, and indeed the universe’s, only hope for freedom. Joining Guest and Preston is 80’s sweetheart Catherine Mary Stewart as Rogan’s love-interest Maggie, along with veteran character actor Dan O’Herlihy as fan-favourite Grig, the lizardly pilot who is part wise mentor and part comic-relief.

Still of Dan O'Herlihy as Grig from The Last Starfighter, a video game themed film by Universal 1984

Dan O’Herlihy as Grig

Another star of the show is the Gunstar, a lethal spaceship created entirely by computers. TLS picks up the baton where Tron left off, featuring the most CGI in a film up to that point. With 27 minutes of photo-realistic computer effects, the movie helped further the technology down the road towards becoming standard practise in filmmaking.

Still featuring Robert Preston as Centauri from The Last Starfighter, a video game themed movie by Universal 1984

Robert Preston as Centauri

The movie didn’t exactly burn up the box-office when it was released on July 13, 1984. However, the lasting effect it had on moviemaking technology, along with sterling performances from Preston and O’Herlihy, makes it an important and charming ride through the stars with Alex, Centauri and Grig.

For a complete history on the making of The Last Starfighter, consult your local Dot Eaters entry.

 

Jeff Bridges and Steven Lisberger on the set of Tron, a video game themed movie by Disney 1982

Greetings, Programs! A Look at Tron

Tron is a movie that either turns people on or off, like the digital gates inside computer chips. Written by Steven Lisberger and Bonnie MacBird and directed by Lisberger, it made an attempt to take viewers on a journey into the inner world of computer circuitry.  It was released in the summer of 1982, and among various visual marvels was the first feature film to extensively use computer generated imagery (CGI).

Still of lightcycles in battle from Tron, a video game themed movie from Disney 1982

Light Cycles race in the grid in Tron

 

It tells the story of Kevin Flynn (Jeff Bridges), a computer hacker who sits in a room over his video game arcade, trying to hack into the main computer at Encom, his former employer. He hopes to pull out of their system information that proves that some popular games of his were stolen by co-worker Ed Dillinger (David Warner), who then passed them off as his own and was subsequently kicked up the corporate ladder. With the help of friends and current Encom employees Alan Bradley (Bruce Boxleitner) and Lora Baines (Cindy Morgan), Flynn infiltrates the company and attempts to pull the data. During the process, the Master Control Program zaps Flynn with a laser and flings him into the computer world, where he must fight for his life on the gaming grid and interact with the computer program equivalents of his friends.

Still of Yori and Tron from Tron, a video game themed film by Disney 1982

Yori and Tron in a clutch

 

Having Disney somewhat over a barrel at the time due to their waning animation department, as well as the poor performances of their live-action fare, Lisberger and the producers had carte-blanche to call in heavy hitters to help design the film; no less than three cutting-edge computer animation houses were used to produce the 15 minutes of fully-rendered CGI in Tron. Syd Mead and Jean “Moebius” Giraud were also drafted to help create the world of Tron and its computer denizens. The film might have an impenetrable story, but at least it looks marvelous.

Looks only get you so far, though. Tron ultimately disappointed at the box office, but you can’t completely fault the film; Steven Spielberg’s E.T. The Extra-Terrestrial juggernaut sucked all of the oxygen out of theatres that summer of 1982, asphyxiating such other noble genre efforts as Don Bluth’s The Secret of NIMH, Ridley Scott’s Blade Runner and John Carpenter’s The Thing. Tron has definitely generated a cult status for itself over the intervening years, however, and at the very least served as a proving ground for the burgeoning field of feature film computer animation.

To pull more information on the history of Tron out of the Encom servers, slip past the MCP and access the Dot Eaters article here.

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Still of the MPC from Tron, a video game themed film by Disney 1982

Oscar Week at TDE: Jaws (1989)

1975’s Jaws might not have been Steven Spielberg’s first theatrical film (it was his second; The Sugarland Express, released the previous year, takes that honour), but it most certainly was the first to put him on the map. The story of a resort-town police chief and his battle against a monstrous killer shark, it set the template for the movie blockbuster and kept a huge swath of the public away from their beaches, bays and bathtubs. While nominated, it didn’t swim away with Best Picture; One Flew Over the Cuckoo’s Nest flew away with all the big awards at the 1976 ceremony.

Jaws: The Computer Game was released in 1989 for the Amiga, C64, Atari ST and other systems. Made by developer Intelligent Design, Ltd. and published by Screen 7 Ltd., it is a strange mish-mash of strategy and 2-D platforming. Players take on the role of chief Martin Brody, who circles the island of Amity in his boat The Orca, following reports of shark sightings.  He can close beaches to prevent attacks, although keeping them closed too long ticks off Mayor Larry Vaughn and can lead to Brody’s dismissal. Both Hooper and Quint from the movie join Brody on his quest, along with a team of six divers who pilot a submersible vehicle into the depths around Amity.  The ultimate goal is to collect pieces of a special gun and a cache of bullets, which when assembled can be used to dispatch the fishy fiend.

Jaws: The Computer Game is actually fun to play.  Trying to guess where the shark will go lends a bit of strategy, and the underwater parts are competent if a bit draggy and frustrating at times. The colourful graphics help keep things interesting, along with John Williams’ famous main theme from the movie, which lends tension leading up to the titular fish’s occasional appearances. It’s worth going back into the water for this one.

Here are the rest of the Oscar Week articles on TDE:

The Towering Inferno (VCS/2600, U.S. Games 1982)
Star Wars (Arcade, Atari 1983)
M*A*S*H (VCS/2600 Fox Video Games 1983)
Rocky (ColecoVision, Coleco 1983)
The Wizard of Oz (SNES, Manley/SETA 1993)