Category Archives: consoles

Connecting the Dots: Where Did Home Video Games Start?

If you’re enjoying a current generation video game behemoth like the PS4 or Xbox One (or, yes, even the Wii U) in your home these days, you might be curious where home video games began, and the person who invented them. Well, let’s set the Wayback Machine to 1966, Sherman, and see how it all started [cue wavy lines]…

Born in Germany in 1922, Ralph Baer and his family escape amidst the growing Nazi tyranny and emigrate to the United States in 1938, when Baer is 16. Graduating from a correspondence course in radio repair, in 1939 – 40 he runs his own radio repair service in New York City. With the outbreak of the war in Europe, Baer serves three years in the US Army, from 1943 – 1946, the final two years overseas during WWII assigned to Military Intelligence. After leaving the army, via the G.I. Bill, in 1949 he graduates from the American Television Institute of Technology (ATIT) in Chicago with a B.S. in Television Engineering. In 1951 he is employed by U.S. defense contractor Loral Electronics Corporation, based out of New York City. Among other assignments at Loral, he is given the task to develop “the world’s best television receiver”, which would include so many technical advances that the public couldn’t help but want it, no matter what the price. It is during this project that his thoughts turn to the passive nature of television and how to tap into the market of 62 million homes already with TV sets, but his idea of working an interactive on-screen sports game into the design comes to naught as Loral brass decide the market wouldn’t bear the ultimate cost of their revolutionary projection TV. Having moved to New Hampshire based military contractor Sanders Associates by 1966, Baer continues to mull over his interactive television concept and one day while waiting for an associate at a New York City bus terminal he scratches down his concepts for a TV based videogame system, which he later transcribes into a 4 page paper. In this he outlines a low-cost device for attaching to a standard TV set, along with a list of game categories that would become staples in the industry, such as Action, Puzzle, Instructional and Sports.

Photo of The brown-box prototype

The brown-box prototype

By now the division manager of electronic design at Sanders, Baer has nearly 500 engineers and technicians at his disposal, along with the ability to authorize various projects dealing with electronics. He draws up a schematic based on his TV game design and begins developing the system on the side, and by late 1966 has breadboarded a symbol generator creating manually controlled spots of light that can chase each other around on a TV screen. With the help of fellow Sanders employees Bob Tremblay and Bob Solomon, Bear continues his work in a secret lab inside Sanders known as the “Game Room”, to which only his team has the key. By December of that year they are ready to demonstrate a system that uses the moving spots in a rudimentary game. By using two circuits known as Spot Generators, they create a simple electronic game of “tag” with two spots chasing each other, if one is caught by the other it is wiped out. In January of 1967 Baer puts technician Bill Harrison to work to build the first multi-game unit. It plays chase games, has a light gun and a variety of other games, including a version of hockey where both impact velocity and angle geometry of shots are replicated. Through its various numbered iterations, the game system is titled TV Game Unit. It is more commonly referred to in the lab as The Brown Box, due to the wood-grain adhesive vinyl applied around the chassis by Harrison in an attempt to make the whole thing more attractive as a consumer device. After demonstrating the system to Sander’s Corporate Director of Research and Development Herbert Campman, the project is approved and funds for further research are forwarded. Now working alongside Baer and Harrison is engineer Bill Rusch. Rusch designs a new game, and it is perhaps not surprising that it too harkens back to an archetypal playground activity, using three spot generators to produce two onscreen paddles along with a ball in a game of “catch”. Baer and Harrison further refine the play so that the ball can be served from off-screen when it has been missed by a player, creating a simple ping-pong game. 

After adding a light-gun and some other games, Baer’s Brown Box would be licensed exclusively by Magnavox and released in 1972 as the Odyssey, the world’s first home video game console. It sold 333,000 units up until its discontinuation in 1975, but that wasn’t where the real money was; possessing control of the first home video game patent, Magnavox was able to collect millions of dollars in licensing and lawsuit judgements from anyone attempting to enter the market after PONG became wildly successful.  That includes Nolan Bushnell and Atari, who created PONG.

For more information on the Odyssey, consult your local Dot Eaters entry. We’ll leave you with an amazing video of Ralph Baer demonstrating the Brown Box prototype at Sanders in 1969.

Click image to see early 70's footage of Baer demoing the TV Game Unit

Click image to see 1969 video footage of Baer demoing the TV Game Unit

 

Nintendo Admits It Has A Small Wii

Recently we seem to be in the timeline of our current generation of video game consoles where companies, anxious to generate renewed interest in their hardware without actually producing something new that would cannibalize sales of their current offerings, simply produce refreshes of their current machines.  This involves reducing the size and amount of inner circuitry of their lines, in order to look more sleek and save on production costs and thusly lower retail prices. Atari and Mattel both attempted to stave off obsolescence by remodelling their flagship consoles in the early 80’s, producing the 2600 jr. and Intellivision II respectively.

The Wii Mini, a video game console by Nintendo

Big things, small packages

 

Both the Xbox 360 and PS3 have undergone shrinkage with “slim” versions, and now Nintendo, with the release of its next generation Wii U console safely behind them, has announced what it calls the Wii Mini.  Priced at $99.99, the smaller form-factor comes with a red Wii Remote Plus and Nunchuk controller, to match the console’s colour.  What it doesn’t include, however, is any online capability, nor Gamecube compatibility.  The console also seems to be a Canadian exclusive, at least over the 2012 Christmas season.  Nintendo is mum on any details about other countries getting a release, so currently only Canadians have tiny Wii’s.  Don’t worry though, we’re not embarrassed. Although I don’t think I’d be telling anyone I had a Wii Mini.  Especially in the clubs.  Be sure to ask your Future Shop salesman about his Wii Mini on Dec. 7.

Okay, I’ll stop now.  Although I still think they should have called it the “WeeWii”. Maybe in Scotland.

An excerpt of the cover of Atari's E.T. The Extra-Terrestrial

1983 – E.T.’s Final Home Recreated

Perfectly captured in forlorn sepia tones is the fate of the E.T.: The Extra-Terrestrial game by Atari, infamous for helping sink the company and its flagship console the 2600, and thus the rest of the U.S. video game industry in 1983 – 1984.  Created by artist Pauline Acalin, these 6×6 digital prints feature the rejected 8-bit fugitive wandering a landfill, while the ghosts of slightly more popular electronic aliens look on mourning his fate.  The work is simply titled “1983”.

The hand-signed prints can be purchased at the Yetee Gallery space on Storenvy, for $20.  For more information on the E.T. game and the great video game crash, consult your local Dot Eaters entry.

via Kotaku

Wii U, a video game console by Nintendo

Nintendo Draws First Blood in Next Generation Gaming

Nintendo’s latest game console, their first shot across the bow in the next generation of video game machines, was released yesterday.  The hook is once again a re-imagining of the gaming controller, although here, instead of motion control, the Wii U taps into the gaming tablet rage by having a large screen embedded into the controller.

There seems to be a lot of potential here, including allowing one player to influence the play field on their screen while others struggle against his influence with regular Wii controllers, or even being able to move the game completely onto the controller while someone else watches the TV.  It comes off as a mish-mash to me, however.  Do we want motion control in our controllers, or do we want a big screen?  Also, I’d be very worried handing over a controller with a screen to my 4 and 6 year old sons.

At any rate, here’s hoping the Wii U boosts Nintendo’s sagging bottom line, and doesn’t become the company’s Atari 7800.

As always, for more information on the history of Nintendo, consult your local Dot Eaters entry.

Photo of Jerry Lawson, inventor of the Channel F home video game console 1976

Jerry Lawson, of Channel F Fame, Dies at 71

Word is coming out that Jerry Lawson has died. He is known as the inventor of the Channel F home video game console for Fairchild Instrument, and with it introduced the concept of the “programmable” console, or one that takes game cartridges. Before the Channel F, users had to be resigned to playing the games that were built into their video game units. With the console Lawson designed, they could have, at least theoretically, an endless number of games to play.

Channel F with the cover on, a home video game console by Fairchild 1976

Channel F, with smoked-plastic cover

For more information on pioneer Jerry Lawson and the Channel F, consult your local The Dot Eaters article here.